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Re: FF2 MAP SUGGESTIONS

Posted: Mon Apr 06, 2015 5:26 pm
by Dr. Axel Link
Can we remove arena_2fort_night_final? The Secret Room has been causing a bit of problems for bosses such as Gentlespy and some players have recently been camping in there as the boss.

Re: FF2 MAP SUGGESTIONS

Posted: Mon Apr 06, 2015 7:06 pm
by Drewski
Dr. Axel Link wrote:Can we remove arena_2fort_night_final? The Secret Room has been causing a bit of problems for bosses such as Gentlespy and some players have recently been camping in there as the boss.
Or at least board it up. It's a great map and while this may cause some some problems I don't think it warrants the entire map to be removed.

Re: FF2 MAP SUGGESTIONS

Posted: Mon Apr 06, 2015 11:06 pm
by McKon
I must say that the map is rather annoying and new players need about 20 minutes to find/get the guys hiding in there. Also something I see a lot with teleporting bosses is that a scouts waits in the room until he is the last 3 alive and when the hale teleports to him he caps and wins(no fun) to a point that every scout on the map is usually a troll or someone that stalls for like 10-15 minutes.

I would say remove the hidden room or make it transparent(for the new players) with a better way to get out of it for teleporting bosses.

Re: FF2 MAP SUGGESTIONS

Posted: Tue Apr 07, 2015 12:44 am
by PukaTheDude
McKon wrote:I must say that the map is rather annoying and new players need about 20 minutes to find/get the guys hiding in there. Also something I see a lot with teleporting bosses is that a scouts waits in the room until he is the last 3 alive and when the hale teleports to him he caps and wins(no fun) to a point that every scout on the map is usually a troll or someone that stalls for like 10-15 minutes.

I would say remove the hidden room or make it transparent(for the new players) with a better way to get out of it for teleporting bosses.
Dr. Axel Link wrote:Can we remove arena_2fort_night_final? The Secret Room has been causing a bit of problems for bosses such as Gentlespy and some players have recently been camping in there as the boss.
I'd personally be fine with getting this map removed. Other than the hidden room by one side of the map. There's a spot where an engy can camp on the ceiling inside spawn if I remember correctly. Somewhere inside on top of the boards. Making it difficult generally for hales to even kill and another engy spot with an awkward incline that just plain unfair with an active sentry nest. Bad enough these spot being awkward sentry camp. I've seen these spot abused multiple times by players to simply hide from the hale. Dragging the round even more, there's too many spots to hide here. I'd completely fine with having this map removed in my opinion.

Re: FF2 MAP SUGGESTIONS

Posted: Tue Apr 07, 2015 1:06 am
by Benstartri
SpicyCandy wrote:Please use this thread to suggest maps for Freak Fortress. Include the download link and an admin will check on it.
Don't think this thread is for map removals by the looks of this, but whatever...

Re: FF2 MAP SUGGESTIONS

Posted: Tue Apr 07, 2015 1:22 am
by PukaTheDude
Benstartri wrote:
SpicyCandy wrote:Please use this thread to suggest maps for Freak Fortress. Include the download link and an admin will check on it.
Don't think this thread is for map removals by the looks of this, but whatever...
That awkward moment when we forget what the thread is about. Sorry about that.

Re: FF2 MAP SUGGESTIONS

Posted: Tue Apr 07, 2015 1:08 pm
by Dr. Axel Link
Drewski wrote:
Dr. Axel Link wrote:Can we remove arena_2fort_night_final? The Secret Room has been causing a bit of problems for bosses such as Gentlespy and some players have recently been camping in there as the boss.
Or at least board it up. It's a great map and while this may cause some some problems I don't think it warrants the entire map to be removed.
That sounds reasonable as well. It is a pretty good map but that spot is an annoying spot and should be blocked. People were complaining when I had to cap as Gentlespy because the engi refused to get out of that room. With that down, Gentlespy could at least stand a chance on that map, rather than get as many down before they all enter the secret room and you are forced to cap, wait til they come out (which is unlikely), or suicide.

Re: FF2 MAP SUGGESTIONS

Posted: Tue Apr 07, 2015 6:06 pm
by Benstartri
Dr. Axel Link wrote:
Drewski wrote:
Dr. Axel Link wrote:Can we remove arena_2fort_night_final? The Secret Room has been causing a bit of problems for bosses such as Gentlespy and some players have recently been camping in there as the boss.
Or at least board it up. It's a great map and while this may cause some some problems I don't think it warrants the entire map to be removed.
That sounds reasonable as well. It is a pretty good map but that spot is an annoying spot and should be blocked. People were complaining when I had to cap as Gentlespy because the engi refused to get out of that room. With that down, Gentlespy could at least stand a chance on that map, rather than get as many down before they all enter the secret room and you are forced to cap, wait til they come out (which is unlikely), or suicide.
There is a thread for ff2 map removals HERE!
Please keep this thread for suggesting maps and use the thread linked above for removals. Thank you

Re: FF2 MAP SUGGESTIONS

Posted: Mon Jun 29, 2015 5:39 am
by bubster
I'd like to suggest vsh_oilrig_v18

http://tf2.gamebanana.com/maps/163726

Re: FF2 MAP SUGGESTIONS

Posted: Wed Jul 01, 2015 3:31 am
by ((__Pencil__))>
I wish we have maps like WoW https://www.youtube.com/watch?v=bxcTOU5jyL8