How to fix the sound looping glitch on dodgeball

How to fix the sound looping glitch on dodgeball

Postby MoneyKidKing » Wed Dec 03, 2014 11:28 pm

I know a lot of people have been getting annoyed at the flamethrower sound looping glitch on the dodgeball server, so I figured I'd post a fix for people so they didn't have to deal with temporary fixes such as snd_restart or having to mess with flamethrower sound files.

Create a text file containing the following text

Spoiler: show
"Weapon_Degreaser.FireLoop"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_104dB"
"volume" "1.0"
"wave" "vo/null.wav"
}
"Weapon_FlameThrower.FireLoop"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_104dB"
"volume" "1.0"
"wave" "vo/null.wav"
}
"Weapon_BackBurner.FireLoop"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_104dB"
"volume" "1.0"
"wave" "vo/null.wav"
}
"Weapon_phlogistinator.FireLoop"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_104dB"
"volume" "1.0"
"wave" "vo/null.wav"
}
"Weapon_Rainblower.FireLoop"
{
"channel" "CHAN_WEAPON"
"soundlevel" "SNDLVL_104dB"
"volume" "1.0"
"wave" "vo/null.wav"
}

Name the text file after the map name, followed by _level_sounds

Spoiler: show
You can check the name of the map by going to your downloaded maps directory (SteamApps\common\Team Fortress 2\tf\download\maps)


For example, if you wanted to do this for bitchass you would save the file as tfdb_bitch_ass_final_level_sounds.

Move this text file to your downloaded maps directory (SteamApps\common\Team Fortress 2\tf\download\maps)

I have taken the liberty of throwing all the sound fixes that I've made for my maps into a zip folder.

https://db.tt/ZKRpfw9n
Last edited by MoneyKidKing on Wed Dec 03, 2014 11:33 pm, edited 1 time in total.
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Re: How to fix the sound looping glitch on dodgeball

Postby Banshee » Fri Dec 05, 2014 11:18 pm

I love you.

Edit:
Confirmed working. Thanks.
Last edited by Banshee on Sat Dec 06, 2014 10:49 pm, edited 1 time in total.
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Re: How to fix the sound looping glitch on dodgeball

Postby kookie » Fri Jul 01, 2016 5:13 am

Our Lord and Savior has brought us fortune and fixes! Praise you!
(I'm tired..)


(Did not read the date on post. Considered if the post was on the first page, it should be recent. Will check future posts dates')
Last edited by kookie on Fri Jul 01, 2016 5:24 pm, edited 1 time in total.
This post probably took three times as much time to make as you would expect.
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Re: How to fix the sound looping glitch on dodgeball

Postby MoneyKidKing » Fri Jul 01, 2016 6:45 am

kookie wrote:Our Lord and Savior has brought us fortune and fixes! Praise you!
(I'm tired..)


Fire wrote:Necro-posting (Bumping an dead/old thread that is no longer relative) will result in a ban.


This has also been fixed server side for well over a year.
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Re: How to fix the sound looping glitch on dodgeball

Postby Tornado123 » Fri Jul 01, 2016 7:47 pm

Hey, thanks for making this.
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