Boss: Cyphosis
Class: Spy (Robot wearing just the "A Rather Festive Tree"
Weapon: Stock Knife
Abilities: Extra high super jump, Extra health, increased movement speed
Rage: Standard Saxton Hale stun
Notes:
The hale does reduced damage and CANNOT 1 shot any class OTHER than through a backstab (Ex. 2 shot spies/scouts)
To compensate for this weakness, <view abilities>
THIS HALE IS INTENDED TO BE DIFFICULT TO PLAY
Also note: the hale must be specifically selected and cannot be randomly chosen.
Thanks,
Please pm me if you have any questions or issues!
FF2 BOSS SUGGESTIONS [OLD]
- jonite1526
- Veteran
- Posts: 197
- Joined: Tue May 24, 2016 7:18 pm
-
Re: FF2 BOSS SUGGESTIONS
Last edited by jonite1526 on Sun Jan 22, 2017 4:09 am, edited 2 times in total.
=^-^=
Re: FF2 BOSS SUGGESTIONS
As much as I would love to have this boss, I don't think so. This boss was a boss specifically made for the community we were in based off of one player. No one in here besides a select few would understand the reference to this boss, thus not making it special. I see no point in adding it.jonite1526 wrote:Boss: Cyphosis
Class: Spy (Robot wearing just the "A Rather Festive Tree"
Weapon: Stock Knife
Abilities: Extra high super jump, Extra health, increased movement speed
Rage: Standard Saxton Hale stun
Notes:
The hale does reduced damage and CANNOT 1 shot any class OTHER than through a backstab (Ex. 2 shot spies/scouts)
To compensate for this weakness, <view abilities>
THIS HALE IS INTENDED TO BE DIFFICULT TO PLAY
Also note: the hale must be specifically selected and cannot be randomly chosen.
Thanks,
Please pm me if you have any questions or issues!
Last edited by Varple on Sun Jan 22, 2017 4:57 pm, edited 3 times in total.
Ruhlar wrote: Excuse me, you motherfuckers
Ruhlar wrote: Locking my posts, the fuck you think you are? B1
- jonite1526
- Veteran
- Posts: 197
- Joined: Tue May 24, 2016 7:18 pm
-
Re: FF2 BOSS SUGGESTIONS
I mean regardless of the reference,
knowing how the hale is, it would definitely be liked by the stronger players on the FF2 Servers as it would test their skill.
knowing how the hale is, it would definitely be liked by the stronger players on the FF2 Servers as it would test their skill.
Last edited by jonite1526 on Sun Jan 22, 2017 8:51 pm, edited 2 times in total.
=^-^=
- HorridSauce3
- Posts: 76
- Joined: Wed Jan 13, 2016 1:25 am
Re: FF2 BOSS SUGGESTIONS
Boss: Doodlebob
Could be made with 2d model like the quad lazer boss.
Could be made with 2d model like the quad lazer boss.
Last edited by HorridSauce3 on Wed Jan 25, 2017 7:36 am, edited 2 times in total.
Re: FF2 BOSS SUGGESTIONS
Boss: Mumbo Jumbo (from Banjo-Kazooie)
Class: Sniper
Weapon: Freedom Staff
Abilities: Teleportation & Weighdown
Rage: Voodoo Magic
-Turns Players into immobile props for 8 seconds (no idea as to how far his range can be)
-Get 1 or 2 Chain Lightning
-while people are objects, they will have no weapons until the rage duration ends
Theme when the round starts with the main title music for Banjo-Kazooie
Theme that mainly plays for the round
Notes: I asked people of our community about characters from Banjo-Kazooie, that they would like to see turned into a boss for the FF2 Servers & they all said Mumbo Jumbo, the witch doctor.
I have no link to a model or I can't find a model in either Garry's Mod or SFM, sorry for the inconvenience
I put alot of thought into making this suggestion and I know I'll be heavily criticized for it
Class: Sniper
Weapon: Freedom Staff
Abilities: Teleportation & Weighdown
Rage: Voodoo Magic
-Turns Players into immobile props for 8 seconds (no idea as to how far his range can be)
-Get 1 or 2 Chain Lightning
-while people are objects, they will have no weapons until the rage duration ends
Theme when the round starts with the main title music for Banjo-Kazooie
Theme that mainly plays for the round
Notes: I asked people of our community about characters from Banjo-Kazooie, that they would like to see turned into a boss for the FF2 Servers & they all said Mumbo Jumbo, the witch doctor.
I have no link to a model or I can't find a model in either Garry's Mod or SFM, sorry for the inconvenience
I put alot of thought into making this suggestion and I know I'll be heavily criticized for it
Last edited by KnotRed on Sun Jan 29, 2017 10:34 pm, edited 5 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
Re: FF2 BOSS SUGGESTIONS
Boss: Little Mac (from Punch-Out)
Class: Heavy
Weapon: Killing Gloves of Boxing
Abilities: Super-jump & Weigh-down
Rage: Giga Mac
-Becomes twice the size of the scout for 10 seconds
-Speed boost
-Knockback Resistance
-gets crits?
other rage use: use 25% rage to do a Insta-kill Lunge with Uber (would use "Reload" key(10 second cooldown after use))
SSB4U: Little Mac, from community workshop
http://steamcommunity.com/sharedfiles/f ... =445193553
Comes with:
Theme 2:Main Theme - Punch Out!! (Wii)
Theme 3: Mr. Sandman - Punch Out!! (Wii)(When one player on red is left)
Notes:
Class: Heavy
Weapon: Killing Gloves of Boxing
Abilities: Super-jump & Weigh-down
Rage: Giga Mac
-Becomes twice the size of the scout for 10 seconds
-Speed boost
-Knockback Resistance
-gets crits?
other rage use: use 25% rage to do a Insta-kill Lunge with Uber (would use "Reload" key(10 second cooldown after use))
SSB4U: Little Mac, from community workshop
http://steamcommunity.com/sharedfiles/f ... =445193553
Comes with:
- Little Mac (x7, one model for each skin, each model has bodygroups, fingerposing, eyeposing, and skins)(important)
Wireframe Little Mac (has bodygroups, fingerposing and skins)
Giga Mac (has bodygroups, fingerposing, eyeposing and skins)(important)
Doc Louis (has bodygroups, faceposing, and eyeposing)
Little Mac's sweater
Champion belt
Theme 2:Main Theme - Punch Out!! (Wii)
Theme 3: Mr. Sandman - Punch Out!! (Wii)(When one player on red is left)
Notes:
- he would be the height of the Scout
his super-jump won't be as effective as other super-jumping hales
mainly meant for ground combat
Last edited by KnotRed on Fri Feb 03, 2017 3:08 am, edited 7 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
Re: FF2 BOSS SUGGESTIONS
I really like this suggestion. Can we do this?KnotRed wrote:Boss: Little Mac (from Punch-Out)
Class: Heavy
Weapon: Killing Gloves of Boxing
Abilities: Super-jump & Weigh-down
Rage: Giga Mac
-Becomes twice the size of the scout for 10 seconds
-Speed boost
-Knockback Resistance
-gets crits?
other rage use: use 25% rage to do a Insta-kill Lunge with Uber (10 second cooldown after use)
SSB4U: Little Mac, from community workshop
http://steamcommunity.com/sharedfiles/f ... =445193553
Comes with:Theme 1: Punch-Out! - GaMetal
- Little Mac (x7, one model for each skin, each model has bodygroups, fingerposing, eyeposing, and skins)(important)
Wireframe Little Mac (has bodygroups, fingerposing and skins)
Giga Mac (has bodygroups, fingerposing, eyeposing and skins)(important)
Doc Louis (has bodygroups, faceposing, and eyeposing)
Little Mac's sweater
Champion belt
Theme 2:Main Theme - Punch Out!! (Wii)
Theme 3: Mr. Sandman - Punch Out!! (Wii)(When one player on red is left)
Notes:Tell me your thoughts for this suggestion, just don't be too harsh, please?
- he would be the height of the Scout
his super-jump won't be as effective as other super-jumping hales
mainly meant for ground combat
Last edited by Varple on Fri Feb 03, 2017 6:58 pm, edited 3 times in total.
Ruhlar wrote: Excuse me, you motherfuckers
Ruhlar wrote: Locking my posts, the fuck you think you are? B1
Re: FF2 BOSS SUGGESTIONS
I agree. Make Small Mick a boss.
Last edited by TheKatz on Fri Feb 03, 2017 9:08 pm, edited 3 times in total.
Re: FF2 BOSS SUGGESTIONS
For once I agree, This is a really good idea.KnotRed wrote:Boss: Little Mac (from Punch-Out)
Class: Heavy
Weapon: Killing Gloves of Boxing
Abilities: Super-jump & Weigh-down
Rage: Giga Mac
-Becomes twice the size of the scout for 10 seconds
-Speed boost
-Knockback Resistance
-gets crits?
other rage use: use 25% rage to do a Insta-kill Lunge with Uber (10 second cooldown after use)
SSB4U: Little Mac, from community workshop
http://steamcommunity.com/sharedfiles/f ... =445193553
Comes with:Theme 1: Punch-Out! - GaMetal
- Little Mac (x7, one model for each skin, each model has bodygroups, fingerposing, eyeposing, and skins)(important)
Wireframe Little Mac (has bodygroups, fingerposing and skins)
Giga Mac (has bodygroups, fingerposing, eyeposing and skins)(important)
Doc Louis (has bodygroups, faceposing, and eyeposing)
Little Mac's sweater
Champion belt
Theme 2:Main Theme - Punch Out!! (Wii)
Theme 3: Mr. Sandman - Punch Out!! (Wii)(When one player on red is left)
Notes:Tell me your thoughts for this suggestion, just don't be too harsh, please?
- he would be the height of the Scout
his super-jump won't be as effective as other super-jumping hales
mainly meant for ground combat
Last edited by Armen on Fri Feb 03, 2017 9:21 pm, edited 3 times in total.
Re: FF2 BOSS SUGGESTIONS
Solid boss. +1KnotRed wrote:Boss: Little Mac (from Punch-Out)
Class: Heavy
Weapon: Killing Gloves of Boxing
Abilities: Super-jump & Weigh-down
Rage: Giga Mac
-Becomes twice the size of the scout for 10 seconds
-Speed boost
-Knockback Resistance
-gets crits?
other rage use: use 25% rage to do a Insta-kill Lunge with Uber (10 second cooldown after use)
SSB4U: Little Mac, from community workshop
http://steamcommunity.com/sharedfiles/f ... =445193553
Comes with:Theme 1: Punch-Out! - GaMetal
- Little Mac (x7, one model for each skin, each model has bodygroups, fingerposing, eyeposing, and skins)(important)
Wireframe Little Mac (has bodygroups, fingerposing and skins)
Giga Mac (has bodygroups, fingerposing, eyeposing and skins)(important)
Doc Louis (has bodygroups, faceposing, and eyeposing)
Little Mac's sweater
Champion belt
Theme 2:Main Theme - Punch Out!! (Wii)
Theme 3: Mr. Sandman - Punch Out!! (Wii)(When one player on red is left)
Notes:Tell me your thoughts for this suggestion, just don't be too harsh, please?
- he would be the height of the Scout
his super-jump won't be as effective as other super-jumping hales
mainly meant for ground combat
Last edited by Dongle on Fri Feb 03, 2017 10:51 pm, edited 3 times in total.