Class: Engineer
Weapon: Stock Wrench
Abilities: Super Jump & Weigh Down
Rage: TRAIN RAIN
-Trains fall from the sky like on Trainsawlazer, but in a short-mid radius around you
-Uber
2 lives
on live lost: Gets Construction PDA, Infinite Metal
Re: FF2 BOSS SUGGESTIONS
Posted: Tue Jan 10, 2017 5:55 am
by KnotRed
your in the way of me and a tasty treat, so beat it
Boss: Neptune (Purple Heart)
Human Form
Goddess Form
Class: Demoman
Weapon: Persian Prusader / Katana (While DOT is active)
Charge Ability: Super Jump
Abilities (uses ability management system):
-Do Your Best - Minicrits (40% RAGE cost)
-Demon Summon - Sets People on fire (65% RAGE cost)
-I'll Suport You - Spawns an Ioncannon (60% RAGE cost)
-Stats Multiplier - Bullet, Blast and Fire Immunity (75% RAGE cost)
Special: Press R to switch the Weapon and Model (it costs rage over time)
My friend M7's boss creation, character owned by NIS Game Corp.
Boss can be found on this page with others of his creation: https://forums.alliedmods.net/showthread.php?t=242568
page also contains links to essential plug-ins for this boss, and to make others
Re: FF2 BOSS SUGGESTIONS
Posted: Tue Jan 10, 2017 3:07 pm
by KnotRed
I don't really follow Overwatch trends but, here is McCree
Boss: McCree
Class: Spy
Weapon: Fists (Invisible Knife)
Abilities: Super Jump & Weigh Down
Rage: Its High Noon
-Slows time
-Gets a Diamondback with 6 rounds, will always crit
BGM:
A Proper Story - Bastion
Slinger's Song - Bastion
Re: FF2 BOSS SUGGESTIONS
Posted: Tue Jan 10, 2017 4:56 pm
by KnotRed
Created by RegulusBlack
Boss: Campoman
Class: Demoman
Weapon: Sticky Launcher & Frying Pan
Abilities: Super Jump & Weigh Down
Rage:
-Stun
High Resistance against Explosives, but Highly Vulnerable against Bullets
Regenerates Sticky ammo
Rendering a couple of classes to unable to do much other than goomba/melee isn't going to go well, I know there's OPM and Ash William, but Medics can still kritz people, giving them 3x dmg and more knockback, and spies can still backstab. I also feel the melee weapon should be the Pain Train instead of the sticky launcher, as it gives damage vulnerability, otherwise, you wouldn't know why he has it. This would also promote a very unhealthy playstyle for bosses as a lot of players could take the camping as stalling.
Re: FF2 BOSS SUGGESTIONS
Posted: Sat Jan 14, 2017 11:10 am
by KnotRed
notjus wrote:
KnotRed wrote:Created by RegulusBlack
Boss: Campoman
Class: Demoman
Weapon: Sticky Launcher & Frying Pan
Abilities: Super Jump & Weigh Down
Rage:
-Stun
High Resistance against Explosives, but Highly Vulnerable against Bullets
Regenerates Sticky ammo
Rendering a couple of classes to unable to do much other than goomba/melee isn't going to go well, I know there's OPM and Ash William, but Medics can still kritz people, giving them 3x dmg and more knockback, and spies can still backstab. I also feel the melee weapon should be the Pain Train instead of the sticky launcher, as it gives damage vulnerability, otherwise, you wouldn't know why he has it. This would also promote a very unhealthy playstyle for bosses as a lot of players could take the camping as stalling.
I goofed abit when suggesting this, he would have 2 weapons, the main weapon of Campoman would be a sticky launcher with 32 in the clip and regenerating ammo, I couldn't find any gameplay with a melee weapon for him so I just put a frying pan
Re: FF2 BOSS SUGGESTIONS
Posted: Sun Jan 15, 2017 7:17 am
by KnotRed
I don't see this boss on many servers, I wanna see if we could have him here
His Opening Quote: "Your ASS did not prepare you for the level of violence you'll meet on my DICK!"
Couldn't find just the instrumental ver. but here is the song
Re: FF2 BOSS SUGGESTIONS
Posted: Sun Jan 15, 2017 11:21 pm
by KnotRed
Boss: The Scout
Class: Scout
Weapon: Bat
Abilities: Superjump & Intant Weighdown
Rage:
-Short Range Stun
-Gets a Scattergun with 3 shots
2 lives
On Live Lost: Ubercharged for 5 seconds & Get a Pistol with 15 rounds
===================================================================================================================================
Rage:
-Short Range Stun
-Gets a Rocket Launcher with 4 Rockets
2 Lives
On Live Lost: Ubercharged for 5 Seconds & Get a Powerful Shotgun with 6 Shells
===================================================================================================================================
Boss: The Pyro
Class: Pyro
Weapon: Fire Axe
Abilities: Teleportation & Weighdown
Rage:
-Short Range Stun
-Fire Explosion (explosion moves with you)
2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Phlogistonator with 30 ammo
===================================================================================================================================
Rage:
-Short Range Stun
-Get a Grenade Launcher with 6 Pills
2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Sticky Launcher with 8 Stickybombs
===================================================================================================================================
Boss: The Heavy
Class: Heavy
Weapon: Fists
Abilities Superjump & Weighdown
Rage:
-Short Range Stun
-Gets a Brass Beast with 25 rounds and no movement speed or rev up penalty
2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Powerful Shotgun with 3 shells
===================================================================================================================================
Rage:
-Short Range Stun
-Gets a Shotgun with 3 shells
2 Lives
On Live Lost: Ubercharged for 5 seconds, gets a Wrangler & Construction PDA
===================================================================================================================================
Rage:
-Short Rage Stun
-Gets a Crusaders Crossbow with 6 Bolts
2 Lives
On Live Lost: Ubercharged for 5 seconds
===================================================================================================================================
Boss: The Sniper (I Already submitted 1 version of him)
Rage:
-Short Range Stun
-Gets a Huntsman with 4 Arrows
2 Lives
On Live Lost: Ubercharged for 5 seconds & Gets Jarate
===================================================================================================================================
Rage:
-Short Range Stun
-Gets a Revolver with 6 Rounds
2 Lives
On Live Lost: Ubercharged for 5 seconds
===================================================================================================================================
I had this Idea due to bosses having a base model of the classes, so why not make the classes themselves as bosses
Re: FF2 BOSS SUGGESTIONS
Posted: Sun Jan 15, 2017 11:41 pm
by White Sedan
The point of freak fortress is to fight against custom bosses, not completely stock classes. I really don't understand the logic behind this at all.