i would like everyones opinion on this topic, as we all know of the players that conatantly complain that there arnt exough slots open, and i also complain because sometimes my favorite class isnt open, i'm sure we all do it from time to time
so I was thnking maybe we could Raise the Class Slots open for each class to the following listed
Scout-4-5
soldier-6
Pyro-5
Demoman-4-5
Heavy-4-5
Engineer-4 (current amout)
sniper-5-6
spy-4-5
please leave you opinions on any changes you'd like made, and further questions please feel free to add me ^.^
{Dr.Love}
FF2/Saxton Class Caps
FF2/Saxton Class Caps
Last edited by IAreHAze on Tue Jan 29, 2013 2:24 am, edited 2 times in total.
Re: FF2/Saxton Class Caps
We can't make that! There can only be 32 players in the game. You will have to count 31, because you have the hale that you can't count as player in the RED team.
Last edited by Dubstab on Tue Jan 29, 2013 7:08 pm, edited 2 times in total.
Re: FF2/Saxton Class Caps
Heres my opinion on class caps: ~=unlimited
Spy 2
pyro ~
soldier ~
demo 4
medic ~
scout 3
engineer 3
sniper ~
heavy ~
only the annoying/overpowered classes should have caps
Spy 2
pyro ~
soldier ~
demo 4
medic ~
scout 3
engineer 3
sniper ~
heavy ~
only the annoying/overpowered classes should have caps
Last edited by Tony :3 on Wed Jan 30, 2013 12:59 am, edited 2 times in total.
- Hipster_Trip
- Posts: 1100
- Joined: Sat Aug 25, 2012 9:55 pm
- Location: Here
Re: FF2/Saxton Class Caps
I would like to update this.
Spy - 3 (Does too much damage)
Pyro - 5 (Airblasting gets annoying)
Soldier - ~ (Nothing really OP)
Demo - ~ (Nothing really OP)
Medic ~ (Nothing really OP)
Scout - 4 (Hardly does any damage)
Engineer - 2 (OP and annoying)
Sniper - 3 (Does too much damage)
Heavy - 5 (Multiple heavies are annoying)
Spy - 3 (Does too much damage)
Pyro - 5 (Airblasting gets annoying)
Soldier - ~ (Nothing really OP)
Demo - ~ (Nothing really OP)
Medic ~ (Nothing really OP)
Scout - 4 (Hardly does any damage)
Engineer - 2 (OP and annoying)
Sniper - 3 (Does too much damage)
Heavy - 5 (Multiple heavies are annoying)
Last edited by Hipster_Trip on Wed Apr 24, 2013 6:01 pm, edited 3 times in total.
Re: FF2/Saxton Class Caps
I definitely think we should add at least one more slot for scout. It's always full, and other people want to get a turn as scout. A low number of engineers would be nice for the reasons Trip said. I would prefer 3-4 Pyros at the most since airblasting is extremely annoying.
Last edited by MrBuppo on Fri Apr 26, 2013 2:28 pm, edited 2 times in total.
Re: FF2/Saxton Class Caps
Old
New
Code: Select all
sm_classrestrict_blu_demomen -1
sm_classrestrict_blu_engineers 4
sm_classrestrict_blu_heavies 4
sm_classrestrict_blu_medics -1
sm_classrestrict_blu_pyros -1
sm_classrestrict_blu_scouts 3
sm_classrestrict_blu_snipers 3
sm_classrestrict_blu_soldiers -1
sm_classrestrict_blu_spies 4
sm_classrestrict_red_demomen -1
sm_classrestrict_red_engineers 4
sm_classrestrict_red_heavies 4
sm_classrestrict_red_medics -1
sm_classrestrict_red_pyros -1
sm_classrestrict_red_scouts 3
sm_classrestrict_red_snipers 3
sm_classrestrict_red_soldiers -1
sm_classrestrict_red_spies 4
Code: Select all
sm_classrestrict_blu_demomen -1
sm_classrestrict_blu_engineers 3
sm_classrestrict_blu_heavies 4
sm_classrestrict_blu_medics -1
sm_classrestrict_blu_pyros 5
sm_classrestrict_blu_scouts 4
sm_classrestrict_blu_snipers 3
sm_classrestrict_blu_soldiers -1
sm_classrestrict_blu_spies 3
sm_classrestrict_red_demomen -1
sm_classrestrict_red_engineers 3
sm_classrestrict_red_heavies 4
sm_classrestrict_red_medics -1
sm_classrestrict_red_pyros 5
sm_classrestrict_red_scouts 4
sm_classrestrict_red_snipers 3
sm_classrestrict_red_soldiers -1
sm_classrestrict_red_spies 3
Last edited by Fire on Fri Apr 26, 2013 8:06 pm, edited 4 times in total.
Re: FF2/Saxton Class Caps
-1 is unlimited?Fire wrote:Old
NewCode: Select all
sm_classrestrict_blu_demomen -1 sm_classrestrict_blu_engineers 4 sm_classrestrict_blu_heavies 4 sm_classrestrict_blu_medics -1 sm_classrestrict_blu_pyros -1 sm_classrestrict_blu_scouts 3 sm_classrestrict_blu_snipers 3 sm_classrestrict_blu_soldiers -1 sm_classrestrict_blu_spies 4 sm_classrestrict_red_demomen -1 sm_classrestrict_red_engineers 4 sm_classrestrict_red_heavies 4 sm_classrestrict_red_medics -1 sm_classrestrict_red_pyros -1 sm_classrestrict_red_scouts 3 sm_classrestrict_red_snipers 3 sm_classrestrict_red_soldiers -1 sm_classrestrict_red_spies 4
Code: Select all
sm_classrestrict_blu_demomen -1 sm_classrestrict_blu_engineers 3 sm_classrestrict_blu_heavies 4 sm_classrestrict_blu_medics -1 sm_classrestrict_blu_pyros 5 sm_classrestrict_blu_scouts 4 sm_classrestrict_blu_snipers 3 sm_classrestrict_blu_soldiers -1 sm_classrestrict_blu_spies 3 sm_classrestrict_red_demomen -1 sm_classrestrict_red_engineers 3 sm_classrestrict_red_heavies 4 sm_classrestrict_red_medics -1 sm_classrestrict_red_pyros 5 sm_classrestrict_red_scouts 4 sm_classrestrict_red_snipers 3 sm_classrestrict_red_soldiers -1 sm_classrestrict_red_spies 3
Last edited by Dubstab on Fri Apr 26, 2013 8:23 pm, edited 3 times in total.
Re: FF2/Saxton Class Caps
Yes
Last edited by Fire on Sat Apr 27, 2013 2:58 am, edited 2 times in total.
Re: FF2/Saxton Class Caps
Diffrence:
BLUE + RED (same)
Engineer -1
Pyro Unlimited = Max. 5.
Scouts +1.
Spy -1.
BLUE + RED (same)
Engineer -1
Pyro Unlimited = Max. 5.
Scouts +1.
Spy -1.