FF2 MAP SUGGESTIONS

Re: FF2 MAP SUGGESTIONS

Postby Spreilly » Fri May 27, 2016 5:11 pm

If we can use this thread for both FF2 and VSH suggestions...

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http://gamebanana.com/maps/187588
Spoiler: show
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Re: FF2 MAP SUGGESTIONS

Postby Dubstab » Sat May 28, 2016 7:55 am

Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.
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Re: FF2 MAP SUGGESTIONS

Postby Dr. Axel Link » Sat May 28, 2016 1:26 pm

Dubstab wrote:Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.


I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
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Re: FF2 MAP SUGGESTIONS

Postby Serena » Sat May 28, 2016 3:55 pm

Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.
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Re: FF2 MAP SUGGESTIONS

Postby Zethy » Sat May 28, 2016 10:05 pm

Dr. Axel Link wrote:
Dubstab wrote: [...]


I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.


The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.
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Re: FF2 MAP SUGGESTIONS

Postby Dr. Axel Link » Sun May 29, 2016 5:04 am

Zethy wrote:
Dr. Axel Link wrote:
Dubstab wrote: [...]


I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.


The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.

I'm for that too.
Also Sans and probably Merasmus cannot make it out of that spot.
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Re: FF2 MAP SUGGESTIONS

Postby Serena » Wed Jun 08, 2016 3:18 am

Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.



Bumping this because it seriously needs to be considered.
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Re: FF2 MAP SUGGESTIONS

Postby Dubstab » Fri Jun 17, 2016 8:47 pm

Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.
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Re: FF2 MAP SUGGESTIONS

Postby Hylie » Fri Jun 17, 2016 9:13 pm

Serena wrote:
Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.



Bumping this because it seriously needs to be considered.


I agree. Why the hell does this map exist on the map rotation roster?

Dubstab wrote:Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.


The skybox update and cap fix were the only good things that came out of the Jurassic update. The spray script that forces all peoples' sprays to be the same is nonsense, the old med/ammo kits were better, and the environment hazard under the cap trolls people more than anything.
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Re: FF2 MAP SUGGESTIONS

Postby Zethy » Thu Jun 23, 2016 1:16 am

Request to remove/fix: vsh_rattyspot_b6
Reasons: This map is too big and makes rounds take too long(10-20 minutes) and it's unfair to bosses
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