DeathRun complaints/suggestions

Mitch
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Re: DeathRun complaints/suggestions

Post by Mitch »

MartijnV wrote:There is a pre-loaded map-rotation by default, if nobody nominates a map it will follow that rotation, if a map is played you can't nominate/play it for (i thaught it was) 4 hours, this prevents that maps are overplayed and become boring due that.
I'm pretty sure the mapchooser plugin doesn't use time, it uses recently played list. I'll check though. (im going on a hunch, fire might have put on a remake of the SM mapchooser to handle nominations etc.)
Last edited by Mitch on Wed Jun 03, 2015 5:42 pm, edited 2 times in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

If you're gonna work on it, please renew the rotation :x or make it random or such ? :)
Last edited by MartijnV on Wed Jun 03, 2015 10:12 pm, edited 2 times in total.
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Dubstab
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Re: DeathRun complaints/suggestions

Post by Dubstab »

REMOVE MAPS: (Page + Number from /nominate)
Page 1, number 7. dr_darkenergy_v3 (Short. Barely any good traps.)
Darkenergy is that really short map where you have at the beginning the trap with the platforms which disappear. The water trap, where you are in the water and the walls might crush you. (Randomly).

Page 3, number 1. dr_inca_v4 (Never played, not fun.)
Inca is that really long map, which never gets played. It has that jail button.

Page 4, number 2. dr_void_vfinal (Has a couple exploits. Short.)
Void: http://tf2.gamebanana.com/maps/174834

Page 4, number 6. vsh_dr_area_51_b1 (Long map. Broken code area.)
Area 51 is that map with GMan, and when the first person messes up that code, you're simply fucked. You get a code at the start, then you need to give that in, but if you mess that up, nobody can like.. enter the code any further.
An admin needs to teleport someone in there.

Page 4, number 1. dr_universe_v4 (Has a couple exploits/bugs. Weird map.)
Universe: The weirdo map: https://www.youtube.com/watch?v=SaNiL7h_GBY

Page 5, number 1. vsh_dr_atomic_warfare_tf2 (Very long map. Usually takes up to 5 minutes.)
Atomic: http://css.gamebanana.com/maps/132083 (TF2 version)

Page 9, number 1. vsh_dr_sunbaked_d (Short. Barely any good traps.)
Sunbaked is that really short map, where you have at the start a huge hole, then a laserwall, then a door then a platform falling down (shoot it = skip).


Under review to possibly add to the above list: (Not sure which map I need to attach to the names..)
Spoiler
DO NOT REMOVE YET!!
3.5: dr_Sketchyrun_final
4.7: vsh_dr_asylum_final
5.7: vsh_dr_coldmetal_final_fix
6.3: vsh_dust_b3_fixed
7.5: vsh_dr_may_tf2_final
8.3: vsh_dr_running_v3
8.5: vsh_dr_slay_vb6p
DO NOT REMOVE YET!!
Let me know what you think of both listings.
Last edited by Dubstab on Sun Jun 07, 2015 1:12 pm, edited 5 times in total.
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Dongle
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Re: DeathRun complaints/suggestions

Post by Dongle »

Dubstab wrote:REMOVE MAPS: (Page + Number from /nominate)
Page 1, number 7. dr_darkenergy_v3 (Short. Barely any good traps.)
Darkenergy is that really short map where you have at the beginning the trap with the platforms which disappear. The water trap, where you are in the water and the walls might crush you. (Randomly).

Page 3, number 1. dr_inca_v4 (Never played, not fun.)
Inca is that really long map, which never gets played. It has that jail button.

Page 4, number 2. dr_void_vfinal (Has a couple exploits. Short.)
Void: http://tf2.gamebanana.com/maps/174834

Page 4, number 6. vsh_dr_area_51_b1 (Long map. Broken code area.)
Area 51 is that map with GMan, and when the first person messes up that code, you're simply fucked. You get a code at the start, then you need to give that in, but if you mess that up, nobody can like.. enter the code any further.
An admin needs to teleport someone in there.

Page 4, number 1. dr_universe_v4 (Has a couple exploits/bugs. Weird map.)
Universe: The weirdo map: https://www.youtube.com/watch?v=SaNiL7h_GBY

Page 5, number 1. vsh_dr_atomic_warfare_tf2 (Very long map. Usually takes up to 5 minutes.)
Atomic: http://css.gamebanana.com/maps/132083 (TF2 version)

Page 9, number 1. vsh_dr_sunbaked_d (Short. Barely any good traps.)
Sunbaked is that really short map, where you have at the start a huge hole, then a laserwall, then a door then a platform falling down (shoot it = skip).


Under review to possibly add to the above list: (Not sure which map I need to attach to the names..)
Spoiler
DO NOT REMOVE YET!!
3.5: dr_Sketchyrun_final
4.7: vsh_dr_asylum_final
5.7: vsh_dr_coldmetal_final_fix
6.3: vsh_dust_b3_fixed
7.5: vsh_dr_may_tf2_final
8.3: vsh_dr_running_v3
8.5: vsh_dr_slay_vb6p
DO NOT REMOVE YET!!
Let me know what you think of both listings.
That's a lot of maps, though one map needs to removed, which is dr_death_slope. The entire map itself is broken. I agree with everything on this list except for a few, which are:
- vsh_dr_running_v3
- vsh_asylum_final
- vsh_sketchyrun_final

ALSO DON'T FORGET dr_smexy_traps <~ Should be removed as well
Last edited by Dongle on Mon Jun 08, 2015 5:17 am, edited 2 times in total.
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Mindacos
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Re: DeathRun complaints/suggestions

Post by Mindacos »

Dubstab wrote:REMOVE MAPS: (Page + Number from /nominate)
Page 1, number 7. dr_darkenergy_v3 (Short. Barely any good traps.)
Darkenergy is that really short map where you have at the beginning the trap with the platforms which disappear. The water trap, where you are in the water and the walls might crush you. (Randomly).

Page 3, number 1. dr_inca_v4 (Never played, not fun.)
Inca is that really long map, which never gets played. It has that jail button.

Page 4, number 2. dr_void_vfinal (Has a couple exploits. Short.)
Void: http://tf2.gamebanana.com/maps/174834

Page 4, number 6. vsh_dr_area_51_b1 (Long map. Broken code area.)
Area 51 is that map with GMan, and when the first person messes up that code, you're simply fucked. You get a code at the start, then you need to give that in, but if you mess that up, nobody can like.. enter the code any further.
An admin needs to teleport someone in there.

Page 4, number 1. dr_universe_v4 (Has a couple exploits/bugs. Weird map.)
Universe: The weirdo map: https://www.youtube.com/watch?v=SaNiL7h_GBY

Page 5, number 1. vsh_dr_atomic_warfare_tf2 (Very long map. Usually takes up to 5 minutes.)
Atomic: http://css.gamebanana.com/maps/132083 (TF2 version)

Page 9, number 1. vsh_dr_sunbaked_d (Short. Barely any good traps.)
Sunbaked is that really short map, where you have at the start a huge hole, then a laserwall, then a door then a platform falling down (shoot it = skip).


Under review to possibly add to the above list: (Not sure which map I need to attach to the names..)
Spoiler
DO NOT REMOVE YET!!
3.5: dr_Sketchyrun_final
4.7: vsh_dr_asylum_final
5.7: vsh_dr_coldmetal_final_fix
6.3: vsh_dust_b3_fixed
7.5: vsh_dr_may_tf2_final
8.3: vsh_dr_running_v3
8.5: vsh_dr_slay_vb6p
DO NOT REMOVE YET!!
Let me know what you think of both listings.
I don't think we should start removing maps unless they have seriously game-breaking exploits. We're already lacking on how many maps we have, taking more off would just worsen it. Shouldn't we try fixing some of them before ouright removing them?
Last edited by Mindacos on Mon Jun 08, 2015 5:58 am, edited 2 times in total.
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Midaroo
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Re: DeathRun complaints/suggestions

Post by Midaroo »

Dubstab wrote:REMOVE MAPS: (Page + Number from /nominate)
Page 1, number 7. dr_darkenergy_v3 (Short. Barely any good traps.)
Darkenergy is that really short map where you have at the beginning the trap with the platforms which disappear. The water trap, where you are in the water and the walls might crush you. (Randomly).

Page 3, number 1. dr_inca_v4 (Never played, not fun.)
Inca is that really long map, which never gets played. It has that jail button.

Page 4, number 2. dr_void_vfinal (Has a couple exploits. Short.)
Void: http://tf2.gamebanana.com/maps/174834

Page 4, number 6. vsh_dr_area_51_b1 (Long map. Broken code area.)
Area 51 is that map with GMan, and when the first person messes up that code, you're simply fucked. You get a code at the start, then you need to give that in, but if you mess that up, nobody can like.. enter the code any further.
An admin needs to teleport someone in there.

Page 4, number 1. dr_universe_v4 (Has a couple exploits/bugs. Weird map.)
Universe: The weirdo map: https://www.youtube.com/watch?v=SaNiL7h_GBY

Page 5, number 1. vsh_dr_atomic_warfare_tf2 (Very long map. Usually takes up to 5 minutes.)
Atomic: http://css.gamebanana.com/maps/132083 (TF2 version)

Page 9, number 1. vsh_dr_sunbaked_d (Short. Barely any good traps.)
Sunbaked is that really short map, where you have at the start a huge hole, then a laserwall, then a door then a platform falling down (shoot it = skip).


Under review to possibly add to the above list: (Not sure which map I need to attach to the names..)
Spoiler
DO NOT REMOVE YET!!
3.5: dr_Sketchyrun_final
4.7: vsh_dr_asylum_final
5.7: vsh_dr_coldmetal_final_fix
6.3: vsh_dust_b3_fixed
7.5: vsh_dr_may_tf2_final
8.3: vsh_dr_running_v3
8.5: vsh_dr_slay_vb6p
DO NOT REMOVE YET!!
Let me know what you think of both listings.

I found Bug in Dark energy, when the elevator part comes on you can jump on elevator and go out of map(and then youre stuck there). I saw this happen many times. please remove that map or fix it completly.
Last edited by Midaroo on Sat Jun 13, 2015 2:06 pm, edited 2 times in total.
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Dubstab
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Re: DeathRun complaints/suggestions

Post by Dubstab »

Requested updates:
Tested: Danger. Creator mentioned: http://puu.sh/j02vI/d74c9bd8d4.png Requested Fire to fall back to V3.
Spoiler


New maps:
dr_aufgeben_v2 (UNTESTED)
http://tf2.gamebanana.com/maps/186111

Tested: Too exploitable.
Spoiler
dr_hallway_beta3 (UNTESTED) (BETA! Decently new and might cause issues.)
http://tf2.gamebanana.com/maps/183511
Last edited by Dubstab on Sun Jul 12, 2015 5:34 pm, edited 5 times in total.
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Dongle
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Re: DeathRun complaints/suggestions

Post by Dongle »

Dubstab wrote:Requested updates (UNTESTED):
dr_bank_v3 > dr_bank_v4
http://tf2.gamebanana.com/maps/182962



New maps (UNTESTED):
dr_aufgeben_v2
http://tf2.gamebanana.com/maps/186111

dr_bigroom_light_5
http://tf2.gamebanana.com/maps/186222

dr_hallway_beta3 (BETA! Decently new and might cause issues.)
http://tf2.gamebanana.com/maps/183511
I have already tested big room, and it's very buggy and easily exploitable. I will test the others soon.
Last edited by Dongle on Sun Jul 12, 2015 7:50 pm, edited 2 times in total.
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Dubstab
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Re: DeathRun complaints/suggestions

Post by Dubstab »

Updated bank and bigroom.
Last edited by Dubstab on Wed Jul 15, 2015 12:39 pm, edited 1 time in total.
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Serena
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Re: DeathRun complaints/suggestions

Post by Serena »

Forgive me if we have already spoken about this, but is there a way to have dr_forest_b7 open the doors BEFORE people are able to move? The amount of times I had to ban people for blocking the door from opening is ridiculous.
Last edited by Serena on Sun Jul 19, 2015 2:57 pm, edited 1 time in total.
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