DeathRun complaints/suggestions

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Dubstab
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Re: DeathRun complaints/suggestions

Post by Dubstab »

Dongle wrote:
MartijnV wrote:Maybe it is an option that im moving the button to the runners side ? i see no reason why the button is at the hale's side at all ?

*EDIT* offcourse make from 2 buttons 1, that chooses random
Still, Hale could be AFK and still cause delay. Honestly we should just make the entire thing random.
After understanding Martijn wrong for a second I understand where he is up to. What he is trying to say, is make a button on the player's side. This will be simply 1 button. Whenever it gets pressed by a player, both doors will be opened and the door is chosen randomly.

Since I know this mapcreator had the intention to make a stop-rush idea. Knowing that, we might just as well break the wall after a 30 seconds or so.



Apart from the above map. Let's talk about bankV3. How's that going so far?
Last edited by Dubstab on Mon May 18, 2015 6:46 am, edited 2 times in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

Drama, if i would say in Dutch, not sure if it's the same in English ?
Last edited by MartijnV on Mon May 18, 2015 5:59 pm, edited 1 time in total.
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Charizard
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Re: DeathRun complaints/suggestions

Post by Charizard »

I don't know what "Drama" means in Dutch but there is a word "Drama" in English.
Last edited by Charizard on Tue May 19, 2015 2:06 am, edited 1 time in total.
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Re: DeathRun complaints/suggestions

Post by Charizard »

Dubstab wrote:
Dongle wrote:
MartijnV wrote:Maybe it is an option that im moving the button to the runners side ? i see no reason why the button is at the hale's side at all ?

*EDIT* offcourse make from 2 buttons 1, that chooses random
Still, Hale could be AFK and still cause delay. Honestly we should just make the entire thing random.
After understanding Martijn wrong for a second I understand where he is up to. What he is trying to say, is make a button on the player's side. This will be simply 1 button. Whenever it gets pressed by a player, both doors will be opened and the door is chosen randomly.

Since I know this mapcreator had the intention to make a stop-rush idea. Knowing that, we might just as well break the wall after a 30 seconds or so.



Apart from the above map. Let's talk about bankV3. How's that going so far?

Yeah, why not the doors open when they get there? I mean, that idea is great. Just putting my Idea's in the Idea box. :P
Last edited by Charizard on Tue May 19, 2015 2:08 am, edited 2 times in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

I'm waiting a few day's with the final result, so other persons can say how they feel about this idea ?

>> Meanwhile im testing different versions of the similar idea.
Last edited by MartijnV on Tue May 19, 2015 7:17 am, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

Or not ?
Last edited by MartijnV on Sat May 23, 2015 9:09 pm, edited 1 time in total.
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Re: DeathRun complaints/suggestions

Post by Charizard »

I think its a great idea since we need this to be fixed right away.

Sorry for the late reply. :?
Last edited by Charizard on Tue May 26, 2015 5:40 pm, edited 1 time in total.
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Dongle
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Re: DeathRun complaints/suggestions

Post by Dongle »

My opinion is that there should be a player button that should be enabled after a certain amount of time in case Hale is AFK or just wants to stall the game. I would say give it about 2 minutes so that there aren't any rushers but you can still get through the map.
Last edited by Dongle on Thu May 28, 2015 6:34 pm, edited 1 time in total.
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Re: DeathRun complaints/suggestions

Post by Charizard »

Is there a possibility to have a map rotation? I've noticed that players have been nominating the same map over and over again.
Last edited by Charizard on Sun May 31, 2015 5:08 am, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

There is a pre-loaded map-rotation by default, if nobody nominates a map it will follow that rotation, if a map is played you can't nominate/play it for (i thaught it was) 4 hours, this prevents that maps are overplayed and become boring due that.
Last edited by MartijnV on Sun May 31, 2015 11:39 am, edited 1 time in total.
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