DeathRun complaints/suggestions

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Drewski
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Re: DeathRun complaints/suggestions

Post by Drewski »

Hey Mitch I really like your RTD ideas and I'd like to see them in the server. However I am concerned about one thing. The speed boosts
. A non Experienced hale may have trouble with people zooming past the traps and Can't soldiers already use the this disciplinary action on all the players? If so we will need to disable that. As for Gravity boosts, as long as it's like 3 secs max, and only 1 player can have it at a time, I see now problem with that. And for uber as long as they can still get killed in the traps I'm fine with it. And lastly about the speed for the whole round, Eh better not have this or at least make it to where scouts cannot use it.
Last edited by Drewski on Fri Oct 17, 2014 1:23 am, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

If that (Mich his lists) are the only effects in rtd, it sounds like a good plan, but uber is pretty useless if you still can get killed due

Maybe those effects are also pretty awesome to add here (all effects are person wich casted the rtd only and the times can be discussed about) :
"Melee only" (till new round starts) , freeze (5-20 secs) , explode, invisible (5-10 secs) , drugged (5-20 secs), blind (5-15 secs), player shrink (5-15 secs), snail/slow (5-15 secs)


Important sugestion i want to make, rtd can only used 2 times a round (1 round is 7 minutes and 30 secs, like 3 mins between a new rtd>>>>> Because since the new DR mod we're like never running out of time anymore), but at the beginning of each round the timer for that is reseted.



If i know more effects wich arn't a big deal to edit i will edit this post
Last edited by MartijnV on Fri Oct 17, 2014 5:30 pm, edited 1 time in total.
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Mitch
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Re: DeathRun complaints/suggestions

Post by Mitch »

Martin, you may not be aware there are commands to lessen the timer to an reasonable amount.

I've been working on a few bug fixes and improvements to the deathrun mod which im still testing, but should be ready by next week.
Heres a list of the issues that i'm currently working on.
https://bitbucket.org/MitchDizzle/death ... tatus=open
Last edited by Mitch on Fri Oct 17, 2014 6:13 pm, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

If i think what you're saying........ A command to edit sorta the server 'settings'?
Last edited by MartijnV on Fri Oct 17, 2014 8:22 pm, edited 1 time in total.
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Mitch
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Re: DeathRun complaints/suggestions

Post by Mitch »

MartijnV wrote:If i think what you're saying........ A command to edit sorta the server 'settings'?
Well not necessarily that. All you can do is add/take time away from the timer.
Last edited by Mitch on Tue Oct 21, 2014 12:48 pm, edited 2 times in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

Adding time can be done allready? Meh, that's more resetting the timer, but it sounds cool... Im looking forward for both idea's
Last edited by MartijnV on Tue Oct 21, 2014 7:15 pm, edited 1 time in total.
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Mitch
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Re: DeathRun complaints/suggestions

Post by Mitch »

"sm_drcountdownadd <seconds>" to add/take time from the timer.
do a negative number to subtract time. If you were to remove more than the timer has it will auto-end the round.
Last edited by Mitch on Wed Oct 22, 2014 12:36 am, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

Pretty awesome feuture of that command :o good job and thanks though
Last edited by MartijnV on Wed Oct 22, 2014 9:56 pm, edited 1 time in total.
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Mitch
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Re: DeathRun complaints/suggestions

Post by Mitch »

I have used it on maps where there is only a couple people alive and the entire server is waiting for the last two to finish, and the last two are have 5 minutes to get through the map and rather wait it out on each trap, which gets annoying.

On another note, i've had an idea. I remember from a surf server long ago (in css) there was a !redie command that allowed players to be technically dead but could still surf etc. I find this to be a valid replacement for the ghost mode, having players have the same attributes of an alive player, but act the same way ghostmode does (except not hovering etc.)
Last edited by Mitch on Thu Oct 23, 2014 3:45 pm, edited 1 time in total.
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MartijnV
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Re: DeathRun complaints/suggestions

Post by MartijnV »

I don't think that i s a good idea, some traps are activated by walking on it, and it is misleading for the hale if he sees someone semi dead/alive
Last edited by MartijnV on Thu Oct 23, 2014 5:48 pm, edited 1 time in total.
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