DeathRun complaints/suggestions

Re: DeathRun complaints/suggestions

Postby Dongle » Sun Apr 03, 2016 4:09 am

jamop wrote:Hello, I see your deathrun server is still on vsh_dr_space_v10. I've got an updated version here with lots of new easter eggs and features. It'd be great if it could be added to the server. https://www.dropbox.com/s/59adc76i3n2gn ... p.bz2?dl=0


Neat. Thanks a bunch!
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Re: DeathRun complaints/suggestions

Postby Bear Force Fun » Sun Apr 03, 2016 11:16 pm

Why don't we try dr_dungeon
http://tf2.gamebanana.com/maps/182471
Now that's edgy.
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Re: DeathRun complaints/suggestions

Postby Dongle » Mon Apr 04, 2016 12:18 am

Bear Force Fun wrote:Why don't we try dr_dungeon
http://tf2.gamebanana.com/maps/182471


We had dungeon before, but we removed it due to serious exploits. The map will most likely end up not being added back until fixes are added.
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Re: DeathRun complaints/suggestions

Postby FrostyScales » Mon Apr 18, 2016 6:45 pm

Dongle wrote:
Bear Force Fun wrote:Why don't we try dr_dungeon
http://tf2.gamebanana.com/maps/182471


We had dungeon before, but we removed it due to serious exploits. The map will most likely end up not being added back until fixes are added.

https://mega.nz/#!S9ZkiJIA!vASZotaw_Pkf ... goV29I_7M8
Here's a fixed version I made a while ago.
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Re: DeathRun complaints/suggestions

Postby Dongle » Mon Apr 18, 2016 9:21 pm

FrostyScales wrote:
Dongle wrote:
Bear Force Fun wrote:Why don't we try dr_dungeon
http://tf2.gamebanana.com/maps/182471


We had dungeon before, but we removed it due to serious exploits. The map will most likely end up not being added back until fixes are added.

https://mega.nz/#!S9ZkiJIA!vASZotaw_Pkf ... goV29I_7M8
Here's a fixed version I made a while ago.


Yay! Thanks a bunch. We could really use some new maps
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Re: DeathRun complaints/suggestions

Postby SKYY » Fri Apr 22, 2016 10:29 pm

Hey guys! I'm making a DR map (dr_SKYYrun) which is going to be themed as a really dangerous vodka factory (go figure?). It incorporates standard spike/crush/fall/burn/gas traps in addition to a surfing portion and hopefully a few minigames at the end that are actually fun (as opposed to the nine square thing). I plan on putting a moderately challenging surf portion with obstacles that also incorporates one activator obstacle. There will be a "motivator", but it's not like the usual variety. ;)

What are the minimum requirements for me to get my map on the server? Right now it's very beta--I've made sure there's no light leaks, and I've only tested traps to verify function. There's currently no special lighting, textures, models or sounds (which I plan to incorporate later).

I'm a few weeks from a playable version, so let me know if I need to work on a minimum degree of polish or whatever. Thanks!
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Re: DeathRun complaints/suggestions

Postby Dongle » Fri Apr 22, 2016 11:34 pm

SKYY wrote:Hey guys! I'm making a DR map (dr_SKYYrun) which is going to be themed as a really dangerous vodka factory (go figure?). It incorporates standard spike/crush/fall/burn/gas traps in addition to a surfing portion and hopefully a few minigames at the end that are actually fun (as opposed to the nine square thing). I plan on putting a moderately challenging surf portion with obstacles that also incorporates one activator obstacle. There will be a "motivator", but it's not like the usual variety. ;)

What are the minimum requirements for me to get my map on the server? Right now it's very beta--I've made sure there's no light leaks, and I've only tested traps to verify function. There's currently no special lighting, textures, models or sounds (which I plan to incorporate later).

I'm a few weeks from a playable version, so let me know if I need to work on a minimum degree of polish or whatever. Thanks!

Sounds pretty neat; I look forward to it. There are no requirements for a map, however make sure you do a lot of testing on your map to prevent any serious exploits. Sometimes the maps won't compile correctly and you have to look out for that
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Re: DeathRun complaints/suggestions

Postby Bear Force Fun » Sun Jul 31, 2016 4:04 pm

Mep :D
http://gamebanana.com/maps/191589
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dr_r60d need update
Now that's edgy.
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Re: DeathRun complaints/suggestions

Postby NerfPlayeR135 » Sun Jul 31, 2016 8:53 pm

Bear Force Fun wrote:Mep :D
http://gamebanana.com/maps/191589
Other
dr_r60d need update


Nice, an easier version of Bearun. I'd love to have this map added.

And yes, r60d does need to be updated to finalplus_optimized. Here's the GameBanana link: http://gamebanana.com/maps/190961
You probably know me as that one Deathrun regular. Yes, that guy. The one who uses binds a bit too much and is more than happy to report rulebreakers? That's me. Get used to it. ;)
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Remove tf2 condition blocks

Postby Bear Force Fun » Mon Aug 08, 2016 12:10 am

Hi, I have noticed that on the deathrun servers a lot of the tf2 conditions are blocked. With all do respect this is STUPID. Many maps (mabye even half) have broken capabilities, minigames, easter eggs, or are completley broken for certain classes. I understand that conditions may have been taken away because they were being exploited or were op or whatever but, this is short cited and causes more damage than it stops. It is also a bad idea to interfear with map design and basic game abilities. Taking away conditions because some maps are exploitable is like taking all babys from thier mothers because some mothers are incapable (mabye less tragic). I think the better solution for this problem and problems like this is ACCEPT MORE ADMINS. I know a lot of capable people who spend a lot of time on the dr server and im sure they would be good as admins. Anyways thanks for reading I hope you will consider.

P.S Update dr_grizzly and dr_r60d!
Now that's edgy.
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