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Re: DeathRun complaints/suggestions

Posted: Sun Jul 19, 2015 3:21 pm
by MartijnV
So far i've tried to patch that failed, i remember (i geuss) that the map maker protected the map so i couldn't decompile the map

Re: DeathRun complaints/suggestions

Posted: Sun Dec 13, 2015 1:58 pm
by Deity of the Mask
As a Bug: As of right now there is a bug in the newer map Dr_Mineshaft_v5 to where if a runner chooses the minigame BHOP, It will teleport all reds into the minigame but unfortunately it will not teleport the hale to the opposite side causing the Hale to lose almost immediately without even given a chance.

As a Suggestion: I suggest the readdition of the map Dr_Eygpt. It was a map loved by a lot of the regulars on Deathrun (atleast the one that was modified by our very own Insert Dongle and Alfy Attack).

Re: DeathRun complaints/suggestions

Posted: Sun Dec 27, 2015 8:31 pm
by Deity of the Mask
We have an exploit on the new map Dr_Family_Guy_V5, which allows runners to jump on the Hale area and skip the first area of traps. A suggestion that a lot of us have been thinking of is adding invisible walls to the roof of the Runner spawn as well as Hale area for good measure.

Special thanks to: H, Deimos, and Rappy for revealing this exploit to the admins as well as think of suggestions to fix it.

Re: DeathRun complaints/suggestions

Posted: Mon Dec 28, 2015 8:42 pm
by Mindacos
Deity of the Mask wrote:We have an exploit on the new map Dr_Family_Guy_V5, which allows runners to jump on the Hale area and skip the first area of traps. A suggestion that a lot of us have been thinking of is adding invisible walls to the roof of the Runner spawn as well as Hale area for good measure.

Special thanks to: H, Deimos, and Rappy for revealing this exploit to the admins as well as think of suggestions to fix it.
I already talked to Fire about it, that map has several exploits and will be removed as soon as possible.

Re: DeathRun complaints/suggestions

Posted: Wed Dec 30, 2015 1:43 am
by MartijnV
Let me have a look first :(

Re: DeathRun complaints/suggestions

Posted: Wed Dec 30, 2015 5:31 am
by Dongle
Update: Both dr_family_guy and dr_simpsons are removed due to serious exploits.

Re: DeathRun complaints/suggestions

Posted: Sun Jan 03, 2016 6:06 am
by Charizard
DR_Foundry: During humiliation, hales can kill people while in the lava pit. After they wait for the hale to eventually die, the motivator comes in and kills every red in the room. I don't know if this was suppose to be a thing or not.

Re: DeathRun complaints/suggestions

Posted: Sun Jan 03, 2016 6:41 am
by AgentApple50
I believe the motivator only comes in when people rush the map super fast since the room for humilation is actually the first trap area.

Re: DeathRun complaints/suggestions

Posted: Sun Jan 03, 2016 6:50 am
by Charizard
Well, I've seen it a lot of times in the server. With or without freeruns, it sometimes goes through the room and kills everyone except for the activator. If this happens more often than sometimes, it is an obvious problem.

Meanwhile, I have no problem with the hale killing the players in a range. Basically in a 1v1 situation, the runner might be careless and go to close and get killed. Resulting to humiliating the player instead of the activator. I still don't know if it's suppose to be like this.

Re: DeathRun complaints/suggestions

Posted: Wed Jan 06, 2016 5:02 am
by jamop
That should be fixed on this new version: https://www.dropbox.com/s/lgk6f1fl52pks ... p.bz2?dl=0

Be advised, however: the map has a hide and seek minigame, which may be impossible for the runners if hale (as I've seen on some servers) has a lot of HP.