Dodgeball Suggestions Thread v2.0
- goinundercover
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Dodgeball Suggestions Thread v2.0
Welcome to the Dodgeball Suggestions Thread! Post any bugs, concerns, or suggestions here. I will update the first and second posts relatively frequently.
The List
Current Suggestions(in no particular order):
Respawn Timer
Rocket Trail On Pumpkins
Juggernaut
Rocket Suggestions
Most Kills Per-Map Rankings
Completed Suggestions:
Map removals
Map additions
Map update
The List
Current Suggestions(in no particular order):
Respawn Timer
Rocket Trail On Pumpkins
Juggernaut
Rocket Suggestions
Most Kills Per-Map Rankings
Completed Suggestions:
Map removals
Map additions
Map update
Last edited by goinundercover on Thu Oct 09, 2014 3:07 am, edited 33 times in total.
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- goinundercover
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Re: Dodgeball Suggestions Thread v2.0
The Information Post.
Respawn Timer
C/P from Jasmine's thread. Her opinions are listed in the (parentheses).
Map Removals
Respawn Timer
Rocket Trail On PumpkinsReduce the respawn timer to allow for more playtime. Almond's post
JuggernautPumpkins need their rocket trails fixed.
Rocket SuggestionsSome regulars have requested that the Juggernaut plugin be added.
That when voted "!vj" turns one player against the whole team. With extra health. (Depending on the amount of people on the server. It's the same as Freak fortress
C/P from Jasmine's thread. Her opinions are listed in the (parentheses).
Most Kills Per-Map RankingsSpoiler
___________________________________A ranking system for those who have the highest score(s) in that map.
Map Removals
Map AdditionsCurrently none.
Map UpdatesCurrently none.
Currently none.
Last edited by goinundercover on Thu Oct 09, 2014 3:07 am, edited 34 times in total.
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Re: Dodgeball Suggestions Thread v2.0
Speedometer petition [Need to talk to my coder about fixing this it might not be easy]
Spectating improvements [Need to talk to my coder about fixing this it might not be easy]
Remove rocket fire noise [Talking to Jew about it]
Double chat [Fixed]
Map removals [Done]
Map additions [None]
Spectating improvements [Need to talk to my coder about fixing this it might not be easy]
Remove rocket fire noise [Talking to Jew about it]
Double chat [Fixed]
Map removals [Done]
Map additions [None]
Last edited by Fire on Mon Oct 13, 2014 5:44 am, edited 1 time in total.
- goinundercover
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Re: Dodgeball Suggestions Thread v2.0
Original post(s) updated. Thanks for looking into this, Fire.
Last edited by goinundercover on Mon Oct 13, 2014 8:51 am, edited 1 time in total.
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Re: Dodgeball Suggestions Thread v2.0
A small client script that will fix the rocket sound is typing this into console whenever it happens (don't know if anyone knows about it so I figured I would throw it out there):
record a;stop;snd_restart;hud_reloadscheme
Since you probably don't want to type it in each time you should bind it. For example, mine looks like:
bind kp_pgup "record a;stop;snd_restart;hud_reloadscheme"
Only issue with this is that it will freeze your game for a few seconds, so don't do it in the middle of battle, and that it's only a client thing and you need to do it each time the sound repeats.
record a;stop;snd_restart;hud_reloadscheme
Since you probably don't want to type it in each time you should bind it. For example, mine looks like:
bind kp_pgup "record a;stop;snd_restart;hud_reloadscheme"
Only issue with this is that it will freeze your game for a few seconds, so don't do it in the middle of battle, and that it's only a client thing and you need to do it each time the sound repeats.
Last edited by Banshee on Tue Oct 21, 2014 3:14 am, edited 1 time in total.
- goinundercover
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Re: Dodgeball Suggestions Thread v2.0
You only need to type snd_restart. I've done it plenty of times and I haven't had to use all the other commands listed.
The stutter/freeze is what is really annoying. Every time a rocket explodes, you have to run it. A fix on the server side would be the most optimal.
The stutter/freeze is what is really annoying. Every time a rocket explodes, you have to run it. A fix on the server side would be the most optimal.
Last edited by goinundercover on Tue Oct 21, 2014 6:25 pm, edited 1 time in total.
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Re: Dodgeball Suggestions Thread v2.0
Yeah the snd_restart is all you need for the sound, but I just posted this because it can fix any graphical glitches too, I thought it would be helpful. I don't know if a server wide fix is possible though seeing as it's a tf2 issue, but maybe.goinundercover wrote:You only need to type snd_restart. I've done it plenty of times and I haven't had to use all the other commands listed.
The stutter/freeze is what is really annoying. Every time a rocket explodes, you have to run it. A fix on the server side would be the most optimal.
Last edited by Banshee on Tue Oct 21, 2014 6:41 pm, edited 2 times in total.
- goinundercover
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Re: Dodgeball Suggestions Thread v2.0
A couple months ago, Jew figured out the issue and tested it on a test server of his. It's been awhile though - I hope he remembers what to do.
Last edited by goinundercover on Wed Oct 22, 2014 3:15 am, edited 1 time in total.
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Re: Dodgeball Suggestions Thread v2.0
Add a minor thing: No rocket trail on pumpkins (Really a pain on dark maps)
Also, trailing player miscs has been fixed
AND one last minor thing, the implementation of /kson would be grand. It's been added to PH so I see no reason for it to not be added here.
Also, trailing player miscs has been fixed
AND one last minor thing, the implementation of /kson would be grand. It's been added to PH so I see no reason for it to not be added here.
Last edited by Vessy on Fri Nov 14, 2014 2:11 am, edited 1 time in total.
- goinundercover
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Re: Dodgeball Suggestions Thread v2.0
OP and secondary post updated.
Last edited by goinundercover on Fri Nov 14, 2014 10:04 am, edited 1 time in total.
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