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Re: Map exploits/issues ff/vsh(only)

Posted: Wed Aug 26, 2015 2:35 am
by Darkone2e
Please take note Jurassic has been repaired, Much Thanks to potatOS for taking care of that map!!!

Re: Map exploits/issues ff/vsh(only)

Posted: Sun Sep 06, 2015 3:57 am
by bubster
[vsh_wild_canyon] [exploit]

As an engineer you can build inside this camo mesh area. Only teleportation bosses can reach this area. Also your sentry can target the boss while it's in this area.


Re: Map exploits/issues ff/vsh(only)

Posted: Sun Sep 06, 2015 10:25 pm
by Armen
bubster wrote:-snip-
I actually did not know about this. That's actually really cheap.

Re: Map exploits/issues ff/vsh(only)

Posted: Fri Dec 11, 2015 9:23 pm
by SketchyJJ
On C17 Square, near the red spawn, there's an area on top of the building that a hale can be pushed into w/ sentry gun fire. I can try and get a picture of this as it happened not a few minutes ago. It gets him stuck in there as there's an invisble wall alla round except that area so he gets stunlocked into it.

Re: Map exploits/issues ff/vsh(only)

Posted: Thu Dec 17, 2015 4:13 am
by Zethy
[arena_watchtower_b3] [exploit]

I found this a while ago. It can be done with the bushwacka, , rtd(Rolls like Low Gravity, Lucky Sandvich, Godmode and Infinite Double Jumps), stickies or sentries.

Steps
1. When you spawn, go to any of the pipes
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2. See that wall?, It looks transparent, but you can climb it using the bushwacka or you can use your stickies(You will need a medic, lucky sandvich or godmode). I'm going to use the stickies
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3. When using the bushwacka, hold W so you can get to the top of the wall. With the stickies, you will notice when you're on top.
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4. If you move towards the gap, you will fall under the map.
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5. Once you're there, you can shoot or set up a nest. Only teleporting bosses or bosses with huge superjump will be able to get you.
Image


A video using the stickies and lucky sandvich. https://www.youtube.com/watch?v=F7RAJM0ZhpE

Re: Map exploits/issues ff/vsh(only)

Posted: Thu Dec 17, 2015 4:30 pm
by Angel Ambrosius
Zethy, the video is private. :/

Re: Map exploits/issues ff/vsh(only)

Posted: Thu Dec 17, 2015 6:27 pm
by Zethy
Angel Ambrosius wrote:Zethy, the video is private. :/
Damnit, sorry. Fixed.

Re: Map exploits/issues ff/vsh(only)

Posted: Sun Dec 20, 2015 7:51 pm
by Hylie
vsh_supermario_v2

I've gotten a report that tauntkilling a hale successfully on this map crashes the server.

Re: Map exploits/issues ff/vsh(only)

Posted: Thu Jan 14, 2016 9:04 pm
by Dr. Axel Link
arena_hmp_irongate needs to go now. Too many people are exploiting the glitch room and getting hales stuck. Either fix the room, or remove the map.

Re: Map exploits/issues ff/vsh(only)

Posted: Mon Feb 01, 2016 2:45 am
by Dr. Axel Link
[vsh_delfino_airstrio_pb1] [Map is too large/extreme long rounds]

The rounds (preround included) on this map on average take 10-15 minutes, meaning only 1-3 bosses are played on the map.
There is too much area with just water, the invis walls could be brought much closer, or add more land to the map so it isn't just a small island and 95% water.