Map exploits/issues ff/vsh(only)

Re: Map exploits/issues ff/vsh(only)

Postby Hylie » Mon Sep 19, 2016 7:57 am

Road From Nowhere: the cap point takes like a second to cap as a boss.
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Re: Map exploits/issues ff/vsh(only)

Postby Hylie » Fri Oct 14, 2016 9:19 pm

vsh_island_b1: the Train Hitbox is broken, can hit people far away from where the train itself is visible (5-10 feet)
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Re: Map exploits/issues ff/vsh(only)

Postby notjus » Mon Nov 28, 2016 1:01 am

vsh_castlewars_v8 not having water in some spots, so anyone can taunt for crits underwater and also not take suffocation damage.
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Re: Map exploits/issues ff/vsh(only)

Postby HorridSauce3 » Tue Nov 29, 2016 9:54 pm

jonite1526 wrote:No sure if this was mentioned but theres an invisible wall/platform snipers/medics can get up on vsh_manncohq
Map: vsh_manncohq
This skybox on vsh_manncohq is becoming a problem again. Manncohq is a commonly played VSH map a exploit like this should be fixed ASAP. So far I have seen demos,snipers and medics can get up In a skybox (snipers can use bushwacka, demos can sticky jump and medics can get up with the assistance of any of the two classes) and get out of the map on manncohq. I am bringing this up again as it seems like this map exploit is becoming know and used again by players.
Last edited by HorridSauce3 on Tue Nov 29, 2016 9:57 pm, edited 1 time in total.
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Re: Map exploits/issues ff/vsh(only)

Postby amishbull » Thu Dec 01, 2016 3:31 am

Remind your players that exploiting is a bannable offense.
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Re: Map exploits/issues ff/vsh(only)

Postby Natsumehack » Sun Dec 11, 2016 6:23 pm

vsh_reservoir_v2: Hales can get permanently stuck in the roof of room on top of the tallest building if they use a rage that acts like Gaben's "Valve Time".


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Edit: Scratch that, it just seems like Shulk's rage has a tendency to do this if you rage inside any very small room.
Last edited by Natsumehack on Sat Dec 24, 2016 9:56 am, edited 1 time in total.
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Re: Map exploits/issues ff/vsh(only)

Postby AgentApple50 » Thu Dec 15, 2016 1:37 am

Arena_Heliport_b1

http://gamebanana.com/maps/193250

Takes about 2 seconds to cap, hopefully this is fixed as I love this map :P
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Re: Map exploits/issues ff/vsh(only)

Postby notjus » Tue Jan 17, 2017 12:11 am

koth_canada_rc1
cap is broken
I go by Get/Here and this is my steam profile.
http://steamcommunity.com/id/notjus/
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Re: Map exploits/issues ff/vsh(only)

Postby HorridSauce3 » Mon Feb 27, 2017 6:37 am

Map: BAKSCRATCH 72 2
Exploit: out of map exploit
Further info: if an engineer builds a dispenser near the entrance to the blue spawn train cart on this map he can jump on his dispenser and jump up and place an exit teleporter on top on the blue spawn train cart/spawn and teleport out of the map making it so hale cant get the engineer. I have not tested it on red side but I assume it works in both spawns. Not sure if anyone has pointed this out already but if not here you guys go.

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Re: Map exploits/issues ff/vsh(only)

Postby Rigby! » Sat Mar 18, 2017 4:58 am

Map: vsh_chernobyl_beta [Exploit]

Issue: On the rooftop of the building, pyros can flare jump onto the skybox w/ medics. Can only be done by pyros and demos, soldiers can not. Hale cannot super jump to the skybox becuase of a push-back effect with the skybox.

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Last edited by Rigby! on Sat Mar 18, 2017 5:00 am, edited 3 times in total.
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