FF2: Samus Nerf Proposal
Posted: Mon Sep 19, 2016 1:22 am
The main problem in my opinion (and a few others, I hope) is the Gun Mode;
Using Samus' blaster instead of melee allows you to quickly pick off and kill all 125HP classes with a fully charged shot; any weak classes or Medics that survive a direct hit from a charge shot can usually just be chipped to death with blaster spam thereafter.
This, in addition to the fact that the Gun Mode has zero drawbacks makes most experienced Samus players NEVER use their melee for any duration of the round; the blaster is used to kill players, and bombs to deal with crowds or nests when a rage isn't available.
This means that most experienced Samus players are going to use the playstyle of a ranged-only boss, which, paired with mobility (Samus runs faster than Dalek by a long shot, and Mewtwo has no super jump) makes Samus absurdly lethal, as Samus can usually kill anyone on the map in a matter of seconds using a combination of super jumping and blaster spam to hone in on and kill an enemy with little danger to Samus itself.
I'd personally suggest that Samus take a combination of the two following nerfs; a nerf to the damage output of her blaster, and a damage weakness during Gun Mode (sort of how like her Bomb Mode takes triple damage.) It might also be helpful to give a slight buff to the melee towards players to encourage ranged-only players to use their melee in certain situations more often.
Using Samus' blaster instead of melee allows you to quickly pick off and kill all 125HP classes with a fully charged shot; any weak classes or Medics that survive a direct hit from a charge shot can usually just be chipped to death with blaster spam thereafter.
This, in addition to the fact that the Gun Mode has zero drawbacks makes most experienced Samus players NEVER use their melee for any duration of the round; the blaster is used to kill players, and bombs to deal with crowds or nests when a rage isn't available.
This means that most experienced Samus players are going to use the playstyle of a ranged-only boss, which, paired with mobility (Samus runs faster than Dalek by a long shot, and Mewtwo has no super jump) makes Samus absurdly lethal, as Samus can usually kill anyone on the map in a matter of seconds using a combination of super jumping and blaster spam to hone in on and kill an enemy with little danger to Samus itself.
I'd personally suggest that Samus take a combination of the two following nerfs; a nerf to the damage output of her blaster, and a damage weakness during Gun Mode (sort of how like her Bomb Mode takes triple damage.) It might also be helpful to give a slight buff to the melee towards players to encourage ranged-only players to use their melee in certain situations more often.