Charmander Hitbox
- Mr Pockets
- Posts: 32
- Joined: Sun Nov 15, 2015 8:20 pm
Charmander Hitbox
Quite frankly the model needs to match here, its impossible to hit this boss most the time unless im going Force a Nature. and with its speed its kinda dumb... i mean its like meat boy with fire.
No, I'm not the Scout Voice Actor.
- sambawarkiddo
- Veteran
- Posts: 1815
- Joined: Thu Aug 28, 2014 5:27 pm
- Location: Clock Town
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Re: Charmander Hitbox
If I'm not mistaken, most of the time, a hitbox isn't determined by a boss' model. it's determined by the model's class.
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Re: Charmander Hitbox
Ok I really hate to put it this way. the hit boxes on some of the bosses have been left the way they are simply because it can be part of the allure and or fun if you look at it from a certain point of view. It makes us learn where it is and how to hit it, if you figure out the model and where the hit box should be then you know where to shoot.
Re: Charmander Hitbox
Having correct hitboxes for Hales such as Charmander would require re-balancing the Hale in my opinion. Imagine how much damage/knockback you would take moving around as Charmander or Meat Boy with a correct hitbox.
Re: Charmander Hitbox
We could probably just give a knockback reduction and HP buff?blam wrote:Having correct hitboxes for Hales such as Charmander would require re-balancing the Hale in my opinion. Imagine how much damage/knockback you would take moving around as Charmander or Meat Boy with a correct hitbox.
Last edited by Hylie on Sun Oct 09, 2016 5:10 pm, edited 1 time in total.
Re: Charmander Hitbox
I agree with this mainly to the fact that for wider hales such as Meat boy, he would easily be blown away due to how wide the guy is. I really don't think the hit box should change, I Have never had a problem sniping them, sure I miss every once and a while but never had a real problem. If he had less knock back and more HP then it could also cause some kind of problem. Would the hale have too much or too little.Darkone2e wrote:Ok I really hate to put it this way. the hit boxes on some of the bosses have been left the way they are simply because it can be part of the allure and or fun if you look at it from a certain point of view. It makes us learn where it is and how to hit it, if you figure out the model and where the hit box should be then you know where to shoot.
"Here's a ref while you suck his furry cock" Idjit