[FF2] Reduce Telefragging Damage

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PukaTheDude
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Re: [FF2] Reduce Telefragging Damage

Post by PukaTheDude »

Implying that countering a telefrag is difficult alone. The nain complains that you point out on people either not wanting to play a tele boss, that's why the reminder is for, or that it does too much dmg is not a major issue and easily counterable if you are aware enough for it.

Heck. I'm someone who can get frags on non-tele bosses too but just not as often. It mainly depends if you can kill them on time, like a hale is supposed to to also avoid a sentry nest of lv 2 sentries in a corner for example.

Same goes for the engy. A hale and just as easily walk to the engy in an auto frag since the engy is stuck on the teletrap. Sometimes I even catch some engies kill themselves cause their own sentry killed them when the hales teleports on them.

My point being is that not enough telefrags happen for it to be an issue in my own opinion and making the trap itself has a huge risk since it leaves the engy semi vulnerable
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