Yang Xaio Long wrote:I updated ph_control
ph_control_c3 If you find any issues with this current version please reply on this thread or private message me on the forums as I won't be able to respond via Steam.
I'm a bit late to the party on this one; Haven't been around. So before I go to bed, here's my two cents:
Computer walls are all sticking out from the walls sporadically. I'd suggest building them a cabinet just to satisfy the aesthetic.
You also get stuck clipping on the top of the computer wall props.
The main rooms are huge, with nothing to really fill them. what props there are in the upstairs and downstairs rooms, they're so sparse, it leaves absolutely no room for strategic running, spare for very few obstacles.
I would advise adding in walls. A bit like Maze, but not as devilish, and not going from floor to ceiling, creating an ACTUAL maze.
...There is a chair floating in midair...and one IN the ground...wat...
The lights on the roofing is a bit of an eyesore. It's so chaotically spread around.
The clipping on the window in the side "laboratory" is misaligned; you clip on it from underneath. It's pretty clunky.
The textures on the glass aren't properly aligned.
The door opening downward to the "computer room" is personally confusing when it opens downwards. This is just a personal nitpick.
The wall around the window by the aforementioned door is not correctly lined up; there is a small gap.
On the other side of the room, same situation.
I honestly don't understand why the cables in that room have clipping/Vphysics. That's just absurd.
I discovered the secret passage completely by chance. The walls are not aligned around the corners, and platforms clip through the walls, the floors and ceilings don't line up at all.
Personally, I would highly suggest removing the vents entirely, or have them actually lead somewhere. They're currently just over-sized deathtraps that just make the map unnecessarily bigger.
There is a single max health pack (completely exploitable) and ammo pack. I suggest placing only small health and ammo packs around the map evenly, rather than leaving a cluster that can be camped. CP camping is already an issue as is.
With that, remove the small healthpacks surrounding the CP. I personally hate them on Brawl as is.
Having said that, I also highly suggest adding [NOBUILD] tools over the CP and in doorways.
Overall, it's a good concept, but it feels too empty, and too clunky. 98% of walls and objects are not actually aligned with a grid whatsoever.
Some very heavy revisions would be necessary to make it properly playable, I feel, as well as proper map optimisation (AreaPortals/hint blocks/etc).
With this, I would also highly recommend rotating various props, so that there is an inconsistency. At the moment, the frogs alone all face the same direction. It just looks out of place.