Team Fortress 2 servers

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Fire
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Re: Team Fortress 2 servers

Post by Fire »

No respawn timer?
Last edited by Fire on Mon Aug 06, 2012 10:57 pm, edited 2 times in total.
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DutchKitty
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Re: Team Fortress 2 servers

Post by DutchKitty »

Fire wrote:No respawn timer?
You dont have to wait 1 or 2 or 10 seconds etc instead you just respawn instantly almost.
Last edited by DutchKitty on Mon Aug 06, 2012 11:12 pm, edited 3 times in total.
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Fire
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Re: Team Fortress 2 servers

Post by Fire »

I guess I could try that, but it would make doing the objective impossible.
Last edited by Fire on Tue Aug 07, 2012 12:40 am, edited 3 times in total.
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Hakezu
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Re: Team Fortress 2 servers

Post by Hakezu »

Fire wrote:I guess I could try that, but it would make doing the objective impossible.
I've won playing No Respawn timer before(but was only once haha), but your team just has to be organize and wait for ubers and stuff.

Edit:
Actually, the cap timers are super long and will definitely be impossible if you're planning to make the Orange server All Crit, No Respawn Timer. Unless you decide to decrease the timer.
Also, I think the gravity for the map is a bit too low, you can basically jump from spawn to the middle or even farther if you're soldier/demo/scout
Last edited by Hakezu on Wed Aug 08, 2012 4:38 am, edited 9 times in total.
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Goose
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Re: Team Fortress 2 servers

Post by Goose »

MAKE A PROP HUNT!!!!
Last edited by Goose on Wed Aug 08, 2012 8:20 am, edited 2 times in total.
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Hakezu
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Re: Team Fortress 2 servers

Post by Hakezu »

Maybe we should add more info to the Orange server? Since you're trying out all crit/no respawn you should try and place that on the server name as well.

Side-note: I'll try to get active with playing on TF2 servers.
Last edited by Hakezu on Fri Aug 10, 2012 7:53 am, edited 3 times in total.
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Fire
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Re: Team Fortress 2 servers

Post by Fire »

Updated server list top of page.
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