FF2 MAP SUGGESTIONS

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Spreilly
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Re: FF2 MAP SUGGESTIONS

Post by Spreilly »

If we can use this thread for both FF2 and VSH suggestions...

Nuketown
http://gamebanana.com/maps/187588
Last edited by Spreilly on Fri May 27, 2016 5:11 pm, edited 2 times in total.
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Dubstab
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Re: FF2 MAP SUGGESTIONS

Post by Dubstab »

Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.
Last edited by Dubstab on Sat May 28, 2016 7:55 am, edited 1 time in total.
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Dr. Axel Link
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Re: FF2 MAP SUGGESTIONS

Post by Dr. Axel Link »

Dubstab wrote:Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
Last edited by Dr. Axel Link on Sat May 28, 2016 1:26 pm, edited 2 times in total.
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Serena
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Re: FF2 MAP SUGGESTIONS

Post by Serena »

Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.
Last edited by Serena on Sat May 28, 2016 3:55 pm, edited 2 times in total.
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Zethy
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Re: FF2 MAP SUGGESTIONS

Post by Zethy »

Dr. Axel Link wrote:
Dubstab wrote: [...]
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.
Last edited by Zethy on Sat May 28, 2016 10:05 pm, edited 2 times in total.
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Dr. Axel Link
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Re: FF2 MAP SUGGESTIONS

Post by Dr. Axel Link »

Zethy wrote:
Dr. Axel Link wrote:
Dubstab wrote: [...]
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.
I'm for that too.
Also Sans and probably Merasmus cannot make it out of that spot.
Last edited by Dr. Axel Link on Sun May 29, 2016 5:04 am, edited 2 times in total.
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Serena
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Re: FF2 MAP SUGGESTIONS

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Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.

Bumping this because it seriously needs to be considered.
Last edited by Serena on Wed Jun 08, 2016 3:18 am, edited 2 times in total.
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Dubstab
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Re: FF2 MAP SUGGESTIONS

Post by Dubstab »

Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.
Last edited by Dubstab on Fri Jun 17, 2016 8:47 pm, edited 1 time in total.
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Hylie
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Re: FF2 MAP SUGGESTIONS

Post by Hylie »

Serena wrote:
Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.

Bumping this because it seriously needs to be considered.
I agree. Why the hell does this map exist on the map rotation roster?
Dubstab wrote:Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.
The skybox update and cap fix were the only good things that came out of the Jurassic update. The spray script that forces all peoples' sprays to be the same is nonsense, the old med/ammo kits were better, and the environment hazard under the cap trolls people more than anything.
Last edited by Hylie on Fri Jun 17, 2016 9:13 pm, edited 2 times in total.
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Zethy
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Re: FF2 MAP SUGGESTIONS

Post by Zethy »

Request to remove/fix: vsh_rattyspot_b6
Reasons: This map is too big and makes rounds take too long(10-20 minutes) and it's unfair to bosses
Last edited by Zethy on Thu Jun 23, 2016 1:16 am, edited 2 times in total.
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