FF2 BOSS SUGGESTIONS [OLD]

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KnotRed
Posts: 261
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Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

Grandpas Gonna Show Ya How Its Done

Boss: Radigan Conagher
Image

Class: Engineer
Weapon: Stock Wrench
Abilities: Super Jump & Weigh Down

Rage: TRAIN RAIN
-Trains fall from the sky like on Trainsawlazer, but in a short-mid radius around you
-Uber

2 lives
on live lost: Gets Construction PDA, Infinite Metal
Last edited by KnotRed on Sun Jan 08, 2017 1:45 am, edited 4 times in total.
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KnotRed
Posts: 261
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

your in the way of me and a tasty treat, so beat it

Boss: Neptune (Purple Heart)
Image Human Form
Image Goddess Form

Class: Demoman
Weapon: Persian Prusader / Katana (While DOT is active)
Charge Ability: Super Jump

Abilities (uses ability management system):
-Do Your Best - Minicrits (40% RAGE cost)
-Demon Summon - Sets People on fire (65% RAGE cost)
-I'll Suport You - Spawns an Ioncannon (60% RAGE cost)
-Stats Multiplier - Bullet, Blast and Fire Immunity (75% RAGE cost)

Special: Press R to switch the Weapon and Model (it costs rage over time)

My friend M7's boss creation, character owned by NIS Game Corp.
Boss can be found on this page with others of his creation: https://forums.alliedmods.net/showthread.php?t=242568
page also contains links to essential plug-ins for this boss, and to make others
Last edited by KnotRed on Tue Jan 10, 2017 5:55 am, edited 4 times in total.
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KnotRed
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Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

I don't really follow Overwatch trends but, here is McCree

Boss: McCree
Image

Class: Spy
Weapon: Fists (Invisible Knife)
Abilities: Super Jump & Weigh Down

Rage: Its High Noon
-Slows time
-Gets a Diamondback with 6 rounds, will always crit

BGM:
A Proper Story - Bastion


Slinger's Song - Bastion
Last edited by KnotRed on Tue Jan 10, 2017 3:07 pm, edited 4 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

Created by RegulusBlack

Boss: Campoman
Image

Class: Demoman
Weapon: Sticky Launcher & Frying Pan
Abilities: Super Jump & Weigh Down

Rage:
-Stun

High Resistance against Explosives, but Highly Vulnerable against Bullets
Regenerates Sticky ammo

Download link: http://www.mediafire.com/download/m8...m/Campoman.zip
Last edited by KnotRed on Tue Jan 10, 2017 4:56 pm, edited 5 times in total.
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notjus
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Re: FF2 BOSS SUGGESTIONS

Post by notjus »

KnotRed wrote:Created by RegulusBlack

Boss: Campoman
Image

Class: Demoman
Weapon: Sticky Launcher & Frying Pan
Abilities: Super Jump & Weigh Down

Rage:
-Stun

High Resistance against Explosives, but Highly Vulnerable against Bullets
Regenerates Sticky ammo

Download link: http://www.mediafire.com/download/m8...m/Campoman.zip
Rendering a couple of classes to unable to do much other than goomba/melee isn't going to go well, I know there's OPM and Ash William, but Medics can still kritz people, giving them 3x dmg and more knockback, and spies can still backstab. I also feel the melee weapon should be the Pain Train instead of the sticky launcher, as it gives damage vulnerability, otherwise, you wouldn't know why he has it. This would also promote a very unhealthy playstyle for bosses as a lot of players could take the camping as stalling.
Last edited by notjus on Sat Jan 14, 2017 10:22 am, edited 3 times in total.
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KnotRed
Posts: 261
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

notjus wrote:
KnotRed wrote:Created by RegulusBlack

Boss: Campoman
Image

Class: Demoman
Weapon: Sticky Launcher & Frying Pan
Abilities: Super Jump & Weigh Down

Rage:
-Stun

High Resistance against Explosives, but Highly Vulnerable against Bullets
Regenerates Sticky ammo

Download link: http://www.mediafire.com/download/m8...m/Campoman.zip
Rendering a couple of classes to unable to do much other than goomba/melee isn't going to go well, I know there's OPM and Ash William, but Medics can still kritz people, giving them 3x dmg and more knockback, and spies can still backstab. I also feel the melee weapon should be the Pain Train instead of the sticky launcher, as it gives damage vulnerability, otherwise, you wouldn't know why he has it. This would also promote a very unhealthy playstyle for bosses as a lot of players could take the camping as stalling.
I goofed abit when suggesting this, he would have 2 weapons, the main weapon of Campoman would be a sticky launcher with 32 in the clip and regenerating ammo, I couldn't find any gameplay with a melee weapon for him so I just put a frying pan
Last edited by KnotRed on Sat Jan 14, 2017 11:10 am, edited 4 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

I don't see this boss on many servers, I wanna see if we could have him here

His Opening Quote: "Your ASS did not prepare you for the level of violence you'll meet on my DICK!"

Boss: Commander Private
Image
Commander Private is the Soldier in the Middle

Class: Soldier
Weapon : Half - Zatoichi (anothers katanas dont instakill boss)
Abilities: Superjump & Weighdown

Rage : Call To Arms
-Stun
-Soldier Minions

BGM: Uninstall - Ishikawa Chiaki


Created by JuegosPablo
https://www.dropbox.com/s/h9qnil2spa...atev6.zip?dl=0
Last edited by KnotRed on Sun Jan 15, 2017 7:17 am, edited 5 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

DISCLAIMER: I know we don't use Youtuber Bosses, but I gave it a try

Boss: Ruspy
Image
This is OC of hot8769

Class: Spy
Weapons: A Revolver with low dmg for regen cloak, Australium knife & Cloak Watch
Abilities : Teleport and Weighdown (Hold Reload button to teleport)

Rage :
-Stun
-Plague
-teleport
-Sapper

Boss created by JuegosPablo & hot8769
Download Link: https://www.dropbox.com/s/ldeixwii8b...spyv3.zip?dl=0

BGM:
Ootsuki Kenji - Ringo, Mogire, Beam!(Instrumental)


Otsuki Kenji - Kuusou Rumba(Instrumental)

Couldn't find just the instrumental ver. but here is the song
Last edited by KnotRed on Sun Jan 15, 2017 5:12 pm, edited 5 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

Boss: The Scout

Class: Scout
Weapon: Bat
Abilities: Superjump & Intant Weighdown

Rage:
-Short Range Stun
-Gets a Scattergun with 3 shots

2 lives
On Live Lost: Ubercharged for 5 seconds & Get a Pistol with 15 rounds
===================================================================================================================================

Boss: The Soldier

Class: Soldier
Weapon: Shovel
Abilities: Superjump & Instant Weighdown

Rage:
-Short Range Stun
-Gets a Rocket Launcher with 4 Rockets

2 Lives
On Live Lost: Ubercharged for 5 Seconds & Get a Powerful Shotgun with 6 Shells
===================================================================================================================================

Boss: The Pyro

Class: Pyro
Weapon: Fire Axe
Abilities: Teleportation & Weighdown

Rage:
-Short Range Stun
-Fire Explosion (explosion moves with you)

2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Phlogistonator with 30 ammo
===================================================================================================================================

Boss: The Demoman

Class: Demoman
Weapon: Bottle
Abilities: Superjump & Weighdown

Rage:
-Short Range Stun
-Get a Grenade Launcher with 6 Pills

2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Sticky Launcher with 8 Stickybombs
===================================================================================================================================

Boss: The Heavy

Class: Heavy
Weapon: Fists
Abilities Superjump & Weighdown

Rage:
-Short Range Stun
-Gets a Brass Beast with 25 rounds and no movement speed or rev up penalty

2 Lives
On Live Lost: Ubercharged for 5 seconds & Get a Powerful Shotgun with 3 shells
===================================================================================================================================

Boss: The Engineer

Class: Engineer
Weapon: Wrench
Abilities Superjump & Weighdown

Rage:
-Short Range Stun
-Gets a Shotgun with 3 shells

2 Lives
On Live Lost: Ubercharged for 5 seconds, gets a Wrangler & Construction PDA
===================================================================================================================================

Boss: The Medic

Class: Medic
Weapon: Medi-Gun & Bonesaw
Abilities: Summoning & Weighdown

Rage:
-Short Rage Stun
-Gets a Crusaders Crossbow with 6 Bolts

2 Lives
On Live Lost: Ubercharged for 5 seconds
===================================================================================================================================

Boss: The Sniper (I Already submitted 1 version of him)

Class: Sniper
Weapon: Kukri
Abilities: Superjump & Weighdown

Rage:
-Short Range Stun
-Gets a Huntsman with 4 Arrows

2 Lives
On Live Lost: Ubercharged for 5 seconds & Gets Jarate
===================================================================================================================================

Boss: The Spy

Class: Spy
Weapon: Knife, Disguise Kit & Invisiwatch
Abilities: Teleportation & Weighdown

Rage:
-Short Range Stun
-Gets a Revolver with 6 Rounds

2 Lives
On Live Lost: Ubercharged for 5 seconds
===================================================================================================================================
I had this Idea due to bosses having a base model of the classes, so why not make the classes themselves as bosses
Last edited by KnotRed on Sun Jan 15, 2017 11:21 pm, edited 3 times in total.
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White Sedan
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Re: FF2 BOSS SUGGESTIONS

Post by White Sedan »

The point of freak fortress is to fight against custom bosses, not completely stock classes. I really don't understand the logic behind this at all.
Last edited by White Sedan on Sun Jan 15, 2017 11:41 pm, edited 2 times in total.
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