FF2 BOSS SUGGESTIONS [OLD]
Re: FF2 BOSS SUGGESTIONS
Just for the sake of feedback, Knotred, all of your rage ideas are copy pastes of pre-existing rages or a smorgasbord of again, pre-existing rages. Even the unique rages are very typical and sometimes rather overpowered. Your suggestions would be a lot better if these bosses actually had something interesting going for them instead of the same 6-7 typical abilities. They would also be a lot better if you put some thought into properly balancing them for future reference. (Ex. Giving the hale an ally that can heal would let them hide in a corner and heal up instead of fighting, prolonging the game and making things unfair.)
Last edited by Idjit on Sat Jul 22, 2017 6:59 pm, edited 2 times in total.
Re: FF2 BOSS SUGGESTIONS
Idjit wrote:Just for the sake of feedback, Knotred, all of your rage ideas are copy pastes of pre-existing rages or a smorgasbord of again, pre-existing rages. Even the unique rages are very typical and sometimes rather overpowered. Your suggestions would be a lot better if these bosses actually had something interesting going for them instead of the same 6-7 typical abilities. They would also be a lot better if you put some thought into properly balancing them for future reference. (Ex. Giving the hale an ally that can heal would let them hide in a corner and heal up instead of fighting, prolonging the game and making things unfair.)
Last edited by Rigby! on Sat Jul 22, 2017 8:18 pm, edited 4 times in total.
Someone take the exclamation mark out of my name, I'm not excited to be here.
Re: FF2 BOSS SUGGESTIONS
Boss: The Professional [not his official name, just a placeholder until I can come up with a better one or someone else can come up with a name]
Class: Soldier
Weapons: Liberty Launcher & Multi-Melee (Half-Zatoichi, Equalizer, Escape Plan & Pain Train)[After successful kill he gets a new weapon]
At-Fire Ability: No Charge Ability
Passive: Revive Makers (Dead Players drop MvM revive makers, so medics can revive them, but they are active for a limited time after a player dies)
Rage: (Speed Boost + Crits + Random Power-up)
+Increased Speed for X Seconds
+Gains Crits for X Seconds
+Gains the Precision, Haste, Resistance or Strength Power-up from Mannpower Mode
Theme / Themes / BG Music:
1. https://youtu.be/v72nq58tvjQ ~ Demetori - Suwa Foughten Field
2. https://youtu.be/Ohm9ypiJ4Oo ~ Demetori - Death Echo
3. https://youtu.be/Ui0X28Tqicc ~ Demetori - World's End
[His Liberty Launcher can propel him across the map, has a limit of 3 rockets in the clip until he has to reload, infinite extra ammo & has Increased Knockback to push players around if they stick together]
[His Liberty Launchers rockets have a 5 degrees random projectile deviation, the rockets travel 20% slower than normal rockets & each rocket deals 65-170 damage(Long-Close range)]
[His Melee weapons deal normal Hale Damage to players, but deals 160 to buildings]
[Each Time his rage is activated, if he already has a powerup, he will lose that one and receive a different powerup]
What each Powerup does for the Professional;
Precision: Rocket travel speed increased 250%
Haste: Double weapon firing and reload rate
Resistance: Reduces incoming damage by 50%
Strength: Double damage for all weapons & Distance damage fall-off immunity
(I have no model for him, I hope that someone can make him someday)
*Edited; Updated Information for The Professional [WIP]
Class: Soldier
Weapons: Liberty Launcher & Multi-Melee (Half-Zatoichi, Equalizer, Escape Plan & Pain Train)[After successful kill he gets a new weapon]
At-Fire Ability: No Charge Ability
Passive: Revive Makers (Dead Players drop MvM revive makers, so medics can revive them, but they are active for a limited time after a player dies)
Rage: (Speed Boost + Crits + Random Power-up)
+Increased Speed for X Seconds
+Gains Crits for X Seconds
+Gains the Precision, Haste, Resistance or Strength Power-up from Mannpower Mode
Theme / Themes / BG Music:
1. https://youtu.be/v72nq58tvjQ ~ Demetori - Suwa Foughten Field
2. https://youtu.be/Ohm9ypiJ4Oo ~ Demetori - Death Echo
3. https://youtu.be/Ui0X28Tqicc ~ Demetori - World's End
[His Liberty Launcher can propel him across the map, has a limit of 3 rockets in the clip until he has to reload, infinite extra ammo & has Increased Knockback to push players around if they stick together]
[His Liberty Launchers rockets have a 5 degrees random projectile deviation, the rockets travel 20% slower than normal rockets & each rocket deals 65-170 damage(Long-Close range)]
[His Melee weapons deal normal Hale Damage to players, but deals 160 to buildings]
[Each Time his rage is activated, if he already has a powerup, he will lose that one and receive a different powerup]
What each Powerup does for the Professional;
Precision: Rocket travel speed increased 250%
Haste: Double weapon firing and reload rate
Resistance: Reduces incoming damage by 50%
Strength: Double damage for all weapons & Distance damage fall-off immunity
(I have no model for him, I hope that someone can make him someday)
*Edited; Updated Information for The Professional [WIP]
Last edited by KnotRed on Mon Jul 24, 2017 8:25 pm, edited 12 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
Re: FF2 BOSS SUGGESTIONS
That would be an example of another incredibly unbalanced boss, man. he wouldn't be able to get near sentries, let alone for enough time to break them with 3-4 hits. even if he were given the standard rage, he'd have to save it solely for engineers, and should that engineer be competent he wouldn't be able to actually take out the entire nest and the engi, meaning that a new nest'll be built up pretty much right after. The fast reload speed doesn't really help in any way, and the entirety of his kit promotes running around and being useless for a large majority of the round, until he gets an opening to kill 1 player. It'd promote a terrible flow for game-play and after a while, would probably lose the fun gimmick of market garden kills, especially since that's something you can already go for as a stock hale.
You should really try to think of some more quality suggestions before taking them to the forums.
You should really try to think of some more quality suggestions before taking them to the forums.
Last edited by Idjit on Mon Jul 24, 2017 9:10 pm, edited 2 times in total.
Re: FF2 BOSS SUGGESTIONS
This is an idea that a friend of mine has for Weathley;
Along with what he already has for his rage, he would also get damage immunity for a few seconds when he rages (ex. Vaccinator Shields would indicate what damage sources he won't take damage from)
Along with what he already has for his rage, he would also get damage immunity for a few seconds when he rages (ex. Vaccinator Shields would indicate what damage sources he won't take damage from)
Last edited by KnotRed on Fri Jul 28, 2017 2:21 am, edited 3 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Eh. What's up Doc?
Boss Suggestion: Bugs Bunny
Model: Spy
Weapon: Knife
Abilities: Super Jump
Rage: Teleport & Uber & Enforcer Revolver with 4 shots carrying ''Carrots'' as bullets. Like haty's rage.
Model: https://steamcommunity.com/sharedfiles/ ... =654073630
Theme: https://www.youtube.com/watch?v=KC5XCX6Cgz8
Intro Sound (Please add if possible!) : https://www.youtube.com/watch?v=2J7csEa8tYM (It's him saying what's up doc)
Boss Suggestion: Bugs Bunny
Model: Spy
Weapon: Knife
Abilities: Super Jump
Rage: Teleport & Uber & Enforcer Revolver with 4 shots carrying ''Carrots'' as bullets. Like haty's rage.
Model: https://steamcommunity.com/sharedfiles/ ... =654073630
Theme: https://www.youtube.com/watch?v=KC5XCX6Cgz8
Intro Sound (Please add if possible!) : https://www.youtube.com/watch?v=2J7csEa8tYM (It's him saying what's up doc)
Last edited by RevolverOceloto on Sat Jul 29, 2017 7:05 pm, edited 6 times in total.
Re: FF2 BOSS SUGGESTIONS
Could you think of a different Rage for him, maybe something a little bit more creative? :DRevolverOceloto wrote:Eh. What's up Doc?
Boss Suggestion: Bugs Bunny
Model: Spy
Weapon: Knife
Abilities: Super Jump
Rage: Teleport & Rage & Spook
Model: https://steamcommunity.com/sharedfiles/ ... =654073630
Theme: https://www.youtube.com/watch?v=KC5XCX6Cgz8
I may wanna do this
Last edited by Noobis on Sun Jul 30, 2017 12:54 am, edited 4 times in total.
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Updated bugs bunny suggestion.
Last edited by RevolverOceloto on Sun Jul 30, 2017 10:31 am, edited 2 times in total.
Re: FF2 BOSS SUGGESTIONS
Updated The Professional suggestion
Last edited by KnotRed on Sun Jul 30, 2017 6:42 pm, edited 3 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Gonna make a new boss suggestion very soon in the future. Should be up by Tomorrow or after that. Stay tuned.
Last edited by RevolverOceloto on Wed Aug 02, 2017 10:35 am, edited 2 times in total.