Page 101 of 106

Re: FF2 BOSS SUGGESTIONS

Posted: Tue Jul 31, 2018 5:30 pm
by Varple
KnotRed wrote: Tue Jul 31, 2018 7:02 am some new bosses made by a few friends on alliedmods, they are public bosses;

Epicman's Boss - https://forums.alliedmods.net/showthread.php?t=308399

Ganondorf
Image

Beast Ganon (Rage)
Image
Rage: Beast Ganon [Faster Speed and anyone that touches you will cause instant death](I'm unable to get the .cfg file to see how much damage it takes to get 100% rage)
+Gains Knockback Immunity
+Increased Movespeed
+Anyone that you run into while in Beast Ganon Form will die
+Everyone, who he touches, instantly dies

Class: Demoman
Weapon: Claidheamh Mòr (195-200 damage per hit)
Alt-Fire: Super Jump (6.0 sec cooldown)
# of Lives: 1
-----------------------------------------------------------------------------------------------------------------------------------
Lord Homicide's New Bosses - https://forums.alliedmods.net/showthread.php?t=303062

The Gambler
Image

Class: Spy
Weapon: Sharp Dresser
Alt-Fire: Super Jump
Passives: reduces incoming crit damage by 40%, increases incoming fire damage by 30% & grants a decorative Aces High effect
# of Lives: 3
HP Formula: (((880+n)*n)^1.04)/3
Base Movement Speed: 440 HU/s

Rage:
+Gains 8 second Uber
+Forces a random RTD effect upon all players, including himself

Psychadelic Doc
Image

Image
Ubercharged

Class: Medic
Weapon: Frying Pan
Alt-Fire: Teleport
# of Lives: 1
HP Formula: (((860+n)*n)^1.04)
Base Movement Speed: 320 HU/s
Passive: Psychadelic Doc features a passive, non-rage ability which consistently slows all enemies within a radius of 1200 hammer units of PD by 40%, and will begin to deal small amounts damage to players within said radius if they get too close to the doctor

Rage:On rage, Psychadelic Doc gains a twelve second ubercharge (with custom animated uber textures), stuns sentries for twelve seconds, and heavily drugs all opponents for twelve seconds, severely impairing their sight, aim, and mobility
+12 Sec Uber (Custom Uber Textures)
+12 Sec Sentry Stun
+Red Team is Drugged for 12 Sec

Links for the bosses lead to the creators site with download link for the bosses
Spoiler
Nobody even reads this suggestion page anyways
I actually like these bosses, they don’t look to bad at all. Of course we may tweak it a bit if it’s too op. But on your comment about not reading suggestions. People read it all the time, just because they don’t reply, or make your suggested boss an actual boss, doesn’t mean people don’t read this.

Re: FF2 BOSS SUGGESTIONS

Posted: Wed Aug 01, 2018 12:29 am
by KnotRed
I goofed some info on Ganondorf;

His real class is soldier with a fist weapon

his rage can increase his size meaning he can get stuck if your not careful

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Aug 03, 2018 10:41 am
by RevolverOceloto
KnotRed wrote: Wed Aug 01, 2018 12:29 am I goofed some info on Ganondorf;

His real class is soldier with a fist weapon

his rage can increase his size meaning he can get stuck if your not careful
or we can make him teleport to a random player after his rage ends to avoid getting stuck.

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Aug 04, 2018 7:24 am
by Lord
:?
THIS IS NOT FINISHED

Darth Malgus
Image

"The Emperor of the New Empire!"

EDIT: Darth Malgus Theme

Health Equation: (((790+n)*n)^1.04)
Gains 100% Rage every 7 thousand damage
Soldier or Heavy Model

Abilities:
Force Leap(Super Jump, with increased in air control and speed)
Force Pound(instant weigh down, and if landing near enemies knocks them back)

Base Speed:
90-98% and ends off with around 110-120%(270-294 hammer units per second, and ends off with 330-360 hammer units per second)
Press Reload Button to switch Rages
Rage 1:
Force Lightning:
Fires Lightning at the enemies in a cone, where the maximum damage taken is right infront of the rage, and the minimum damage taken will be at the edge or near end of the rage
Cost 75% rage
It will not be like kratos chain lightning
it is more like vegeta's rage with a spread damage
it will probably deal twice the amount of damage as chain lightning
and it will disable movement for 2 seconds for whoever gets hit by it (like subzero rage)
and during the 2 seconds of disabled movement he takes no knockback

Rage 2:
Force Pull:
secondary rage lets him grab somebody and pull them towards him
it depends on how much percentage you have
it will grab anybody within [???] hammer units and they have to be in sight and view unobstructed by barriers
pulls them towards him at the speed of demoman charge
with 20%-40% rage you can grab 1 PERSON
with 40%-60% rage you can grab 2 PEOPLE
with 60%-80% rage you can grab 3 PEOPLE
he is immune to knockback for 4 seconds after this rage, and enemies grabbed, once they reach him are slowed for 2 seconds
he can let go of you clicking Alt-Fire, and can only release you in this way.
when he lets go of you he returns you to your original position, which was the place you were right before he grabs you.

Lightsaber:
Half Zatoichi or Disciplinary Action, or Heavy Frying Pan Model.
400 damage on hit
Could use General Grevious Lightsaber Model(or the custom Malgus lightsaber I found with the textures)


Darth Malgus Model Info:
Credit to A-Crow
got it from this link:
https://steamcommunity.com/sharedfiles/ ... =602618106
His Steam Profile:
https://steamcommunity.com/id/anung---

Darth Malgus Lightsaber Model Info:
Credit to ArsenicBeast
got it from this link(it is a lightsaber out of a package of them):
https://steamcommunity.com/sharedfiles/ ... 1167029588
His Steam Profile:
https://steamcommunity.com/id/arsenicbeast

and i also created a file for everything
SPENT ALL NIGHT WORKING ON THIS
started at 4:45 PM yesterday, now publishing this at 3:33 AM
i made both lightsaber and player 2 separate model folders. one is for use ingame while the other is ported to Blender using Crowbar, and Blender Source Tools so you can view it there.
this is what they both look like in blender
Player Model: https://drive.google.com/file/d/1g783I9 ... sp=sharing
Lightsaber: https://drive.google.com/file/d/1QKHkhX ... sp=sharing

THE ENTIRE FOLDER DOWNLOAD HERE:
https://drive.google.com/file/d/1_QtGk6 ... sp=sharing

Re: FF2 BOSS SUGGESTIONS

Posted: Sun Aug 05, 2018 10:12 am
by RevolverOceloto
Time for me to make a return.

''Show me a good time jack!''
Boss Name: Jetstream sam (Raiden's samurai nemesis from metal gear rising)

Image

Boss Info: (Cyborg Samurai hired by Desperado. Enemy of Raiden)

GMOD Playermodel ~https://steamcommunity.com/sharedfiles/ ... =225791775

Health: 980K Per Player (If this is too much or not too much. you can tweak it however you like.)

Boss Class Type: Demoman

Boss Weapon: Eyelander

Alt-Fire Ability: Super Jump

Reload Ability: Pounce/charge Forward Dealing 80 Damage to whoever you hit with the pounce

Mouse 3 Ability: Deflection (Costs 55 Rage. All Damage that goes to jetstream sam in the period of 3 seconds will go back to whoever dealt it)

Rage: Piercing Winds [100% rage needed. needs to be hit 250k Damage before he can use it.]
~In a range of 10 meters. all nearby RED's will be stunned and unmobile. and then after 2 seconds. all reds will explode from the quick slicing sam did with his murasama blade. Sam will also be ubered during the rage)

His theme:

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Aug 17, 2018 3:15 pm
by ScootyBootySauce
I did make a few bosses, would be glad if they could make it into the server with some tweaking

You can download them all here: https://forums.alliedmods.net/showthread.php?t=308886

Deadpool

Image

Weapon: Persian Prusader, low damage but marks for death
Abilities: Regenerates lifes
Rage: Marks entire map for death, gains a fast firing pistol.

Sackboy

Image

Weapon: Bat, low swing rate but high damage
Abilities: Has a grappling hook
Rage: Summons clones with bats and grappling hooks, but they only have 50 hp!

Revenant

Image

Weapon: The Equalizer
Abilities: Shoots rockets with the R button, Regenerates lives (Cuz he's a skeleton and all)
Rage: Summons clones with transparent rocket launchers, all have crits

Vivian

Image

Weapon: Pain Train
Abilities: Can hit R (drains rage) to become ubered and invisible, cannot attack
Rage: Lights people around her on fire and becomes invisible, can still attack though it reveals her

Image


Weapon: Bat
Abilities: Superjump
Rage: Gains a pistol which on hit, stuns the person

Hammer Bro

Image

Weapon: Necro Smasher
Abilities: Passive cleaver (reskin of hammer)
Rage: Gains the resistance and agility powerup from Mann Power.

Venom

Image

Weapon: Soldier Fists
Abilities: Venom Rush: Hit R to gain speed and higher jump
Rage: Current rage is filler just a speed and resistance, i'm hoping to have a future rage which coats nearbye players in venom goo and makes them turn against there team against their will

Ridley

Image

Weapon: Soldier Fists
Abilities: Can glide (Parachute)
Rage: Spawns Metrioid creatures that slowly make their way towards players, if they get on they will slowly kill the player

Jimmy T.

Image

Weapon: Memory Maker
Abilities: Superjump
Rage: For now it's just a dancing ability, but in the future i'm making him more like batmetal, forcing players to conga and spawning a aura they have to kinda conga out of if they're intending to live.

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Aug 17, 2018 5:29 pm
by Polar Bear Facts
Okay but if Jimmy T becomes a boss, I formally request this to be his theme

Spoiler

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Aug 17, 2018 5:32 pm
by ScootyBootySauce
That is his theme lol, except it's the one from WarioWare Gold

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Aug 17, 2018 5:35 pm
by Polar Bear Facts
ScootyBootySauce wrote: Fri Aug 17, 2018 5:32 pm That is his theme lol, except it's the one from WarioWare Gold

Glorious.

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Aug 25, 2018 9:16 am
by RevolverOceloto
With a single snap. from his fingers. any life will cease to exist.


Boss Name: Thanos (The Mad Titan from infinity war)


Image

Boss Info: (The mad titan that wields the infinity gauntlet. with it. the power of god.

GMOD Playermodel ~https://steamcommunity.com/sharedfiles/ ... 1371823037

Health: 980K Per Player (If this is too much or not too much. you can tweak it however you like.)

Boss Class Type: Engineer

Boss Weapon: Gunslinger

Intro Quote:

Alt-Fire Ability: Super Jump

Reload Ability: Pounce/charge Forward Dealing 80 Damage to whoever you hit with the pounce

Mouse 3 Ability: ''Time Stone'' Point and teleport (5 second cooldown)

Rage: The Snap [100% rage needed. needs to be hit 250k Damage before he can use it.]
~In a range of 7 meters. nearby RED's will be stunned and unmobile. and then after 2 seconds. all reds will explode from the power of the infinity gauntlet. All remaining reds that werent in his rage aoe. will be stunned and be forced to watch their comrades feel not so well. and then continue fighting.)

His theme: