Re: FF2 BOSS SUGGESTIONS
Posted: Tue Nov 20, 2018 11:32 am
I've been playing been playing on Freak Fortress server 1 for at least more than 4 years and I never posted before, but posting for hoping to have every hale have decent look at for whether they should be buffed or nerfed. These are my opinions of certain Hales and items have alot play time as hale and not hale. Also will post about some classes needing some items adjusted (yes including my hatred for the short circuit )
Boss Pack 1
*Vegeta- needs his dmg requirement for his rage increased with adjustment to his knock back resistance being lowered. his rage is very powerful and unique but the rate he get its and his speed with high knock back resistance makes it difficult to deal with. At the very least the need to have his uber time and stun time reduced so he can just kill two peole after his rage ends and he missed.
*The Major- Fine
*Zoroark- small stun radius can help with him killing and being more aggressive
*Shape Shifter- This hale need some knockback resistance to help from being pindown when he rages
*Shulk-Fine
* Link- Fine
*Haunted Duck Pyro- The Range of his rage could be lowered abit due it being able to one shot anyone regardless of medics
*Easter Bunny-Fine
*Megaman- his stun radius is very large for hale with high melee dmg and powerful range attacks
*Star Fox- needs quick fix uber effect when he uber to prevent knock back due no stun uber and higher building dmg
*Captain Falcon- need to have his dmg requirement lowered to rage due how many new powerful rages exist now and he overshadowed and he needs be ubered or have dmg reduction when hes in the middle of his rage.
* Sonic-needs Building dmg increased and possible qucik fix when ubered to help him against pyros that just spam airblast.
*Predator- his rage projectile dmg needs to increased
*Big Daddy- Fine
*Billy The Doll- should have 1 or 2 secs stuned when teleports with rage since bascially a teleswing rage
* Sub-Zero- his rages needs to be able to stun his targets or temporary strip to melee to help kill the people he raged
*Evil Clown_Honestly unless rage changed he basically needs to weeping angel in terms of rage
*Spongebob-fine
*MeeM-larger stun radius can help hime out kinda of dumb hale with hitbox bigger than a truck
BOSS PACK 2
*The Slap-Slinging Smacker-slightly reduce knock back or reducing the dmg of people getting launched into the air since it instant kills many classes with out even noticing their existence
*SpicyCandy-Fine
*Doflamingo-fine
*Weeping Angel- The rate in which this hale can rage spam is painful to deal with.
*Isaac- Fine people need to use his bats more
*Cave Johnson- Fine strong if can aim maybe adjust dmg requirement for rage
* Jeff The Killer- Awful needs a stun to more effective
* Charizard- Make flamethrower great again
*Wolf 'O' Donnell- quick fix effect when rages to use cow mangler more effectively
*Wheatley- his minions should be able to be summoned and spread out to have be more effective for the hale
* Gingerbread Man- needs knock back resistance badly when he rages and should be untargetable by senties when tiny
*Ignignokt- make the quad lazer blast radius much larger make it a huge threat
* General Grievous - fINE considering how powerful his minions can be due to Blue being able to get taunt crits
*Master Chief- He shouldn’t be hurt by his own rage for about 1500 dmg
*Rappy- Fine
* Duke Nukem- Fine
*Bionic Commando- Fine
*L4D Bill- small dmg increase to smg otherwise fine
*Warhammer 40K- needs some knockback resistance rage is strong but without it he useless against heavy kncok back
*Haunter-Fine
Boss Pack 3
*Static Shock-dmg increase or projectile speed increased
*King Dedede-fine just huge hitbox
*Earthworm Jim- not of people who know to use hookshot otherwise fairly fine
*Ness-Fine maybe more dmg to pk fire and dmg resistance with pk thunder
*Bastion- make his turrent form require more rage due to how much he can spam it.
*Meta Knight- PLZZZZZ reduce his rages dmg and range due to hit being spamable and killiling 10 people without even trying and just spaming his teleport
*Dark Pit- he shouldn't have universal stun range with instant kill on top on it and arrows that instantly destroy buildings. just reduced his stun range to help balance him out
*Cuddly Heavy- needs instant weighdown with some knockback resistance not alot just enoguh where he can kill his targets
*Ryu- small dmg increase to one shot pyros airblasting and destory building more effectivly
*Bob The Builder- Fine
*Jiggly puff- melee needs to more dmg to kill and buildings need to be stunned longer
*Ragnaros- Fine
*Spyper- revolver needs more dmg to more effective of a rage
*Mummy-fine just cause how slow he is
*Mario- Luigi better, need larger stun raidus and uber time
*The Administrator-fine just cause of minions
*Dark Link- Fine just black
*Neo- dmg required for rage due its power to wipe out alot of people other wise fine
*Slenderman- he needs to move faster when he rages
Boss Pack 4
*Porky- minions 400 less hp and range when loss his 1st life explosion needs to be small
*One Punch Man- fine
*Pokemon Trainer- alot rng behind his rage not all of the rages are useful
* Bat Metal-HE SO FUCKING TOUGH (larger radius on rage)
*Samus- fine
*HHH- very badly need large knockback resistance
*Freddy Fazbear- another teleporting hale
*Goofy- need to be able to stun sentries cant fight back when 3 guns constantly
*Doom-fine
*Ghost Rider-fine maybe dmg on homing projectile need to be increased to kill pyro more effectivly
*Blutarch Mann- fine maybe stun sentries longer to cause more confusion useless possible to move everyones cosmitcs during rage to more confusion and friendly fire
* Merasmus-fine
*Vagineer- fine
*Ninja Spy- fine
*Christian Brutal Sniper - fine
*Freddy Krueger- dmg required for rage increased due to him having two flying instant kill when loses life
*Gentle Spy-Fine
*Gordon Freeman- needs 2 less bombs since they one shot and shouldn't able to grab people through walls using gravity gun. At least make his hp in line with One punch man due power and utility.
*Deman- fine casue of minions can overwelming
BOSS PACK 5
*Spyro-fine
*Miss Pauling - minons shouldn't have guns or should just be mini bonk boys
*Sans- Fine
*Mr. Meseeks- needs Building dmg and make minions do at least 5 dmg (10 dmg from crits)
*Guts- fine
*Bonk Boy- needs to be able to destroy buildings/ more dmg
*FemSpy- no one chooses basically spy per just shitter/borning
*Gaben-fine
*Joker- fine
*Harley Quinn-homing projectile should do less dmg at at most 100
*Amishbull-fine
*Golem- needs to be able to move 3 secs sooner after rage or make people slower when stuns them/ needs to destory teleporters when roll over them (he can't hit them)
*Luigi- remove 10% faster swing speed
*Ditto-need to be rage more since limited ammo from rage/ move faster when rages.
*Grey Alien- increase speed of people being sent into the sky or more time spent beam does more dmg or more beams
*Demopan-fine
*Super Meat Boy- fine
*Mad Hatter- instant weigh down to deal with pyros and longer range to hit small enemies
*Amnesia Grunt- teleport haling weeping angel is better
BOSS PACK 6
*Necrozma- too new to judge honestly fine/
*The Lich King- minions should have 400 hp instead of 600 or less hp
* Ghostbuster And Slimer v2- maybe knockback resistance to help withn rage being more effective
*Pain- fine
*Little Mac- Rage in complicated and not reliable in effective
*Wobbuffet-Fine maybe immune to after burn to make rage more unpredictable
*Raiden- increase rage dmg requirement, but give quick fix effect so he can a unstoppable when he rages and punish pryos spamming air blast
*Kratos- need building dmg increase does sad dmg against them
*The Hidden- fine
*Chell- fine but should be able to toss people in environment dmg for instant kill traps
* Agent Smith- increase dmg required for rage otherwise fine since many ways to deal him
*Mewtwo- projectiles need to more dangerous increase the dmg or blast radius of them or at least the projectiles speed
*Gangplank-Fine
*Mushu- Fine
*Jason- Very ugly model needs some knock back resistance
*Solid Snake- fine but his rage cause very bad frame rate drop from every player being high lighted
*Charmander- fine just under played
*Dalek- in the right hands he is nightmare to fight,but maybe his 100% crits when raged isn't needed due the movement the zip line gives the hale
*Ash-fine
Certain classes have weapons that need adjustment for hales aren't completely shut down them down
Scout:
-Atomizer needs to have -10 hp cost again otherwise it massive upgrade from all scout melees and scouts can extremely difficult to deal with for certain hales
Solider:
-Battalion's Back up- remove the mechanic where if the hale dmgs the solider he gets a full banner. the banner is extremely powerful against hales and if a hales just scratches the solider he negated a tremendous amount of pain for everyone( hale that people on fire or getting hit by weakened chain lightning.
-Market Gardner- if possible to have it massive dmg it used correctly and have pitiful dmg otherwise
Pyro:
Pholg: possible for pyro to get overheal when using it ability since they can't airblast and make pryos more aggressive as a option
Demoman:
Ullapool Caber: Make it reusable or rechargeable to be less useless
Heavy:
Shotgun- have shotguns have mini crits or crits to make heavys can have more mobility while giving the sandvich
Engineer:
SHORT CIRCUIT- if the weapon, as bs as it is for many hales, is here to stay then it should have it regular drawback of not being able to get metal when equipped so engies cant hug a dispenser stun locking hales until metal is drained
Wrangler: if short circuit can stay then it should be possible to repair wrangled sentries like normal without the penalty
Sniper:
Razorback is working again and spy model hales knifes do jams if it breaks it.
Medic: N/A
Solemn Vow- needs to do 30% more dmg for reasons :p
Spy:
Dead ringer- can be quite powerful due its recharge rate without picking up metal, maybe small nerf to how fast it can recharge
Last thing it there should be a limit to !setboss on a single if people continue to play the same dumb hale every round because it EZ win.
Would to hear and see other people’s opinions on what listed and just want attention to be brought up about changes needed
Boss Pack 1
*Vegeta- needs his dmg requirement for his rage increased with adjustment to his knock back resistance being lowered. his rage is very powerful and unique but the rate he get its and his speed with high knock back resistance makes it difficult to deal with. At the very least the need to have his uber time and stun time reduced so he can just kill two peole after his rage ends and he missed.
*The Major- Fine
*Zoroark- small stun radius can help with him killing and being more aggressive
*Shape Shifter- This hale need some knockback resistance to help from being pindown when he rages
*Shulk-Fine
* Link- Fine
*Haunted Duck Pyro- The Range of his rage could be lowered abit due it being able to one shot anyone regardless of medics
*Easter Bunny-Fine
*Megaman- his stun radius is very large for hale with high melee dmg and powerful range attacks
*Star Fox- needs quick fix uber effect when he uber to prevent knock back due no stun uber and higher building dmg
*Captain Falcon- need to have his dmg requirement lowered to rage due how many new powerful rages exist now and he overshadowed and he needs be ubered or have dmg reduction when hes in the middle of his rage.
* Sonic-needs Building dmg increased and possible qucik fix when ubered to help him against pyros that just spam airblast.
*Predator- his rage projectile dmg needs to increased
*Big Daddy- Fine
*Billy The Doll- should have 1 or 2 secs stuned when teleports with rage since bascially a teleswing rage
* Sub-Zero- his rages needs to be able to stun his targets or temporary strip to melee to help kill the people he raged
*Evil Clown_Honestly unless rage changed he basically needs to weeping angel in terms of rage
*Spongebob-fine
*MeeM-larger stun radius can help hime out kinda of dumb hale with hitbox bigger than a truck
BOSS PACK 2
*The Slap-Slinging Smacker-slightly reduce knock back or reducing the dmg of people getting launched into the air since it instant kills many classes with out even noticing their existence
*SpicyCandy-Fine
*Doflamingo-fine
*Weeping Angel- The rate in which this hale can rage spam is painful to deal with.
*Isaac- Fine people need to use his bats more
*Cave Johnson- Fine strong if can aim maybe adjust dmg requirement for rage
* Jeff The Killer- Awful needs a stun to more effective
* Charizard- Make flamethrower great again
*Wolf 'O' Donnell- quick fix effect when rages to use cow mangler more effectively
*Wheatley- his minions should be able to be summoned and spread out to have be more effective for the hale
* Gingerbread Man- needs knock back resistance badly when he rages and should be untargetable by senties when tiny
*Ignignokt- make the quad lazer blast radius much larger make it a huge threat
* General Grievous - fINE considering how powerful his minions can be due to Blue being able to get taunt crits
*Master Chief- He shouldn’t be hurt by his own rage for about 1500 dmg
*Rappy- Fine
* Duke Nukem- Fine
*Bionic Commando- Fine
*L4D Bill- small dmg increase to smg otherwise fine
*Warhammer 40K- needs some knockback resistance rage is strong but without it he useless against heavy kncok back
*Haunter-Fine
Boss Pack 3
*Static Shock-dmg increase or projectile speed increased
*King Dedede-fine just huge hitbox
*Earthworm Jim- not of people who know to use hookshot otherwise fairly fine
*Ness-Fine maybe more dmg to pk fire and dmg resistance with pk thunder
*Bastion- make his turrent form require more rage due to how much he can spam it.
*Meta Knight- PLZZZZZ reduce his rages dmg and range due to hit being spamable and killiling 10 people without even trying and just spaming his teleport
*Dark Pit- he shouldn't have universal stun range with instant kill on top on it and arrows that instantly destroy buildings. just reduced his stun range to help balance him out
*Cuddly Heavy- needs instant weighdown with some knockback resistance not alot just enoguh where he can kill his targets
*Ryu- small dmg increase to one shot pyros airblasting and destory building more effectivly
*Bob The Builder- Fine
*Jiggly puff- melee needs to more dmg to kill and buildings need to be stunned longer
*Ragnaros- Fine
*Spyper- revolver needs more dmg to more effective of a rage
*Mummy-fine just cause how slow he is
*Mario- Luigi better, need larger stun raidus and uber time
*The Administrator-fine just cause of minions
*Dark Link- Fine just black
*Neo- dmg required for rage due its power to wipe out alot of people other wise fine
*Slenderman- he needs to move faster when he rages
Boss Pack 4
*Porky- minions 400 less hp and range when loss his 1st life explosion needs to be small
*One Punch Man- fine
*Pokemon Trainer- alot rng behind his rage not all of the rages are useful
* Bat Metal-HE SO FUCKING TOUGH (larger radius on rage)
*Samus- fine
*HHH- very badly need large knockback resistance
*Freddy Fazbear- another teleporting hale
*Goofy- need to be able to stun sentries cant fight back when 3 guns constantly
*Doom-fine
*Ghost Rider-fine maybe dmg on homing projectile need to be increased to kill pyro more effectivly
*Blutarch Mann- fine maybe stun sentries longer to cause more confusion useless possible to move everyones cosmitcs during rage to more confusion and friendly fire
* Merasmus-fine
*Vagineer- fine
*Ninja Spy- fine
*Christian Brutal Sniper - fine
*Freddy Krueger- dmg required for rage increased due to him having two flying instant kill when loses life
*Gentle Spy-Fine
*Gordon Freeman- needs 2 less bombs since they one shot and shouldn't able to grab people through walls using gravity gun. At least make his hp in line with One punch man due power and utility.
*Deman- fine casue of minions can overwelming
BOSS PACK 5
*Spyro-fine
*Miss Pauling - minons shouldn't have guns or should just be mini bonk boys
*Sans- Fine
*Mr. Meseeks- needs Building dmg and make minions do at least 5 dmg (10 dmg from crits)
*Guts- fine
*Bonk Boy- needs to be able to destroy buildings/ more dmg
*FemSpy- no one chooses basically spy per just shitter/borning
*Gaben-fine
*Joker- fine
*Harley Quinn-homing projectile should do less dmg at at most 100
*Amishbull-fine
*Golem- needs to be able to move 3 secs sooner after rage or make people slower when stuns them/ needs to destory teleporters when roll over them (he can't hit them)
*Luigi- remove 10% faster swing speed
*Ditto-need to be rage more since limited ammo from rage/ move faster when rages.
*Grey Alien- increase speed of people being sent into the sky or more time spent beam does more dmg or more beams
*Demopan-fine
*Super Meat Boy- fine
*Mad Hatter- instant weigh down to deal with pyros and longer range to hit small enemies
*Amnesia Grunt- teleport haling weeping angel is better
BOSS PACK 6
*Necrozma- too new to judge honestly fine/
*The Lich King- minions should have 400 hp instead of 600 or less hp
* Ghostbuster And Slimer v2- maybe knockback resistance to help withn rage being more effective
*Pain- fine
*Little Mac- Rage in complicated and not reliable in effective
*Wobbuffet-Fine maybe immune to after burn to make rage more unpredictable
*Raiden- increase rage dmg requirement, but give quick fix effect so he can a unstoppable when he rages and punish pryos spamming air blast
*Kratos- need building dmg increase does sad dmg against them
*The Hidden- fine
*Chell- fine but should be able to toss people in environment dmg for instant kill traps
* Agent Smith- increase dmg required for rage otherwise fine since many ways to deal him
*Mewtwo- projectiles need to more dangerous increase the dmg or blast radius of them or at least the projectiles speed
*Gangplank-Fine
*Mushu- Fine
*Jason- Very ugly model needs some knock back resistance
*Solid Snake- fine but his rage cause very bad frame rate drop from every player being high lighted
*Charmander- fine just under played
*Dalek- in the right hands he is nightmare to fight,but maybe his 100% crits when raged isn't needed due the movement the zip line gives the hale
*Ash-fine
Certain classes have weapons that need adjustment for hales aren't completely shut down them down
Scout:
-Atomizer needs to have -10 hp cost again otherwise it massive upgrade from all scout melees and scouts can extremely difficult to deal with for certain hales
Solider:
-Battalion's Back up- remove the mechanic where if the hale dmgs the solider he gets a full banner. the banner is extremely powerful against hales and if a hales just scratches the solider he negated a tremendous amount of pain for everyone( hale that people on fire or getting hit by weakened chain lightning.
-Market Gardner- if possible to have it massive dmg it used correctly and have pitiful dmg otherwise
Pyro:
Pholg: possible for pyro to get overheal when using it ability since they can't airblast and make pryos more aggressive as a option
Demoman:
Ullapool Caber: Make it reusable or rechargeable to be less useless
Heavy:
Shotgun- have shotguns have mini crits or crits to make heavys can have more mobility while giving the sandvich
Engineer:
SHORT CIRCUIT- if the weapon, as bs as it is for many hales, is here to stay then it should have it regular drawback of not being able to get metal when equipped so engies cant hug a dispenser stun locking hales until metal is drained
Wrangler: if short circuit can stay then it should be possible to repair wrangled sentries like normal without the penalty
Sniper:
Razorback is working again and spy model hales knifes do jams if it breaks it.
Medic: N/A
Solemn Vow- needs to do 30% more dmg for reasons :p
Spy:
Dead ringer- can be quite powerful due its recharge rate without picking up metal, maybe small nerf to how fast it can recharge
Last thing it there should be a limit to !setboss on a single if people continue to play the same dumb hale every round because it EZ win.
Would to hear and see other people’s opinions on what listed and just want attention to be brought up about changes needed