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Re: FF2 BOSS SUGGESTIONS

Posted: Wed Oct 11, 2017 6:32 pm
by Jasmine
"Not put real life people" so spicy and Amish is not real people? Lol.
Or gaben?

Re: FF2 BOSS SUGGESTIONS

Posted: Fri Oct 13, 2017 8:22 pm
by bijuu
I like the Cuphead suggestion. The game is lovely and i do have some ideas for his abilities/rage. Can't find a model anywhere though, perhaps a bit too soon.

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 14, 2017 3:13 am
by Noobis
bijuu wrote: Fri Oct 13, 2017 8:22 pm I like the Cuphead suggestion. The game is lovely and i do have some ideas for his abilities/rage. Can't find a model anywhere though, perhaps a bit too soon.

https://sab64.deviantart.com/art/MMD-FB ... -697271844

voila.

what abilities did you have in mind?

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 14, 2017 1:40 pm
by RevolverOceloto
I think i'll make a cuphead suggestion really soon. i got alot of ideas in mind for his abilities.

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 14, 2017 1:49 pm
by RevolverOceloto
Now Go!


Image


Boss Suggestion: Cuphead


Boss Body Type: Scout


Health: 3 Lifes With 4700 HP Per Player


Weapon: C.A.P.P.E.R With slightly Increased Capper and 35 DMG Per Hit & Bat With high damage but slow attack speed


Abilities: Super Jump & Double Jump


Rage: Ball O' Lighting (Like Ryu's Rage) With increased 100 DMG Per Hit and Slightly Faster (650 HU/S]


Model: https://sab64.deviantart.com/art/MMD-FB ... -697271844


BGM: https://youtu.be/zcNVKR5EhH4 (Cuphead's Trailer Song)


Quotes: https://youtu.be/c2YuM0kAt8c



insipiredbyberserker'sideaimadeitintoasfullsuggestionnotstoleit

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 14, 2017 3:47 pm
by Noobis
id like to hear bijuu's idea too

I also highly doubt Fire will add a boss with a stock ranged weapon
(dont know for sure though)

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 14, 2017 4:31 pm
by RevolverOceloto
Updated Cuphead suggestion.

Re: FF2 BOSS SUGGESTIONS

Posted: Sun Oct 15, 2017 5:57 am
by bijuu
I'll give it a shot.

Boss: Cuphead

Boss Class Model: Scout or Sniper

Speed: 280-300

Health: Medium, around 700-800 hp per player or 3 Lives

Movement: Super Jump and/or dash towards players (modified version of Little mac's dash or Guts perhaps)

Base Damage: 195

Weapon: Honestly no clue, maybe a candy cane? Matches the model's color scheme. Or maybe leave his hand like a fist and without a weapon in it. In the game his gun is just his hand in the shape of one.

Ability: For 50% rage, the boss gains a pistol/capper with a total of 30 bullets (2 mags, 15 per mag) which deals either mini-crits or just plain crits. Preferred if the pistol was just his hand in the shape of a gun like in the game.

Rage: For 100% rage, he forces all enemies withing a 450 radius to do either the Director's taunt or Schadenfreude and boss gains uber for 3 seconds

Re: FF2 BOSS SUGGESTIONS

Posted: Sun Oct 15, 2017 9:55 am
by RevolverOceloto
bijuu wrote: Sun Oct 15, 2017 5:57 am I'll give it a shot.

Boss: Cuphead

Boss Class Model: Scout or Sniper

Speed: 280-300

Health: Medium, around 700-800 hp per player or 3 Lives

Movement: Super Jump and/or dash towards players (modified version of Little mac's dash or Guts perhaps)

Base Damage: 195

Weapon: Honestly no clue, maybe a candy cane? Matches the model's color scheme. Or maybe leave his hand like a fist and without a weapon in it. In the game his gun is just his hand in the shape of one.

Ability: For 50% rage, the boss gains a pistol/capper with a total of 30 bullets (2 mags, 15 per mag) which deals either mini-crits or just plain crits. Preferred if the pistol was just his hand in the shape of a gun like in the game.

Rage: For 100% rage, he forces all enemies withing a 450 radius to do either the Director's taunt or Schadenfreude and boss gains uber for 3 seconds
I feel like a scout model would fit him more. and his gun should be a passive weapon. Meanwhile the rage idea is good but i'd suggest the ball'o lighting more with a forced taunt (Director's maybe?). Anyhow. great ideas.

Re: FF2 BOSS SUGGESTIONS

Posted: Mon Oct 16, 2017 2:03 am
by KnotRed
A Hat In Time is a great game, even though it got overshadowed by Cuphead

Boss Suggestion: Hat Girl or Hat Kid [whatever you want to call her] (A Hat In Time)
Model Pack ~ http://steamcommunity.com/sharedfiles/f ... =700679702

Boss Class Type: Scout or Sniper

Health: Medium - 725 per person

Base Damage: 175

Weapon: Conscientious Objector

Abilities: Super Jump, Weighdown & Parachute
Passives: Can't Double Jump, to use Parachute press space while in the air & takes more knockback [+30% more knockback]

Rage: ???

Themes / BGM:
1. https://youtu.be/IrzjCwHbwF0 ~ A Hat in Time OST - 55 Your Contract Has Expired
2. https://youtu.be/ho-8t6Obm4Y ~ A Hat in Time - The Battle of Award 42 (OST)

If someone could help me think of an idea for her rage ability, that would be helpful cause I have no idea