[NEW] DodgeBall Guide.

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Tornado123
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Re: [NEW] DodgeBall Guide.

Post by Tornado123 »

Thanks Twin.
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Nameless
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Re: [NEW] DodgeBall Guide.

Post by Nameless »

I love it, great work tornado
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Tornado123
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Re: [NEW] DodgeBall Guide.

Post by Tornado123 »

Nameless wrote:I love it, great work tornado

Yes
Last edited by Tornado123 on Thu May 26, 2016 4:27 pm, edited 1 time in total.
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LouieTheJolteon
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Re: [NEW] DodgeBall Guide.

Post by LouieTheJolteon »

Well written guide Tornado. I don't think I could've written one as good as this. While reading through it I found a typo in the Play Styles section. Instead of "and" you wrote "anf". Might want to fix that before other players read your guide.
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Re: [NEW] DodgeBall Guide.

Post by Tornado123 »

Edit: Thank you.
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kookie
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Re: [NEW] DodgeBall Guide.

Post by kookie »

I'll basically add my opinion, little side notes if you will:

#1 Orbiting:
ReverseAnatomy said that you can't orbit a rocket faster than 180 mph. Correct if wrong.

#3 Statue:
You normally upspike if someone is too good for you at statuing. If someone does this for you, backshot it. If they backshot it, predict and counter. If they counter, you're fucked unless you do the same.

#4 Cqc:
MIGHT want to elaborate a little more. When you're close to someone, you don't have time to see the rocket and prepare to hit it, so you have to predict the rocket direction and when he's going to airblast it. (No images because I'm lazy) People airblast the rocket when it's in front of them*. So if they're orbiting, ab when the rocket passes in front of them. They can also only ab within a certain range, so you can learn that range and change your timing depending on the rocket's position. There's a cooldown between airblasts, so if you airblast the rocket exactly before they do, they're done for. *There are exceptions. People with enough experience backshot it and have enough time to ab a 2nd time, leaving you dead.

#12 Circle
People sometimes look at eachother and let the rocketorbit around them (idk how to explain but it's basically supporting inertia). Bigger circles last longer. Slightly move your mouse to the right as the rocket speed increases, otherwise you'll die. Circling takes getting used to, so don't worry if you don't succeed the first try. To set up a circle, one of the 2 must orbit the rocket while the other gets into position. There are 3 way circles (ffa only), and I call them squares but basically 4 way circling. Squaring only happened to me once. Good luck trying it.

Hope this helped? Feel free to criticize. That goes for all my posts.
Last edited by kookie on Tue Jun 07, 2016 2:01 am, edited 3 times in total.
This post probably took three times as much time to make as you would expect.
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Tornado123
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Re: [NEW] DodgeBall Guide.

Post by Tornado123 »

Edit: #1 Orbiting
Edit: #3 Statue
Edit: #4 Cqc
Edit: #12 Circle

I did twist them into my words, However i put you on the board of people who helped with the guide. Thanks for adding to the guide.
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Skibur
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Re: [NEW] DodgeBall Guide.

Post by Skibur »

Looks awesome! Great job!
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Fire
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Re: [NEW] DodgeBall Guide.

Post by Fire »

Nice guide.
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Tornado123
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Re: [NEW] DodgeBall Guide.

Post by Tornado123 »

Skibur wrote:Looks awesome! Great job!
Fire wrote:Nice guide.
Thanks.
Last edited by Tornado123 on Wed Jun 15, 2016 11:08 pm, edited 2 times in total.
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