Map Suggestions

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soulharvester
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Re: Map Suggestions

Post by soulharvester »

Shykz wrote:Jb_Carceris_beta04: This map has an epic Disco, Knife fights, soccer, pool, guntoss pit, an amazingly well done armory, enough vent's and spots to escape yet simultaneously keep it in control and many more things. Rating 9.25/10 (http://www.gamebanana.com/css/maps/163833)
I like this one, it has a nice feel to it, doesn't feel blocky (The mapper really likes rounded edges), and is neither a cluster-fuck nor somewhere that you feel completely lost the entire time.
Last edited by soulharvester on Thu Mar 15, 2012 2:44 am, edited 4 times in total.
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Shykz
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Re: Map Suggestions

Post by Shykz »

soulharvester wrote:
Shykz wrote:Jb_Carceris_beta04: This map has an epic Disco, Knife fights, soccer, pool, guntoss pit, an amazingly well done armory, enough vent's and spots to escape yet simultaneously keep it in control and many more things. Rating 9.25/10 (http://www.gamebanana.com/css/maps/163833)
I like this one, it has a nice feel to it, doesn't feel blocky (The mapper really likes rounded edges), and is neither a cluster-fuck nor somewhere that you feel completely lost the entire time.
Good choice lol, even though I gave the space jail one a higher rating this is my favorite. :smile:
Last edited by Shykz on Thu Mar 15, 2012 4:10 am, edited 4 times in total.
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soulharvester
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Re: Map Suggestions

Post by soulharvester »

The other one was okay, but the layout was terrible. I also don't like that you can lag the entire server by infinitely spamming weapons into a pile in armory.
Last edited by soulharvester on Thu Mar 15, 2012 4:46 am, edited 3 times in total.
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Shykz
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Re: Map Suggestions

Post by Shykz »

True. I'm currently searching through tons of maps I only found 1 other I liked but it lagged so I dropped it.
Last edited by Shykz on Thu Mar 15, 2012 4:52 am, edited 3 times in total.
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Shykz
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Re: Map Suggestions

Post by Shykz »

I have found 2 new quality maps for you guys to try.

Ba_jail_sylvan: Excellent map it feels rugged and worn down with a lightly mysterious feel, it improved all the vital games such as obby, 1st reaction, jump rope, simon says, and has a whole forest for warday :D, etc etc. 9.75/10 (Amazing Map) (http://www.gamebanana.com/css/maps/147506)

ba_jail_lockdown_final: Everything that has made jailbreak classic is here an epic pool (indescribable), a cool death race, a machine for 1st reaction, a machine for RPS, Simon says wall, a perfect sized map with a couple of secrets. Near Perfect in its simplicity. 9.85/10 (http://www.gamebanana.com/css/maps/124944)

Both maps are equally awesome.
Last edited by Shykz on Thu Mar 15, 2012 5:23 am, edited 4 times in total.
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Fire
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Re: Map Suggestions

Post by Fire »

I helped the guy who made them beta test those maps. The Sylvan one is way too big. Lockdown I had on for a while but no one really liked it so I just removed it.
Last edited by Fire on Thu Mar 15, 2012 10:26 pm, edited 3 times in total.
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DutchKitty
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Re: Map Suggestions

Post by DutchKitty »

we had a different version of lockdown, the final version is a lot better in my opinion.
Last edited by DutchKitty on Thu Mar 15, 2012 10:28 pm, edited 3 times in total.
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Assassin Kitteh
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Re: Map Suggestions

Post by Assassin Kitteh »

I really want this map on the Minigame server!!!

It's called: mg_serpentis_temple

Looking at the comments/rating seems like this is gonna be an AWESOME MAP TO PLAY!! I've seen some videos to. I strongly recommend this map and I hope you take your time to download this map and get it in the Minigame server as fast as possible! :D since I want to play this map.


http://www.gamebanana.com/css/maps/162041
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Last edited by Assassin Kitteh on Tue Mar 20, 2012 4:33 pm, edited 6 times in total.
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Fire
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Re: Map Suggestions

Post by Fire »

I saw this map before. I will check it out fully and let you know if I decide to add it.
Last edited by Fire on Tue Mar 20, 2012 7:15 pm, edited 3 times in total.
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Assassin Kitteh
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Re: Map Suggestions

Post by Assassin Kitteh »

okay, thx!
Last edited by Assassin Kitteh on Tue Mar 20, 2012 8:29 pm, edited 3 times in total.
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