Spoiler
VSH Weapon Problems
VSH Weapon Problems
On the Saxton Hale Server, whenever the HHH Jr. Special Round comes into play, Snipers lose the ability to Bushwacka Climb, please enable Snipers to be able to Bushwacka Climb whenever this round is in play.
This is just a suggestion, its basically a grain of sand that nobody cares about
Re: VSH Weapon Problems
No.
Reasoning: HHHJ's maneuverability is almost completely hampered by the lack of a Super Jump. How is it fair that Sniper gets to leap to heights too great for it to reach while doing consistent damage from that distance (classes like Soldier, Pyro, and Demo, while they can easily get the same distance, have to be closer to deal damage)? Even if HHHJ teleports, Sniper can either wedge out or smack HHHJ away, with Sniper being able to easily recover it just in case he moves off. Not to mention, those teleports have a huge cool down.
Idjit and I have talked about a buff to HHHJ a few times before and have agreed that it needs it. Most everyone agrees that a similar Melee Climb is the most common fix to this and most servers have this as its way to improve HHHJ's maneuverability. On a side note, Saxton Hell even added a secondary throwable teleport that sends you to where it lands, though that's a more controversial change and not necessary.
Solution: Buffing HHHJ's ability to somehow scale distances would mean Sniper's Bushwacka Jump would be absolutely fair. Since people have been wanting a buff, if that is to happen, Sniper is certain to have the Bushwacka Jump again once it does.
Idjit's post. Give Sniper maneuverability since HHHJ has it.
Reasoning: HHHJ's maneuverability is almost completely hampered by the lack of a Super Jump. How is it fair that Sniper gets to leap to heights too great for it to reach while doing consistent damage from that distance (classes like Soldier, Pyro, and Demo, while they can easily get the same distance, have to be closer to deal damage)? Even if HHHJ teleports, Sniper can either wedge out or smack HHHJ away, with Sniper being able to easily recover it just in case he moves off. Not to mention, those teleports have a huge cool down.
Idjit and I have talked about a buff to HHHJ a few times before and have agreed that it needs it. Most everyone agrees that a similar Melee Climb is the most common fix to this and most servers have this as its way to improve HHHJ's maneuverability. On a side note, Saxton Hell even added a secondary throwable teleport that sends you to where it lands, though that's a more controversial change and not necessary.
Solution: Buffing HHHJ's ability to somehow scale distances would mean Sniper's Bushwacka Jump would be absolutely fair. Since people have been wanting a buff, if that is to happen, Sniper is certain to have the Bushwacka Jump again once it does.
Idjit's post. Give Sniper maneuverability since HHHJ has it.
Last edited by HankHill on Wed Nov 08, 2017 9:41 pm, edited 1 time in total.
Paul (The Disguiser) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Re: VSH Weapon Problems
HHH has the bushwaka jump, Hank. Snipers still lose their jump when he is boss, though.
Re: VSH Weapon Problems
Wait, he was updated?
Jesus Christ, too much has changed while I've been gone.
Then yeah, Sniper needs the jump back.
Jesus Christ, too much has changed while I've been gone.
Then yeah, Sniper needs the jump back.
Paul (The Disguiser) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.