[FF2] Weapon Suggestions
Posted: Mon May 28, 2018 5:20 am
ALL WEAPONS HAVE THEIR CURRENT STATS REMOVED AND ARE REPLACED WITH THE SUGGESTED UNLESS SAID OTHERWISE!
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Back Scatter:
Mini-crits targets when fired at their back from close range
Crits whenever it would mini-crit
+25% damage bonus
-34% clip size
-20% less accurate
Baby Face's Blaster:
On hit: build Boost
Run speed increased with Boost
Boost decays over time (2-3 seconds)
+25% damage bonus
-10% slower movement speed on wearer
-----NEW-----
On hit: build Boost
Run speed increased with Boost (100 dmg to fill meter)
Boost decays over time (1-1.5 seconds)
Mini-crits whenever it would crit
-10% slower movement speed on wearer
Atomizer: Pre-nerf from Jungle Inferno
Grants the ability to triple jump
Triple jump deals 10 damage when used
-30% slower firing speed
-20% damage against players
Sun-on-a-Stick:
300% damage bonus vs burning players
Target is engulfed in flames
-50% damage penalty against non-burning players
-25% slower firing speed
Beggar's Bazooka:
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
+25% faster reload speed
Overloading the chamber will cause a misfire
Air Strike:
-15% blast damage from rocket jumps
Clip size increased on goomba
-15% damage penalty
-10% explosion radius
Mantreads:
75% reduction in push force taken from damage
Deals 5x falling damage to the player you land on
-75% reduction in airblast vulnerability
200% increased air control when blast jumping
+10% faster movement speed on wearer
+10% faster reload speed on wearer
Righteous Bison:
100% damage bonus
25% faster reload speed
25% faster firing speed
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Market Gardener:
+500% damage bonus while blast jumping
-75% slower firing speed
Flare Gun/Detonator:
100% crits at all times
100% damage bonus against burning players
Thermal Thruster:
Able to relaunch while already in flight
15% faster deploy speed
15% faster holster speed
Gas Passer:
300% afterburn damage bonus
Explode on ignite (MvM upgrade, does 350 damage)
Axtinguisher/Postal Pummeler:
300% damage bonus against burning targets
-50% damage penalty against non-burning targets
25% faster deploy time
Extinguishes target on hit
Vita-Saw:
Ubercharge starts at 55% instead of 41%
-25 max health on wearer
Jarate/Self-Aware Beauty Mark:
Remove 20% of the boss' rage
-20% shorter cooldown when extinguishing a teammate
Your Eternal Reward/Wanga Prick: Overpowered?
No decloak noise
Cannot disguise
Conniver's Kunai:
-55 health on wearer
Does not take fall damage
+75 health gained on backstab (can overheal)
100% longer overheal duration
Ambassador:
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits
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Feedback is appreciated! I believe these changes could help spice up Freak Fortress 2, and could create some interesting and fun combinations.
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Back Scatter:
Mini-crits targets when fired at their back from close range
Crits whenever it would mini-crit
+25% damage bonus
-34% clip size
-20% less accurate
Baby Face's Blaster:
On hit: build Boost
Run speed increased with Boost
Boost decays over time (2-3 seconds)
+25% damage bonus
-10% slower movement speed on wearer
-----NEW-----
On hit: build Boost
Run speed increased with Boost (100 dmg to fill meter)
Boost decays over time (1-1.5 seconds)
Mini-crits whenever it would crit
-10% slower movement speed on wearer
Atomizer: Pre-nerf from Jungle Inferno
Grants the ability to triple jump
Triple jump deals 10 damage when used
-30% slower firing speed
-20% damage against players
Sun-on-a-Stick:
300% damage bonus vs burning players
Target is engulfed in flames
-50% damage penalty against non-burning players
-25% slower firing speed
Beggar's Bazooka:
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
+25% faster reload speed
Overloading the chamber will cause a misfire
Air Strike:
-15% blast damage from rocket jumps
Clip size increased on goomba
-15% damage penalty
-10% explosion radius
Mantreads:
75% reduction in push force taken from damage
Deals 5x falling damage to the player you land on
-75% reduction in airblast vulnerability
200% increased air control when blast jumping
+10% faster movement speed on wearer
+10% faster reload speed on wearer
Righteous Bison:
100% damage bonus
25% faster reload speed
25% faster firing speed
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Market Gardener:
+500% damage bonus while blast jumping
-75% slower firing speed
Flare Gun/Detonator:
100% crits at all times
100% damage bonus against burning players
Thermal Thruster:
Able to relaunch while already in flight
15% faster deploy speed
15% faster holster speed
Gas Passer:
300% afterburn damage bonus
Explode on ignite (MvM upgrade, does 350 damage)
Axtinguisher/Postal Pummeler:
300% damage bonus against burning targets
-50% damage penalty against non-burning targets
25% faster deploy time
Extinguishes target on hit
Vita-Saw:
Ubercharge starts at 55% instead of 41%
-25 max health on wearer
Jarate/Self-Aware Beauty Mark:
Remove 20% of the boss' rage
-20% shorter cooldown when extinguishing a teammate
Your Eternal Reward/Wanga Prick: Overpowered?
No decloak noise
Cannot disguise
Conniver's Kunai:
-55 health on wearer
Does not take fall damage
+75 health gained on backstab (can overheal)
100% longer overheal duration
Ambassador:
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits
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Feedback is appreciated! I believe these changes could help spice up Freak Fortress 2, and could create some interesting and fun combinations.