Suggestion to improve the overall player enjoyment of murder Mod
Posted: Thu Nov 08, 2018 2:53 am
Intro
After playing countless hours on murder mod you start to get chill and used to waiting the few minutes after re spawning but some games you get killed right at the begging and then the murderer knows he does not need to kill anyone else to not get exposed so he can play as campy as the wish with no restraints. For example : Countless games have gone down one path I die at the start And then the murder just chats with others and kills once and a while while I sit at my desktop waiting for the next round watching people dancing even the players that are still alive are bored. After 2 minutes in the game and only about 2 people die there is no stress so they just dance as If there is nothing to fear if there where no murder at all.
Suggestion
-So my suggestion is that we implement a loose 1:30 Kill counter so if the murder does not kill a bystander he gets either exposed or starts taking 10 damage a second but the exposed does not truly solve the problem since most of the time its the last 2 mins of the game 5 bystanders remain and the murder sits down and starts planing he has already been spotted and kosed so being exposed is nothing to fear so the 10 damage a second would give them some more of a intensive to kill.
Conclusion
Briefly I would like to thank you mtch for reading this and at least thinking about implanting this in 1 way or another I hope my terrible english does not bother you much or my lake of punctuation. Anyhow I think adding this to the game would be awesome and should not require a lot of programming time and would be a simple fix to a long standing issue.
-Thanks 82$ Cardboard
After playing countless hours on murder mod you start to get chill and used to waiting the few minutes after re spawning but some games you get killed right at the begging and then the murderer knows he does not need to kill anyone else to not get exposed so he can play as campy as the wish with no restraints. For example : Countless games have gone down one path I die at the start And then the murder just chats with others and kills once and a while while I sit at my desktop waiting for the next round watching people dancing even the players that are still alive are bored. After 2 minutes in the game and only about 2 people die there is no stress so they just dance as If there is nothing to fear if there where no murder at all.
Suggestion
-So my suggestion is that we implement a loose 1:30 Kill counter so if the murder does not kill a bystander he gets either exposed or starts taking 10 damage a second but the exposed does not truly solve the problem since most of the time its the last 2 mins of the game 5 bystanders remain and the murder sits down and starts planing he has already been spotted and kosed so being exposed is nothing to fear so the 10 damage a second would give them some more of a intensive to kill.
Conclusion
Briefly I would like to thank you mtch for reading this and at least thinking about implanting this in 1 way or another I hope my terrible english does not bother you much or my lake of punctuation. Anyhow I think adding this to the game would be awesome and should not require a lot of programming time and would be a simple fix to a long standing issue.
-Thanks 82$ Cardboard