I'd like to be invincible when facing the bot. I don't see a reason to allow the bot to constantly kill me since its function is to stay alive and reflect 300 mph+ speeds.
Thank you for your time
Dodgeball BOT
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- Posts: 2
- Joined: Thu Jun 20, 2019 10:18 am
Dodgeball BOT
Last edited by MonkeyOfWAR69xd on Thu Jun 20, 2019 10:23 am, edited 1 time in total.
Re: Dodgeball BOT
Imagine if an 8 player lobby was fully invincible and you joined after the round started.
Now you have to wait 17 minutes before someone can kill the bot and the round ends.
Suppose you want to speed with the bot, but 7 other players are fucking around and keep stealing your rockets.
Since they're invincible, they can't die if the bot switches them.
If you want to stop dying to the bot, reflect the rocket.
Now you have to wait 17 minutes before someone can kill the bot and the round ends.
Suppose you want to speed with the bot, but 7 other players are fucking around and keep stealing your rockets.
Since they're invincible, they can't die if the bot switches them.
If you want to stop dying to the bot, reflect the rocket.
Re: Dodgeball BOT
Isn't one of the points of the bot is to be a good bit of training? How far can you last before you screw up? I like the concept.
Paul (The Disguiser) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Re: Dodgeball BOT
Basically what kookie said and Hank said.
It's there for practice, dying is how you practice.
Reflect the rocket
It's there for practice, dying is how you practice.
Reflect the rocket
Re: Dodgeball BOT
I think the idea of the post is about training. If the server isnt waiting on players to join in then dying and having the round restart takes a ton of time. Time that could be used for training.