Dodgeball BOT

Post Reply
MonkeyOfWAR69xd
Posts: 2
Joined: Thu Jun 20, 2019 10:18 am

Dodgeball BOT

Post by MonkeyOfWAR69xd »

I'd like to be invincible when facing the bot. I don't see a reason to allow the bot to constantly kill me since its function is to stay alive and reflect 300 mph+ speeds.

Thank you for your time
Last edited by MonkeyOfWAR69xd on Thu Jun 20, 2019 10:23 am, edited 1 time in total.
User avatar
kookie
Posts: 242
Joined: Mon Jul 27, 2015 6:55 pm
Location: Canada

Re: Dodgeball BOT

Post by kookie »

Imagine if an 8 player lobby was fully invincible and you joined after the round started.
Now you have to wait 17 minutes before someone can kill the bot and the round ends.

Suppose you want to speed with the bot, but 7 other players are fucking around and keep stealing your rockets.
Since they're invincible, they can't die if the bot switches them.

If you want to stop dying to the bot, reflect the rocket.
User avatar
HankHill
Veteran
Posts: 240
Joined: Sun Oct 02, 2016 2:39 am
Location: Hellhole, Florida

Re: Dodgeball BOT

Post by HankHill »

Isn't one of the points of the bot is to be a good bit of training? How far can you last before you screw up? I like the concept.
Paul (The Disguiser) murdered 14 players.
Paul (The Apprentice) murdered 14 players.
Paul (The Butcher) murdered 14 players.
Cloudboys
Posts: 89
Joined: Thu May 19, 2016 12:43 pm

Re: Dodgeball BOT

Post by Cloudboys »

Basically what kookie said and Hank said.

It's there for practice, dying is how you practice.

Reflect the rocket
Mitch
Server Admin
Posts: 603
Joined: Thu Feb 23, 2012 1:41 am

Re: Dodgeball BOT

Post by Mitch »

I think the idea of the post is about training. If the server isnt waiting on players to join in then dying and having the round restart takes a ton of time. Time that could be used for training.
Image
Post Reply