Suggestion: Buff Soldier in TF2 Freak Fortress server;
Posted: Tue Jul 30, 2019 4:34 am
My request is to buff soldier. He is very hard to deal significant damage and make an impact with. His small clip size makes it so you CONSTANTLY have to do slow reloading and look for ammo packs. Overall ammo capacity is low too, runs out way too fast. If there are no dispensers, soldiers become painful to play with. Especially considering some maps are VERY scant with the ammo packs. He requires taunting more than any other classes to deal any damage. And unlike taunting with pyro or heavy where you generally still have ammo to fire with after taunt crits are over, generally once you taunt with soldier your entire clip will be gone and you have to do slow reload again. You can sit by an amplifier to get taunt crits, but I feel like that runs counter to how soldier is meant to be played. Plus, alot of the time the amp is not in an an idle position for soldier to get good shots anyway. It is also very easy to kill soldiers as hale. And even when I play hale, I usually ignore soldiers because they aren't a threat in any way generally. Rarely, will you see someone who is actively playing soldier be on the leaderboard.
Some other classes, like heavies demos and scouts, have to reload often but they make up for it with other skills. Heavies clip lasts longer, and has more stopping power on hale, plus they destroy hales when they have medic with them. Demos have melee, and 2 viable guns. Scouts can dodge hale the best of all classes except spy.
Suggested fixes for Soldier. You can do only 1 or 2 if you want:
-double overall ammo capacity and also clip size (so rather than 4/20, make it 8/40);
-make it so ammo packs refill more rockets;
-make all rockets mini-crit by default (this would be cool and make him different from other classes);
-make reloading a clip faster;
-very slightly decrease rocket jump and fall damage, and very slightly increase move speed to encourage more mobile soldier play and more viability as the ''last man standing'' (not too much, so you don't encourage excessive stalling at the end of a match);
-homing rockets (make rockets very slightly turn towards hale to make it easier to land rockets)
thanks for reading. I really enjoy FF server, just making suggestion based on observation.
Some other classes, like heavies demos and scouts, have to reload often but they make up for it with other skills. Heavies clip lasts longer, and has more stopping power on hale, plus they destroy hales when they have medic with them. Demos have melee, and 2 viable guns. Scouts can dodge hale the best of all classes except spy.
Suggested fixes for Soldier. You can do only 1 or 2 if you want:
-double overall ammo capacity and also clip size (so rather than 4/20, make it 8/40);
-make it so ammo packs refill more rockets;
-make all rockets mini-crit by default (this would be cool and make him different from other classes);
-make reloading a clip faster;
-very slightly decrease rocket jump and fall damage, and very slightly increase move speed to encourage more mobile soldier play and more viability as the ''last man standing'' (not too much, so you don't encourage excessive stalling at the end of a match);
-homing rockets (make rockets very slightly turn towards hale to make it easier to land rockets)
thanks for reading. I really enjoy FF server, just making suggestion based on observation.