FF2 BOSS SUGGESTIONS [OLD]

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

a few bosses;

Boss: Ghost Cow/Monster 5 (Spooky's Jump Scare Mansion)
Image

Class: Heavy

Weapon: ??? (slows down everyone it hits, but deals only 75% of total damage)

Alt-Fire Ability: Teleport

Lives: 2, On Life Loss: Losing the first life replaces the boss's melee, making it move 75% faster and deal an extra 50% added to total damage

Rage: (Stun + Entangles)
+Stun
+3 Entangles, look at someone press reload to use entangle & they can't move from that spot for a few seconds
==========================================================================================================================
Boss: Hangman/Monster 4 (Spooky's Jump Scare Mansion)
Image

Class: Sniper

Weapon: Fists (attacks 40% faster, but deals half the damage)

Alt-Fire Ability: Teleport
Teleport charge lasts one second, and its cooldown is also one second. But that compensates for the boss's speed, which is dramatically slow. (in-game, he moves at snail speed if you're looking at him, but shows up right behind your back if you're not looking, a behaviour similar to SCP-173)

Rage (Stun + Visual Effects & Sound)
+Stuns everyone in the map
+Delivers a disturbing visual to player's screens while delivering a matching sound (Visual contains flashing lights and may cause epilepsy. Proceed with caution.)
==========================================================================================================================
Boss: W. D. Gaster (Undertale)
Image

Class: Sniper

Weapon: Fists

Alt-Fire Ability: Teleport

Rage: (Stun + Overlay + Speed Boost) On rage, boss' model changes for 15 seconds
+Stuns everyone
+gives them a disturbing glitchy Gaster overlay for 10 seconds
+boss speeds up also for 10 seconds.
==========================================================================================================================
The Soul Reaper
Image

Class: Pyro

Weapon: Fire Axe

Alt-Fire or Reload Ability: Teleport

Lives 3, On Life Loss: Losing a life gives the boss a Backburner with 100 ammo, which deals 50% more damage and crits if hitting an enemy from behind, but takes double the time to switch to that weapon and the boss moves 50% slower while it is deployed

Rage: (Stun + ???)
+Stuns everyone nearby
+Causes a fire blast with initial damage and afterburn
==========================================================================================================================
Downloads for bosses come with models, sounds & cfg files | change them however you want

Ghost Cow/Monster 5 - https://www.dropbox.com/s/2yiyqtna0ize9 ... w.rar?dl=0

Hangman/Monster 4 - https://www.dropbox.com/s/imvgjsq6ovgvb ... n.rar?dl=0

W. D. Gaster - https://www.dropbox.com/s/xsvym1u1el72x ... r.rar?dl=0

The Soul Reaper - https://www.dropbox.com/s/18hunewzoz9sn ... r.rar?dl=0
Last edited by KnotRed on Fri Aug 11, 2017 9:17 am, edited 3 times in total.
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RevolverOceloto
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Re: FF2 BOSS SUGGESTIONS

Post by RevolverOceloto »

Ryujin no ken wo kurae!

Boss Suggestion: Genji

Image

Weapon: The Eyelander With the DMG of 70

Rage: On the Loss of 450K Hp. Genji Gets the Increase of DMG To Eyelander to 120 With Crits With Anti Knockback To All Incoming DMG

Abilities: Super Jump

Passive: Double Jump Like the Easter Bunny

Model: https://steamcommunity.com/sharedfiles/ ... =706860888

BGM / Muisc: https://youtu.be/LFIXRDZ0Ozs
Last edited by RevolverOceloto on Thu Aug 17, 2017 10:58 am, edited 4 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

RevolverOceloto wrote:Ryujin no ken wo kurae!

Boss Suggestion: Genji

Image
There is a public boss version of Genji, but is different from your suggestion

Class: Sniper

Weapon: Shahanshah

Abilities: Super Jump & Weighdown

Rage: (Faster Speed + Shurikens + Knockback Immunity)
+Gains Faster Speed
+Gets 6 Shurikens (Flying Guillitines)
+Knockback Immunity
+Stun Players & Sentries

Weaker against buildings, takes 2 hits to destroy lvl 1 dispenser

Theme / BGM - https://youtu.be/aDW8wMtj044 ~ Overwatch - Genji's Theme (Original)

This Boss is a public boss posted on AlliedModders by Transit of Venus

Credit to: Litronom for making this model, and Noobis for allowing Transit of Venus to re-make the config and release it to public

Page where this was found https://forums.alliedmods.net/showthread.php?t=255307

Boss download: https://www.dropbox.com/s/i9v9pq4ax7hg8 ... v.rar?dl=1
(comes with model, sounds, BGM & config files)

Demonstration of this hale being used:
https://youtu.be/CoXi0katjcU recorded by PEERAWAT KURKULSATSANAKIT

https://youtu.be/9Y2dNUWWBhs recorded by (()_(Pencil)_))〉
Last edited by KnotRed on Thu Aug 17, 2017 11:40 am, edited 6 times in total.
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Noobis
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Re: FF2 BOSS SUGGESTIONS

Post by Noobis »

I made the Genji boss, but Fire wont add him
Last edited by Noobis on Fri Aug 18, 2017 7:38 pm, edited 2 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

Princess Peach
Image

Class: Medic
model: https://steamcommunity.com/linkfilter/? ... l.rar?dl=1

Weapon: Frying Pan or whatever melee can be used instead

Alt-Fire Ability: Super Jump
Normal Weighdown or Instant Weighdown: Normal Weighdown

Reload Ability: Peach Bomber (Low Damage Charge Impact & Pushes Players on impact)

Passive: Parachute / Hover - press Space to activate / de-activate

Rage: (Uber + Taunt + Sleep + Bleed + S HP Packs)[Can be changed, if need be]
+Ubered for the taunt
+Does the Bonesaw Taunt
+Server wide Sleep
+Sleeping players take low bleed damage
+The boss drops Small Health Packs for 5 seconds after taunting

Themes / BGM:
1. Super Princess Peach - BOSS FIGHT!!!
https://youtu.be/4tsfFC94Yb8

2. Super Mario World Medley - Super Smash Bros. Wii U
https://youtu.be/NmTLRL564CY

Credit to Litronom for making the model & credit to anyone who can make Peach a boss
Last edited by KnotRed on Fri Aug 18, 2017 11:45 pm, edited 4 times in total.
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-[FF]- Nameless
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Re: FF2 BOSS SUGGESTIONS

Post by -[FF]- Nameless »

"It seems I must take a personal hand in this. how tedious..."

Boss:(Dr.)Hans Volter from Killing Floor 2
Image

Model and Ragdoll: http://steamcommunity.com/sharedfiles/f ... ans+volter, http://steamcommunity.com/sharedfiles/f ... ans+volter

Class: Medic(but Sniper as 3rd person model) or Demoman(if Drain Charge will be hard to implement as Medic)

HP Scale: 27% lower health than normal

Weapon: 1. Fists as a melee weapon
2. Classic that has rapid fire(like The Major's primary) but unlike Major's, it's effective destroying buildings.
It refills its ammo for every 90 seconds.

Mobility: High

Knockback Vulnerability: Normal

Movement Abilities: Super Jump, Weigh Down, High Movement Speed

Rage: 1. Nerve Gas Grenade(Costs 45% rage):Gains 10~15% knockback resistance, Throws explosive nerve gas grenades during attacking with melee for 5 seconds.
The nerve gas grenade will explode in 2 seconds if it doesn't hit player directly. When it explodes, it deals 30 damage every 1 sec if they are inside the gas effect.(works like Harley Quinn's laughing gas damage.)
2. Drain Charge(Costs 75% rage): Charges with infinite knockback resistance and it can't be stopped until he bumps player or wall. If he bumps player, he insta-kills and drains 32% of the total damage.
He can turn during charging just like tide turner does.
(But I can say this rage will be hard to implement as medic.)

Theme: Killing Floor 2 | Hans Volter Theme (Boss theme)
https://www.youtube.com/watch?v=McBOfdmCKTk

Quotes: Killing Floor 2 - Hans Volter Quotes
https://www.youtube.com/watch?v=9k_2R204tiw

Well, it was my first boss suggestion. I had so much fun thinking about how he would work in FF2 comparing to original game KF2.
Last edited by -[FF]- Nameless on Sat Aug 19, 2017 7:06 am, edited 3 times in total.
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RevolverOceloto
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Re: FF2 BOSS SUGGESTIONS

Post by RevolverOceloto »

Quick reply to Knot's suggestion. If somehow peach gets added and peach players use the parachute. She'd become an easy target for snipers. heaviess and Sentries while descending to the ground with the parachute.
Last edited by RevolverOceloto on Sat Aug 19, 2017 8:04 am, edited 2 times in total.
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RevolverOceloto
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Re: FF2 BOSS SUGGESTIONS

Post by RevolverOceloto »

Play nice. Play Pharah

Boss Suggestion: Pharah

Image

Boss Body Type: Soldier

Weapon: Fists

Passive: Ascend to Air/ Jetpack Boosters / Float

Abilities: Super Jump

Rage: A Barrage of 30 rockets per second and Each rocket deals 40 DMG And The Rage lasts for 3 seconds. But Pharah will be immoblized and frozen in place when the Rage is in effect. Making her an easy target off guard. And the rockets are undeflectable.

BGM: https://youtu.be/_eQAt461v8o

Model: https://steamcommunity.com/sharedfiles/ ... =816477973
Last edited by RevolverOceloto on Sat Aug 19, 2017 8:54 am, edited 4 times in total.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Post by KnotRed »

Soldier 76
Image

Class: Soldier
SFM Model: http://steamcommunity.com/sharedfiles/f ... =740619695
this SFM model includes the pulse rifle model as well
SFM Voice Pack: http://steamcommunity.com/sharedfiles/f ... 1099500669

Weapon: Fists

Abilities: Super Jump & Weighdown
Alt-Fire: Super Jump

Reload Rage Ability: Helix Rocket (fire 1 rocket that does decent damage)[35% rage needed]
Call For Medic Rage Ability: Tactical Visor & Pulse Rifle (Timed Weapon + Aimbot)[80 - 100% rage needed, can be full rage 100. or 80 when 100 has not been achieved yet]
+Gains an SMG with 25 bullets in the clip & unlimited extra ammo, has 20% increased reload speed, will need to reload when clip is empty[only lasts 8 seconds)
+Auto Targets Players for 8 seconds

Theme / BGM: https://youtu.be/SM9S3Y6j1Jc

A bit of credit can go to RevolverOceloto for helping me with how much percent to use for Soldier 76's rage abilities
Last edited by KnotRed on Tue Aug 22, 2017 3:31 pm, edited 6 times in total.
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RevolverOceloto
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Re: FF2 BOSS SUGGESTIONS

Post by RevolverOceloto »

KnotRed wrote:
Reload Rage Ability: Helix Rocket (fire 1 rocket that does decent damage)[??% rage needed]
Call For Medic Rage Ability: Tactical Visor & Pulse Rifle (Timed Weapon + Aimbot)[??% rage needed]
+
I'll help with the two. The helix can do 40 on direct hit. 80 on splash. and The rage needed is 35.
The Tactical visor or ''Aimbot'' as Memesters say. can be full rage 100. or 80 when 100 has not been achieved yet.
Last edited by RevolverOceloto on Wed Aug 23, 2017 6:08 pm, edited 3 times in total.
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