FF2 BOSS SUGGESTIONS [OLD]
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
I. am the Reaper
Boss: The Reaper From Overwatch
Boss Body Type: Spy Viewmodel With Spy Model
Health: Large With 9700 HP Per Player
Weapons: Fists & Shotgun With Four Shots Loaded in Chamber and 64 Ammo Reserve (Up Close Shots deal 200 DMG While Shots to the head Deal Full Crit 500 Damage.)
Abilities: ''Wraith'' Which is basically transparency With Uber and No Knockback for 7 Seconds For the Use of 45 Rage
"Shadow Step" Which is basically Sans Teleport
Rage: "Death Blossom" (Upon Activation. Players within the 9 Meter Wide AOE Rage of reaper will Suffer 170 Damage Per Second. 510 Damage In Total. Reaper's Speed is decreased to 3 Hammerunits And The Rage lasts for 3 Seconds)
Model: https://steamcommunity.com/sharedfiles/ ... =726069482
BGM: https://www.youtube.com/watch?v=JJnzfT44KXI (I Bring The Darkness [End Of Days] Baron Corbin Theme) & https://www.youtube.com/watch?v=rl7-ogH4ioc (Death Blossom Fanmade Reaper metal muisc)
Boss: The Reaper From Overwatch
Boss Body Type: Spy Viewmodel With Spy Model
Health: Large With 9700 HP Per Player
Weapons: Fists & Shotgun With Four Shots Loaded in Chamber and 64 Ammo Reserve (Up Close Shots deal 200 DMG While Shots to the head Deal Full Crit 500 Damage.)
Abilities: ''Wraith'' Which is basically transparency With Uber and No Knockback for 7 Seconds For the Use of 45 Rage
"Shadow Step" Which is basically Sans Teleport
Rage: "Death Blossom" (Upon Activation. Players within the 9 Meter Wide AOE Rage of reaper will Suffer 170 Damage Per Second. 510 Damage In Total. Reaper's Speed is decreased to 3 Hammerunits And The Rage lasts for 3 Seconds)
Model: https://steamcommunity.com/sharedfiles/ ... =726069482
BGM: https://www.youtube.com/watch?v=JJnzfT44KXI (I Bring The Darkness [End Of Days] Baron Corbin Theme) & https://www.youtube.com/watch?v=rl7-ogH4ioc (Death Blossom Fanmade Reaper metal muisc)
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Say hello to my little friend!
Boss Suggestion: Scarface / Tony Montana
Boss Model: Spy
Health: Medium With 5200 Per Player
Weapon: Knife
Abilities: Super Jump
Rage: Medium Distance Spook & 3 Random weapons. Revolver (6 Shots loaded and 6 reserve. 500 DMG On Hit) SMG (25 Loaded and 25 Reserve. 20 DMG On hit) Grenade launcher (2 Loaded 4 reserve. 600 DMG On hit)
Model: https://steamcommunity.com/sharedfiles/ ... =389093232
BGM: https://youtu.be/9D-QD_HIfjA (Push it to the limit) & https://youtu.be/-GqahEAOhfU (Break the rules Scarface DLC OST - Payday 2)
allcreditsgototheirrightfulowners
Boss Suggestion: Scarface / Tony Montana
Boss Model: Spy
Health: Medium With 5200 Per Player
Weapon: Knife
Abilities: Super Jump
Rage: Medium Distance Spook & 3 Random weapons. Revolver (6 Shots loaded and 6 reserve. 500 DMG On Hit) SMG (25 Loaded and 25 Reserve. 20 DMG On hit) Grenade launcher (2 Loaded 4 reserve. 600 DMG On hit)
Model: https://steamcommunity.com/sharedfiles/ ... =389093232
BGM: https://youtu.be/9D-QD_HIfjA (Push it to the limit) & https://youtu.be/-GqahEAOhfU (Break the rules Scarface DLC OST - Payday 2)
allcreditsgototheirrightfulowners
Re: FF2 BOSS SUGGESTIONS
Boss: Yeti (Jungle Inferno SFM)
SFM Model: http://steamcommunity.com/sharedfiles/f ... 1176490171
Boss Class Type: Soldier, Demoman or Heavy
Boss Weapon: Fists or Warrior's Spirit
Abilities: Super Jump, Weighdown & Earthquake Slam
Reload Ability: Earthquake Slam, Slams the ground damaging nearby enemies & gives the map a mild Earthquake effect for a few seconds [Must be in the air to use this ability]
Rage: Yeti Berserk (Stun + Power-up + Increased Stats)
+Short-range Spook for 5 seconds
+Gains Defense power-up from Mannpower
+Gains increased movement speed & Attack Speed for 6-8 seconds
Theme / BGM:
1. https://youtu.be/lr7yduBqk3U ~ TF2: Jungle Inferno Soundtrack - Yeti Park
2. https://youtu.be/0Il22jrLFVw ~ TF2: Jungle Inferno Soundtrack - Mercenary Park
If you have anything that can be added or needs to be changed, just let me know
SFM Model: http://steamcommunity.com/sharedfiles/f ... 1176490171
Boss Class Type: Soldier, Demoman or Heavy
Boss Weapon: Fists or Warrior's Spirit
Abilities: Super Jump, Weighdown & Earthquake Slam
Reload Ability: Earthquake Slam, Slams the ground damaging nearby enemies & gives the map a mild Earthquake effect for a few seconds [Must be in the air to use this ability]
Rage: Yeti Berserk (Stun + Power-up + Increased Stats)
+Short-range Spook for 5 seconds
+Gains Defense power-up from Mannpower
+Gains increased movement speed & Attack Speed for 6-8 seconds
Theme / BGM:
1. https://youtu.be/lr7yduBqk3U ~ TF2: Jungle Inferno Soundtrack - Yeti Park
2. https://youtu.be/0Il22jrLFVw ~ TF2: Jungle Inferno Soundtrack - Mercenary Park
If you have anything that can be added or needs to be changed, just let me know
Last edited by KnotRed on Sun Nov 05, 2017 12:45 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Updated Yeti Boss Suggestion
Last edited by KnotRed on Sun Nov 05, 2017 12:44 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- White Sedan
- Veteran
- Posts: 1052
- Joined: Mon Apr 28, 2014 12:36 am
- Location: Boston
-
Re: FF2 BOSS SUGGESTIONS
Just edit your first post instead of making a whole new suggestion for the same boss
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Hoff wrote:Consider yourself lucky I am not taking legal action against your server.
Re: FF2 BOSS SUGGESTIONS
This suggestion is more for vsh;
please enable Sniper's to Bushwacka climb when the HHH Jr. special round is in play
please enable Sniper's to Bushwacka climb when the HHH Jr. special round is in play
Spoiler
This is just a suggestion, its basically a grain of sand that nobody cares about
- White Sedan
- Veteran
- Posts: 1052
- Joined: Mon Apr 28, 2014 12:36 am
- Location: Boston
-
Re: FF2 BOSS SUGGESTIONS
This is FF2 boss suggestions. Not VSH weapon suggestions that have nothing to do with Freak Fortress. Would it kill you to make a new thread.
Last edited by White Sedan on Wed Nov 08, 2017 12:38 am, edited 1 time in total.
----
Hoff wrote:Consider yourself lucky I am not taking legal action against your server.
Re: FF2 BOSS SUGGESTIONS
Boss Suggestion: Quote (Cave Story)
Boss Class Type: Scout
Boss Weapon/s: Capper & Batsaber (why a batsaber, cause why not?)
Model #1 (Mostly accurate to Quote, but small like Meta-knight) ~ http://steamcommunity.com/sharedfiles/f ... =104569230
Model #2 (Taller but not as accurate to Quote) ~ http://steamcommunity.com/sharedfiles/f ... =419912794
Abilities: Super Jump, Weighdown, Parachute & No Double Jump
Passives: Parachute (Press Space while in air to activate / de-activate) & No Double Jump
Rage: (Stun + Rocket Launcher + Chargeable Secondary Weapon)
+Medium Distance Spook for 5 Seconds includes sentries
+Gains a Rocket Launcher with 1 rocket that deals 750 damage, with the same blast radius as Bionic Commando
+Can Charge his Capper to fire a beam that goes through players, but not through buildings or walls
Theme / BGM: (So many good ones to choose from, but here are some)
1. https://youtu.be/sS9zp_uNUoY ~ Cave Story 3D OST - Running Hell (Curly's Theme)
2. https://youtu.be/tl27txvf54M ~ Gravity - Cave Story 3D (Could be used to signal rage being used)
3. https://youtu.be/IdAzVhCof_4 - Cave Story OST ~Last Battle~ (could play as main theme or last man standing)
I threw my own Idea in for the rage with a Chargeable Capper
Boss Class Type: Scout
Boss Weapon/s: Capper & Batsaber (why a batsaber, cause why not?)
Model #1 (Mostly accurate to Quote, but small like Meta-knight) ~ http://steamcommunity.com/sharedfiles/f ... =104569230
Model #2 (Taller but not as accurate to Quote) ~ http://steamcommunity.com/sharedfiles/f ... =419912794
Abilities: Super Jump, Weighdown, Parachute & No Double Jump
Passives: Parachute (Press Space while in air to activate / de-activate) & No Double Jump
Rage: (Stun + Rocket Launcher + Chargeable Secondary Weapon)
+Medium Distance Spook for 5 Seconds includes sentries
+Gains a Rocket Launcher with 1 rocket that deals 750 damage, with the same blast radius as Bionic Commando
+Can Charge his Capper to fire a beam that goes through players, but not through buildings or walls
Theme / BGM: (So many good ones to choose from, but here are some)
1. https://youtu.be/sS9zp_uNUoY ~ Cave Story 3D OST - Running Hell (Curly's Theme)
2. https://youtu.be/tl27txvf54M ~ Gravity - Cave Story 3D (Could be used to signal rage being used)
3. https://youtu.be/IdAzVhCof_4 - Cave Story OST ~Last Battle~ (could play as main theme or last man standing)
I threw my own Idea in for the rage with a Chargeable Capper
Spoiler
Last edited by KnotRed on Tue Nov 14, 2017 11:24 pm, edited 2 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Now From the looks of quote. he wields a Small Firearm Not a firearm that matches the length of a shotgun/rescue ranger So i'd suggest giving him a regular pistol or a capper.
Also speaking of the devil. He doesnt seem to have any special abilities in his wiki page. So I'd Suggest giving him the ''Rocket Launcher'' he is seen with sometimes as a Rage. With One Rocket in the chamber similar as Bionic commando. Huge DMG (1000 DMG) With the rocket's speed reaching 1540 (HU/s). So He has the Rocket launcher with a medium spook (Inculding sentries) As a rage.