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Re: FF2 BOSS SUGGESTIONS

Posted: Fri Oct 05, 2018 11:34 am
by RevolverOceloto
KnotRed wrote: Thu Oct 04, 2018 1:48 am An idea for Weeping Angel, giving it the ability to turn players screens black by pressing reload or mouse 3 (Special key) [after used there is a cooldown to not be spammed every second], when they are blinded the boss can run at max speed besides using rage to move, since in Doctor Who they move when nobody is looking at or can't see them
Spoiler
just an idea, nothing else
Let's turn this more interesting. Give the weeping angel the speed of 173% (speed of a scout with a fulll charge with the BFB) but when in LOS of any red. he freezes. BUT. the reds have this ''Blink meter'' from Slenderfortress. and to make this fair. the more the players. the more quickly the bar will go down. it'll start off a 2-1 ratio and go up and up. the max limit will be 10-1 ratio. example. 31 players infront of the hale. everyone has 5 seconds of the blink meter. they blink and the angel can proceed forward. The angel when not being looked at. Is killable like any other hale. but once when it's in LOS. it freezes and is completely immune to all attacks. making it godmode protected. Sentries do not count as RED's. and it will automatically target the weeping angel. the sentry has no blinking meter or whatever.

Re: FF2 BOSS SUGGESTIONS

Posted: Tue Oct 09, 2018 7:29 am
by Sheep
I believe Spyro needs a buff to his Dragon's Fury (mainly on how it works underwater and against battalions backup users). for battalion backup users all it really takes is one hit from his dragon's fury attack to completely fill up their meter and keep in mind, that attack has a pretty low dmg output (it took me a few shots just to kill a scout and he was stunned because of the dash) which gives both medics that can overheal their patients and backup soldiers that will take away 80+ percent of the dmg a high advantage against him. and in maps where there's at least a pond of water nearby or in maps where there's 70+ percent of water (such as island maps) he's nearly COMPLETELY useless.

Re: FF2 BOSS SUGGESTIONS

Posted: Wed Oct 10, 2018 8:01 pm
by Lord
RevolverOceloto wrote:
KnotRed wrote: Thu Oct 04, 2018 1:48 am An idea for Weeping Angel, giving it the ability to turn players screens black by pressing reload or mouse 3 (Special key) [after used there is a cooldown to not be spammed every second], when they are blinded the boss can run at max speed besides using rage to move, since in Doctor Who they move when nobody is looking at or can't see them
Spoiler
just an idea, nothing else
Let's turn this more interesting. Give the weeping angel the speed of 173% (speed of a scout with a fulll charge with the BFB) but when in LOS of any red. he freezes. BUT. the reds have this ''Blink meter'' from Slenderfortress. and to make this fair. the more the players. the more quickly the bar will go down. it'll start off a 2-1 ratio and go up and up. the max limit will be 10-1 ratio. example. 31 players infront of the hale. everyone has 5 seconds of the blink meter. they blink and the angel can proceed forward. The angel when not being looked at. Is killable like any other hale. but once when it's in LOS. it freezes and is completely immune to all attacks. making it godmode protected. Sentries do not count as RED's. and it will automatically target the weeping angel. the sentry has no blinking meter or whatever.

So what you are suggesting is making it impossible to kill the boss other than using sentries?
lol ok

Re: FF2 BOSS SUGGESTIONS

Posted: Thu Oct 11, 2018 12:59 am
by SpiritSolo
My idea for the weeping angel is... when he's rage (+stun + speed boost, the same),(all the red team) your screen will turn dark until the rage ends and the hale will get 4 teleports (the teleports of Jason Voorhees). and as a nerf, increase the damage you must receive to use the rage (1500 to 2500) and. The whole round will be just a little bit dark

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 13, 2018 12:27 am
by A Mink
Yo, Nami from One Piece, or ya know *cough* *cough* BAYONETTA

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 13, 2018 12:48 am
by KnotRed
A Mink wrote: Sat Oct 13, 2018 12:27 am Yo, Nami from One Piece, or ya know *cough* *cough* BAYONETTA
can you list oh I dunno, some specifics regarding your suggestion like class type, weapons & abilities

not much to work with only the names alone

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 13, 2018 1:12 am
by KnotRed
An idea I had for a new hale, some time in the far future, would be a rope/hookshot movement ability [not for Link & its not a grappling hook]

info for this ability found here, on the page will be examples for each ability, look under Daring Do for the rope ability - https://forums.alliedmods.net/showthread.php?t=309245

How it works:
only works when in the air to start,

Jump, look upward at a decent angle, even the skybox,

press Alt-Fire to toss rope,

hold Alt-Fire to ascend,

hold Crouch to descend,

Can disengage the rope by jumping again when deployed or wait and will snap after 10 seconds
Spoiler
let me know what you think with a private message or contact me through steam

Re: FF2 BOSS SUGGESTIONS

Posted: Sat Oct 13, 2018 2:59 am
by KnotRed
New bosses released by M76030 - https://forums.alliedmods.net/showthread.php?t=242568

Scrake (Killing Floor 2)
Class: Soldier
Weapon: Pain Train
Charge Ability: Super Jump
Any other special abilities:
-Gets 10% rage by killing enemies.
-Speeds up and deals more damage as more health is lost

Rage:
-Summons Minions (look like the main boss & have the same weapon with crits [soldier minions with pain train])
==========================================================================================

King Bob-omb
Class: Demoman
Weapon: Loose Cannon
Charge Ability: Super Jump
Any other special ability: None

Rage:
-Taunts and after a short time explodes, killing everyone around him
-Summons Minions (minions have Cabers only)
===========================================================================================

Pepsiman (Pepsi Mascot)
Class: Scout
Weapon: Atomizer
Charge Ability: Super Jump
Any other special abilities: None

Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets 6 Flying Guillotines
-Gets a Speedboost
-Gains Knockback Immunity, Disciplinary Action effect, 75% of dodging attacks, The Agility powerup and Minicrits
===========================================================================================

The Yeti (TF2 Jungle Inferno Video)
Class: Heavy
Weapon: Warrior's Spirit
Charge Ability: Parkour
Any other special abilities: None

Rage:
He has AMS (Ability Management System (Basically you can choose between your RAGES (RELOAD to swtich between them))):
-Gains a massive speedboost
-Outlines nearby players
-Gains Crits & Knockback Immunity
===========================================================================================

Rage Sniper (M7's version)
Image
Class: Sniper
Weapon: Persian Persuader
Charge Ability: Super Jump
Any other special Abilities: None

Rage:
-Gains Minicrits & the Haste Powerup & Knockback Immunity

He has 2 lives, on life lose:
-Stuns everyone around him
-Taunts and explodes after a short time, killing everyone around him instantly
-Changes model (cosmetic effect)
===========================================================================================

SomeCleanTrash (Freak created by Waails/WaailsCleanTrash)
Image
Class: Scout
Weapon: Unarmed Combat
Charge Ability: Super Jump
Any other special abilities: Can lunge into enemies by pressing the Middle Mouse Button (Costs 15% RAGE)

Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna use (swtich by pressing RELOAD))):
-Summons one Minion (Minion has a Fan of War only)
-Gains Minicrits and Knockback Immunity

[includes custom sounds & audio]
===========================================================================================

The Wight (Freak created by Waails/WaailsCleanTrash)
Image
Class: Sniper
Weapon: Kukri
Charge Ability: Summoning (ALT-FIRE) & Teleportation (RELOAD)
Any other special abilities: None

(Minions are Sniper skeletons with bat outta hell)

Rage:
-Stuns everyone around her
-Gains Ubercharge
-Covers the map into a greenish color
-Gains a speedboost

She has 2 lives, on life lose:
-Changes model and theme (Cosmetic Effect)
-Gains the Plague powerup

[includes custom sounds & audio]
===========================================================================================
Spoiler
please consider adding 1 of these

Re: FF2 BOSS SUGGESTIONS

Posted: Tue Oct 23, 2018 6:29 am
by RevolverOceloto
Boss Info: (German Tank crew.)


Image

Health: 5500 Per Player (If this is too much or not too much. you can tweak it however you like.)

Boss Class Type: Soldier

Boss Weapon: Fists

Intro Quote: 'Heavy Panzer. commissioned to the front!''

Alt-Fire Ability: Ammo for your SMG! (50 Percent rage will grant The panzer crewman a medium ammo box to refill his given SMG)

Second Weapon: SMG

Voice lines:

Rage: German Steel [100% rage needed. needs to be hit 150k Damage before he can use it.]
~The tank crew gains their Panzer IV And go around blasting for a total of 10 seconds. during that time The panzer is heavily protected by it's armor. only taking 10% of all damage being thrown at it. except Soldiers and demomen. they deal 50% damage with explosive weapons. rocket launchers. sticky bomb launchers etc etc. Backstabs deal no damage and the panzer can ''run over'' the Reds if they get in it's way. the Panzer IV Fires regular direct hit rockets and has infinite ammo till the rage runs out.)


His theme:


The model: https://steamcommunity.com/sharedfiles/ ... =497237153 (the second to last picture shows Tank crewmen. use that model. rig it to a sniper's model and donezo)

The panzer iv model: https://steamcommunity.com/sharedfiles/ ... =421351170

Re: FF2 BOSS SUGGESTIONS

Posted: Tue Nov 13, 2018 3:44 pm
by Lord
lol wtf why would anybody want to play against a fucking tank