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Re: FF2 MAP SUGGESTIONS

Posted: Fri May 27, 2016 5:11 pm
by Spreilly
If we can use this thread for both FF2 and VSH suggestions...

Nuketown
http://gamebanana.com/maps/187588

Re: FF2 MAP SUGGESTIONS

Posted: Sat May 28, 2016 7:55 am
by Dubstab
Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.

Re: FF2 MAP SUGGESTIONS

Posted: Sat May 28, 2016 1:26 pm
by Dr. Axel Link
Dubstab wrote:Request removal/fix: vsh_turret_testing_b2
I feel like this Portal 2 map, is a horrific map. Definitely that bottom part where nobody can get out and where you have to face your death. Along with that, you have plenty of extremely mean engi spots, where it is really hard to reach them without falling into a pit, for example.
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.

Re: FF2 MAP SUGGESTIONS

Posted: Sat May 28, 2016 3:55 pm
by Serena
Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.

Re: FF2 MAP SUGGESTIONS

Posted: Sat May 28, 2016 10:05 pm
by Zethy
Dr. Axel Link wrote:
Dubstab wrote: [...]
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.

Re: FF2 MAP SUGGESTIONS

Posted: Sun May 29, 2016 5:04 am
by Dr. Axel Link
Zethy wrote:
Dr. Axel Link wrote:
Dubstab wrote: [...]
I agree, but it is a very popular map however. I do feel changing the deathzone would be a neat idea, remove the entire damage taken down there and add a way back up for both teams.
The deathzone is pretty much the reason people choose that map, so instead of removing the damage in it, they should add a teleport to a certain spot and damage penalty(-500 HP), like Dropdown.
I'm for that too.
Also Sans and probably Merasmus cannot make it out of that spot.

Re: FF2 MAP SUGGESTIONS

Posted: Wed Jun 08, 2016 3:18 am
by Serena
Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.

Bumping this because it seriously needs to be considered.

Re: FF2 MAP SUGGESTIONS

Posted: Fri Jun 17, 2016 8:47 pm
by Dubstab
Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.

Re: FF2 MAP SUGGESTIONS

Posted: Fri Jun 17, 2016 9:13 pm
by Hylie
Serena wrote:
Serena wrote:Request to remove/fix: octothorpe
Reasons: There are WAY too many exploits on this map. People will sometimes accidentally end up exploiting, but will usually do it again and waste limited slots and time for everyone. I've seen it happen many times. It's not one of the most popular maps, either. It's usually RTV'd.
It's become a serious issue and the map is generally not that good in terms of how it's set up, I don't think it's a good map for FF2, let alone it being a bad map to begin with.

Bumping this because it seriously needs to be considered.
I agree. Why the hell does this map exist on the map rotation roster?
Dubstab wrote:Let's change Jurasic back to the old version, as:
- All sprays of all players are replaced by one and the same spray.
- The old spots of med/ammo kits were better, I feel.
- The pit underneeth the capture point isn't.. conducive to the gameplay.
The skybox update and cap fix were the only good things that came out of the Jurassic update. The spray script that forces all peoples' sprays to be the same is nonsense, the old med/ammo kits were better, and the environment hazard under the cap trolls people more than anything.

Re: FF2 MAP SUGGESTIONS

Posted: Thu Jun 23, 2016 1:16 am
by Zethy
Request to remove/fix: vsh_rattyspot_b6
Reasons: This map is too big and makes rounds take too long(10-20 minutes) and it's unfair to bosses