FF2 MAP SUGGESTIONS

Re: FF2 MAP SUGGESTIONS

Postby Hylie » Thu Jul 07, 2016 7:58 pm

Last edited by Hylie on Sun Jul 17, 2016 6:36 pm, edited 1 time in total.
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Re: FF2 MAP SUGGESTIONS

Postby AgentApple50 » Sat Aug 13, 2016 6:00 pm

http://gamebanana.com/maps/162081

A very nice map with ammo and hp packs spread throughout the map along with a cap point, lake, and some nice engineer spots.

Posted on wrong thread before sorry :?
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Re: FF2 MAP SUGGESTIONS

Postby Dr. Axel Link » Sat Aug 13, 2016 8:33 pm

AgentApple50 wrote:http://gamebanana.com/maps/162081

A very nice map with ammo and hp packs spread throughout the map along with a cap point, lake, and some nice engineer spots.

Posted on wrong thread before sorry :?


I think we had this map (probably an older version) and it wasn't liked by the regulars or something and was removed. It looks like a decent enough map that we could try again though.

Edit: The map hasn't been updated in 5 years, so no changes have been made in a long time. Might need to be updated a bit.
Last edited by Dr. Axel Link on Sat Aug 13, 2016 8:34 pm, edited 1 time in total.
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I made a map!

Postby TheBossOfBothWorlds » Mon Aug 29, 2016 9:18 pm

There is a map that I want to be able to be played on the FF2 servers. Its the first point on dustbowl, but I tweaked it a bit to work with VSH and, in turn, FF2. Please send me a message if your okay with allowing this map in the server. It still needs some visual fixes like the wall on the point is dark, the cow is an error, and the cameras still go to the other places of the map (I was too lazy to remove the whole map), but other than that, it should play like dustbowl.

Dropbox Link:
https://www.dropbox.com/s/fpk25tbwdjfhv ... 1.bsp?dl=1
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Map updates

Postby DartMann » Tue Sep 27, 2016 10:17 pm

Hey. I'm Dart. I made some maps that you guys already have. Map's like dust showdown, weaponsdepot, summercamp, and more. Realized you guys didn't have the updated versions that I've been polishing as of recent so if you are interested please let me know.

I attempted to add Fire and left a comment on his steam page, but he didn't accept. So this is plan B.
I'm Dart. That's all.
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Re: FF2 MAP SUGGESTIONS

Postby AC/DC Freak » Wed Oct 12, 2016 7:59 am

Request to remove map: Koth_sunset_saloon-r2_2

This map is very poorly optimized causes ton of framerate lag, and I think this map is hated in general.
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Re: FF2 MAP SUGGESTIONS

Postby Hylie » Wed Nov 30, 2016 12:20 am

http://steamcommunity.com/sharedfiles/f ... =805947708 trending on the front page of Steam Workshop today, also http://steamcommunity.com/sharedfiles/f ... =807607646 for the holidays.
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Re: FF2 MAP SUGGESTIONS

Postby AgentApple50 » Sat Dec 10, 2016 3:17 am

http://gamebanana.com/maps/193250

After 5+ years of not seeing this map, I finally found the only server with the map. Once I aqquired the map file I quickly re-uploaded it to GameBanana.

This map features:

- A working control point

- Lots of large ammo and health packs

- Two towers for snipers

- A clear battlefield in the middle

- LOADS OF FUN!

I hope you accept this map into the servers :)
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Re: FF2/VSH MAP SUGGESTIONS

Postby Polar Bear Facts » Wed Dec 14, 2016 3:50 pm

So I found two maps in other servers I've previously played FF2 and VSH on that have had pretty good interactions from what I've seen. Figured it wouldn't hurt to share them so you guys can test, see if they work, and maybe implement them?

I can't access my links at the moment but one of them is SkyHigh Resort or something which is an older map that some of you might have had experience with. The other is Blood Gulch which is the same layout as Halo's Blood Gulch. It's a relatively simple layout but makes interactions interesting when teams get larger in fights.

http://gamebanana.com/maps/178658

http://gamebanana.com/maps/167879
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Re: FF2 MAP SUGGESTIONS

Postby majin77 » Tue Dec 27, 2016 6:29 am

Delfinos Airstrip. This map was on here awhile ago, but was removed due to the fact that Engineers would build on the edges of the map and bosses couldn't get close enough to kill the engineers. The Boss had no other choice, but to stalemate, or accept their fate and die, because of the lack of a control point to capture. I've heard many people say they really enjoyed this map, and that someone was gonna add a control point to it. I'd like to know if this is true, and if not, could someone make it possible?

http://steamcommunity.com/sharedfiles/f ... earchtext=
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