DeathRun complaints/suggestions
Re: DeathRun complaints/suggestions
So far i've tried to patch that failed, i remember (i geuss) that the map maker protected the map so i couldn't decompile the map
Last edited by MartijnV on Sun Jul 19, 2015 3:21 pm, edited 1 time in total.
- Deity of the Mask
- Veteran
- Posts: 238
- Joined: Thu Jun 25, 2015 7:32 am
- Location: Colorado Springs, Colorado
Re: DeathRun complaints/suggestions
As a Bug: As of right now there is a bug in the newer map Dr_Mineshaft_v5 to where if a runner chooses the minigame BHOP, It will teleport all reds into the minigame but unfortunately it will not teleport the hale to the opposite side causing the Hale to lose almost immediately without even given a chance.
As a Suggestion: I suggest the readdition of the map Dr_Eygpt. It was a map loved by a lot of the regulars on Deathrun (atleast the one that was modified by our very own Insert Dongle and Alfy Attack).
As a Suggestion: I suggest the readdition of the map Dr_Eygpt. It was a map loved by a lot of the regulars on Deathrun (atleast the one that was modified by our very own Insert Dongle and Alfy Attack).
Last edited by Deity of the Mask on Sun Dec 13, 2015 1:58 pm, edited 2 times in total.
Amiibo Alex wrote: My uncle is a lawyer, and I will take legal action to this.
- Deity of the Mask
- Veteran
- Posts: 238
- Joined: Thu Jun 25, 2015 7:32 am
- Location: Colorado Springs, Colorado
Re: DeathRun complaints/suggestions
We have an exploit on the new map Dr_Family_Guy_V5, which allows runners to jump on the Hale area and skip the first area of traps. A suggestion that a lot of us have been thinking of is adding invisible walls to the roof of the Runner spawn as well as Hale area for good measure.
Special thanks to: H, Deimos, and Rappy for revealing this exploit to the admins as well as think of suggestions to fix it.
Special thanks to: H, Deimos, and Rappy for revealing this exploit to the admins as well as think of suggestions to fix it.
Last edited by Deity of the Mask on Sun Dec 27, 2015 8:31 pm, edited 1 time in total.
Amiibo Alex wrote: My uncle is a lawyer, and I will take legal action to this.
Re: DeathRun complaints/suggestions
I already talked to Fire about it, that map has several exploits and will be removed as soon as possible.Deity of the Mask wrote:We have an exploit on the new map Dr_Family_Guy_V5, which allows runners to jump on the Hale area and skip the first area of traps. A suggestion that a lot of us have been thinking of is adding invisible walls to the roof of the Runner spawn as well as Hale area for good measure.
Special thanks to: H, Deimos, and Rappy for revealing this exploit to the admins as well as think of suggestions to fix it.
Last edited by Mindacos on Mon Dec 28, 2015 8:42 pm, edited 2 times in total.
Re: DeathRun complaints/suggestions
Let me have a look first
Last edited by MartijnV on Wed Dec 30, 2015 1:43 am, edited 1 time in total.
Re: DeathRun complaints/suggestions
Update: Both dr_family_guy and dr_simpsons are removed due to serious exploits.
Last edited by Dongle on Wed Dec 30, 2015 5:31 am, edited 1 time in total.
Re: DeathRun complaints/suggestions
DR_Foundry: During humiliation, hales can kill people while in the lava pit. After they wait for the hale to eventually die, the motivator comes in and kills every red in the room. I don't know if this was suppose to be a thing or not.
Last edited by Charizard on Sun Jan 03, 2016 6:06 am, edited 1 time in total.
- AgentApple50
- Posts: 87
- Joined: Sat Jun 28, 2014 9:11 pm
- Location: Somewhere...
Re: DeathRun complaints/suggestions
I believe the motivator only comes in when people rush the map super fast since the room for humilation is actually the first trap area.
Last edited by AgentApple50 on Sun Jan 03, 2016 6:41 am, edited 1 time in total.
Re: DeathRun complaints/suggestions
Well, I've seen it a lot of times in the server. With or without freeruns, it sometimes goes through the room and kills everyone except for the activator. If this happens more often than sometimes, it is an obvious problem.
Meanwhile, I have no problem with the hale killing the players in a range. Basically in a 1v1 situation, the runner might be careless and go to close and get killed. Resulting to humiliating the player instead of the activator. I still don't know if it's suppose to be like this.
Meanwhile, I have no problem with the hale killing the players in a range. Basically in a 1v1 situation, the runner might be careless and go to close and get killed. Resulting to humiliating the player instead of the activator. I still don't know if it's suppose to be like this.
Last edited by Charizard on Sun Jan 03, 2016 6:50 am, edited 2 times in total.
Re: DeathRun complaints/suggestions
That should be fixed on this new version: https://www.dropbox.com/s/lgk6f1fl52pks ... p.bz2?dl=0
Be advised, however: the map has a hide and seek minigame, which may be impossible for the runners if hale (as I've seen on some servers) has a lot of HP.
Be advised, however: the map has a hide and seek minigame, which may be impossible for the runners if hale (as I've seen on some servers) has a lot of HP.
Last edited by jamop on Wed Jan 06, 2016 5:02 am, edited 1 time in total.