Map exploits/issues ff/vsh(only)

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Darkone2e
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Re: Map exploits/issues ff/vsh(only)

Post by Darkone2e »

Please take note Jurassic has been repaired, Much Thanks to potatOS for taking care of that map!!!
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bubster
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Re: Map exploits/issues ff/vsh(only)

Post by bubster »

[vsh_wild_canyon] [exploit]

As an engineer you can build inside this camo mesh area. Only teleportation bosses can reach this area. Also your sentry can target the boss while it's in this area.

Last edited by bubster on Sun Sep 06, 2015 3:57 am, edited 1 time in total.
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Armen
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Re: Map exploits/issues ff/vsh(only)

Post by Armen »

bubster wrote:-snip-
I actually did not know about this. That's actually really cheap.
Last edited by Armen on Sun Sep 06, 2015 10:25 pm, edited 1 time in total.
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SketchyJJ
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Re: Map exploits/issues ff/vsh(only)

Post by SketchyJJ »

On C17 Square, near the red spawn, there's an area on top of the building that a hale can be pushed into w/ sentry gun fire. I can try and get a picture of this as it happened not a few minutes ago. It gets him stuck in there as there's an invisble wall alla round except that area so he gets stunlocked into it.
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Zethy
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Re: Map exploits/issues ff/vsh(only)

Post by Zethy »

[arena_watchtower_b3] [exploit]

I found this a while ago. It can be done with the bushwacka, , rtd(Rolls like Low Gravity, Lucky Sandvich, Godmode and Infinite Double Jumps), stickies or sentries.

Steps
1. When you spawn, go to any of the pipes
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2. See that wall?, It looks transparent, but you can climb it using the bushwacka or you can use your stickies(You will need a medic, lucky sandvich or godmode). I'm going to use the stickies
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3. When using the bushwacka, hold W so you can get to the top of the wall. With the stickies, you will notice when you're on top.
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4. If you move towards the gap, you will fall under the map.
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5. Once you're there, you can shoot or set up a nest. Only teleporting bosses or bosses with huge superjump will be able to get you.
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A video using the stickies and lucky sandvich. https://www.youtube.com/watch?v=F7RAJM0ZhpE
Last edited by Zethy on Thu Dec 17, 2015 4:13 am, edited 1 time in total.
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Angel Ambrosius
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Re: Map exploits/issues ff/vsh(only)

Post by Angel Ambrosius »

Zethy, the video is private. :/
Last edited by Angel Ambrosius on Thu Dec 17, 2015 4:30 pm, edited 1 time in total.
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Sir Spookleton wrote:
Fire wrote:Don't remember you sorry.
He must've been a previous Admin, then.
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Zethy
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Re: Map exploits/issues ff/vsh(only)

Post by Zethy »

Angel Ambrosius wrote:Zethy, the video is private. :/
Damnit, sorry. Fixed.
Last edited by Zethy on Thu Dec 17, 2015 6:27 pm, edited 1 time in total.
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Hylie
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Re: Map exploits/issues ff/vsh(only)

Post by Hylie »

vsh_supermario_v2

I've gotten a report that tauntkilling a hale successfully on this map crashes the server.
Last edited by Hylie on Sun Dec 20, 2015 7:51 pm, edited 2 times in total.
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Dr. Axel Link
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Re: Map exploits/issues ff/vsh(only)

Post by Dr. Axel Link »

arena_hmp_irongate needs to go now. Too many people are exploiting the glitch room and getting hales stuck. Either fix the room, or remove the map.
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Dr. Axel Link
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Re: Map exploits/issues ff/vsh(only)

Post by Dr. Axel Link »

[vsh_delfino_airstrio_pb1] [Map is too large/extreme long rounds]

The rounds (preround included) on this map on average take 10-15 minutes, meaning only 1-3 bosses are played on the map.
There is too much area with just water, the invis walls could be brought much closer, or add more land to the map so it isn't just a small island and 95% water.
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