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Map exploits/issues ff/vsh(only)

Posted: Tue Jun 30, 2015 10:48 am
by McKon
Please use this thread for map problems and exploits
If possible start with the map and a summery of the issue.

Code: Select all

[Map] - [Summery]
[Further information]

Re: Map exploits/issues ff/vsh(only)

Posted: Tue Jun 30, 2015 12:44 pm
by Dr. Axel Link
[Kakariko Village] - [Broken Cap]
The map is a large map and 3 players can easily hide or get away from slow bosses or new players. Besides the cap that is all that I can find that needs to be fixed with the map.

Re: Map exploits/issues ff/vsh(only)

Posted: Tue Jun 30, 2015 1:55 pm
by McKon
A shout out to people that can edit maps, if you have some time I would appreciate it if someone could teach me how to edit these maps. I could then change the maps when they are reported here.

Steam profile, If you want to contact me klik the link

Re: Map exploits/issues ff/vsh(only)

Posted: Wed Jul 01, 2015 5:27 pm
by McKon
[jurassic Park] - [Exploids]

Jurassic Park has the following issues:
-An opening in the cave where you can jump don't to a pipe. It's hard to kill this person and it's also hard to get backup.
-On the side of the main wall you can enter a hidden area, in this area you can place a sentry and it's very hard for the hale to destroy it or sometimes for new players find it.
-You can get to the hales spawn by rocket jumping/sticky jumping/sentry jumping. Placing a building there makes it nearly impossible to get there.
-The capture point is broken which makes these exploits an even bigger problem.

pictures in the spoiler.
Spoiler
this is the pipe I'm talking about
Image

This is the hidden area that is unknown to new players and is generally annoying.
Image

This waterfall is just a bit higher then a single superjump
Image

Also to note that you can place building in the spawn.
Image

Re: Map exploits/issues ff/vsh(only)

Posted: Wed Jul 01, 2015 6:39 pm
by Dr. Axel Link
[arena_grid_walls_2b] - [Broken]
The walls are off and it causes more chaos than any other map. It's unfair to both teams as all the walls are now up. This map is hated by many players and some admins. Not worth fixing everytime, so just remove it.

Re: Map exploits/issues ff/vsh(only)

Posted: Fri Jul 10, 2015 8:21 pm
by iAce
arena_watchtower_b3 - exploit

1. You can sticky jump to an invisible platform in the sky box and get under the map (hale can also get up there)

http://steamcommunity.com/sharedfiles/f ... =479074893
http://steamcommunity.com/sharedfiles/f ... =479074956
http://steamcommunity.com/sharedfiles/f ... =479075024

2. You can sticky jump on top of the radio tower and stock hales can't get to you.


hyrulecastle - exploit

1. You can sticky jump to the ledges above the map and will be invisible to hale

http://steamcommunity.com/sharedfiles/f ... =479094618
http://steamcommunity.com/sharedfiles/f ... =479094676


NOTE- Most classes can get up to any of these places with the correct loadout and rtd effects

Rats Office - exploit
This is still a thing
http://disc-ff.com/viewtopic.php?f=56&t ... 609#p47609

Thanks to Blimp for the pictures

Re: Map exploits/issues ff/vsh(only)

Posted: Mon Jul 20, 2015 7:27 pm
by Improv
[2FORT NIGHT] - [Exploit]
[A Ledge that allows engies to sentry jump onto and build sentry's. almost impossible for hale to get up their even with rage.]

[Screen Shots]
Image

Image

Image

Re: Map exploits/issues ff/vsh(only)

Posted: Wed Jul 29, 2015 3:29 pm
by Dr. Axel Link
[vsh_evil_pumpkin_farm_b6new2] - [Area only accessed by Mummy or Mad Hatter's rage]
When shrunken down the player can enter a room that the boss cannot get into other wise.
Spoiler
Image

Re: Map exploits/issues ff/vsh(only)

Posted: Tue Aug 25, 2015 4:43 pm
by Hylie
Taking care of Hyrule Castle and 2FortNight today.

Re: Map exploits/issues ff/vsh(only)

Posted: Tue Aug 25, 2015 5:03 pm
by Armen
McKon wrote:A shout out to people that can edit maps, if you have some time I would appreciate it if someone could teach me how to edit these maps. I could then change the maps when they are reported here.

Steam profile, If you want to contact me klik the link
I'd also like to learn how to do this.
I know it can be hard and a long process but I've been interested in fixing maps for awhile now.

Steam: http://steamcommunity.com/id/strangeleader/
or PM on the forums.