Prop Hunt Maps

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Abraham
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Joined: Mon Feb 10, 2014 11:35 pm
Location: Cold and dark hole others refer to as Finland

Re: Prop Hunt Maps

Post by Abraham »

PembrokeWelshCorgi wrote: Fri Oct 06, 2017 5:44 pm @Abraham

I played your map, Idek, and I really like both the top and bottom portions of the map, but I think it's too much to look through in one map. Someone said you were considering removing and/or making the bottom portion into its own map. I think that would be a good idea. Thanks for making it, I really like it.
The map was updated today, made a lot of changes to it.

Updates;
- Removed the underground area and replaced the entrance with a small pond
- Changed the base texture of the map to a more appealing one and added some pathways between the buildings
- Fixed a lightning issue where props would have a weird sheen on them
- Fixed players occasionally getting stuck on CP
- Fixed numerous other minor bugs & did more minor updates
- Updated map time & propmenu

Also changed the map name from ph_idek into ph_forest
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sambawarkiddo
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Joined: Thu Aug 28, 2014 5:27 pm
Location: Clock Town

Re: Prop Hunt Maps

Post by sambawarkiddo »

Buckethunt was, and always will be a comical map. As far as practicality and playability, it's far from decent, and no amount of revising will change that. It's not a map that you can have in the rotation as a serious map. It could only possibly be considered for a one-map special event. It would just end up being another one of those maps that gets nominated as a joke, wins, and then proceeds to completely kill the server.
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