You can also give feedback by sending them an E-mail.Things to keep in mind:
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TF2 Upcoming Weapon Changes (Discussion)
- Sir Spookleton
- Veteran
- Posts: 218
- Joined: Thu Jun 23, 2016 12:27 pm
- Location: Oslo, Norway.
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Re: TF2 Upcoming Weapon Changes (Discussion)
Last edited by Sir Spookleton on Wed Jun 21, 2017 5:42 am, edited 4 times in total.
Re: TF2 Upcoming Weapon Changes (Discussion)
I find that all of the new additions to the items have been needed for a long time. Warning long and in depth.
First off with the Panic attack this will affect melee zones in the servers, if I'm understanding the new panic attack, it will not have the broken mechanic to bring weapons in melee zones which has been a problem ever since it was made.
Spy: I am a avoid spy main and agree its disappointing that spy will not be as much fun with the Dead ringer or the Amby as I over use them a lot.
-I can see the accuracy decrease for the Amby could be annoying with getting close to the edge of a hit box and missing because of that change and could find this to be annoying.
-As for the dead ringer it will allow people to use it less often which is good.
-The YER is a fine change for the better.
*This will effect the server by spy's not being able to bunny hop and spam dead ringer, and the Amby just bigger wider maps might just be better for snipers. ( Not a lot of YER is used)
Scout: The sandman is better for bigger maps and just not as cool trick shots as long range Sandman's are rare to get.
-Bonk atomic, needed update.
-Pretty bois, Hopefully its better now.
*Just changes how scout will be played on the servers The pretty boi may be better for different game modes. Same with critacola and Atomizer.
Solider: Base jumper is understandable.
- Mantreads, much better and hopefully used more.
*Mantreads just might be used more on servers.
Sniper: *Sniper 1v1 much more matched and you dont have to die or refill your razorback.
Medic: Vita saw is a odd concept and dont know the outcome.
-Crossbow: More of a comp change but prob'ly effect Saxton or healing needed servers.
*Changes the way those to items are used on servers.
Heavy: Minigun changes seem good and bad idk I dont play him.
-Gloves or running I feel will be effecting the servers a lot as in Saxton this might be unfair do the heavy running away. Same with the eviction.
-Fist of steel idk it seems not needed and needed more of a buff.
Engi: The rescue ranger was kinda over used as you did not need to use your wrench as much. And with be less used in certain game modes, or mini games on the servers.
Overall I think these changes are great and the idea of Valve getting feedback was a great idea. It will effect some of the servers more then others and we may have to do something's about.
First off with the Panic attack this will affect melee zones in the servers, if I'm understanding the new panic attack, it will not have the broken mechanic to bring weapons in melee zones which has been a problem ever since it was made.
Spy: I am a avoid spy main and agree its disappointing that spy will not be as much fun with the Dead ringer or the Amby as I over use them a lot.
-I can see the accuracy decrease for the Amby could be annoying with getting close to the edge of a hit box and missing because of that change and could find this to be annoying.
-As for the dead ringer it will allow people to use it less often which is good.
-The YER is a fine change for the better.
*This will effect the server by spy's not being able to bunny hop and spam dead ringer, and the Amby just bigger wider maps might just be better for snipers. ( Not a lot of YER is used)
Scout: The sandman is better for bigger maps and just not as cool trick shots as long range Sandman's are rare to get.
-Bonk atomic, needed update.
-Pretty bois, Hopefully its better now.
*Just changes how scout will be played on the servers The pretty boi may be better for different game modes. Same with critacola and Atomizer.
Solider: Base jumper is understandable.
- Mantreads, much better and hopefully used more.
*Mantreads just might be used more on servers.
Sniper: *Sniper 1v1 much more matched and you dont have to die or refill your razorback.
Medic: Vita saw is a odd concept and dont know the outcome.
-Crossbow: More of a comp change but prob'ly effect Saxton or healing needed servers.
*Changes the way those to items are used on servers.
Heavy: Minigun changes seem good and bad idk I dont play him.
-Gloves or running I feel will be effecting the servers a lot as in Saxton this might be unfair do the heavy running away. Same with the eviction.
-Fist of steel idk it seems not needed and needed more of a buff.
Engi: The rescue ranger was kinda over used as you did not need to use your wrench as much. And with be less used in certain game modes, or mini games on the servers.
Overall I think these changes are great and the idea of Valve getting feedback was a great idea. It will effect some of the servers more then others and we may have to do something's about.
Spoiler
Last edited by Tickle on Wed Jun 21, 2017 12:05 pm, edited 1 time in total.
How I fornicate on a chicks ass
- Polar Bear Facts
- Veteran
- Posts: 128
- Joined: Thu Oct 13, 2016 2:23 am
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Re: TF2 Upcoming Weapon Changes (Discussion)
On VSH, certain nerfs are definitely going to affect certain weapons and their viability in the game mode but nothing that'll kill the playability of the mode. It's doubtful that we will need to discuss if there is a need to rebalance most the changed weapons on the servers.
The exception is probably the Gloves of Running Urgently which we should re-look at the on the servers to make sure that Heavies aren't being rapidly drained of health by the change.
The exception is probably the Gloves of Running Urgently which we should re-look at the on the servers to make sure that Heavies aren't being rapidly drained of health by the change.
Last edited by Polar Bear Facts on Wed Jun 21, 2017 7:43 pm, edited 1 time in total.
- Haku*
- Veteran
- Posts: 371
- Joined: Mon Jun 02, 2014 7:16 pm
- Location: Magical land of ''A fuckton of ping''
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Re: TF2 Upcoming Weapon Changes (Discussion)
Oh boy it's been a while since I've posted here but as a spy main who frequently plays in platinum and casual game modes I have a few thoughts on this.
Spy changes:
Spy changes:
Spoiler
The ambassador: Spoiler
The dead ringer:Spoiler
Razorback: Spoiler
These are really the only changes that would make a difference for me. I play knife spy with the revolver so the spy changes are really only good for me since maybe after them more people would consider running a knifespy. Well these changes are only suggestions for now and im glad to see valve is actually looking for feedback and trying to balance the game more towards competitive even if most specialists still wont be useful enough in a 6's environment but that's a whole another problem in itself. 8) Spoiler
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