FF2 BOSS SUGGESTIONS

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KnotRed
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Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Thu Mar 22, 2018 10:07 pm

After taking some time off from making any boss suggestions, I've thought of this a few days ago;

Boss Name: Athena the Gladiator (Borderlands: The Pre-Sequel, also appeared in Borderlands 1 DLC: the Secret Armory of General Knoxx as an NPC)

Boss Info: Ex Atlas Corp. assassin turned mercenary for hire

GMOD Playermodel ~ http://steamcommunity.com/sharedfiles/f ... =329483976

Boss Class Type: Sniper
Boss Weapon: Kukri
Alt-Fire Ability: Super Jump
Reload Ability: Blood Rush, Low Damage Lunge that causes high bleed damage to players that are hit by the lunge [xx% rage needed, 40 sec cooldown]
Mouse 3 Ability: Epicenter, While jumping or knocked in the air press mouse 3 to slam down causing a gravitational pull that pulls players to you & bonk stuns players for 3-5 seconds [xx% rage needed, 60 sec cooldown]

Rage: Kinetic Aspis [xx/xxx% rage needed]
~Gains immunity to damage from the front (can still take damage from all other angles), after 8 seconds, will shoot a projectile at wherever you are looking at dealing the amount of damage that was absorded, she can still use her melee when using this rage

Themes:
1. The Vines - Black Dragon


2. Kongos - Come With Me Now

Spoiler
All of her abilities that I've suggested were from her skill trees in borderlands the pre-sequel, if anything needs to be changed about her, let me know
This is just a suggestion, its basically a grain of sand that nobody cares about

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Zethy
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Re: FF2 BOSS SUGGESTIONS

Postby Zethy » Sat Apr 21, 2018 6:59 pm

Change the mines on Gordon Freeman rage to Hopper Mines, because the behavior of the mines aren't what a Rollermine can do.
Image

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KnotRed
Posts: 233
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sun May 13, 2018 11:34 pm

Maybe give Captain Falcon an ability update like give him uber or resistance to some types of damage when using Falcon Punch, also what about giving him a Falcon Kick, Lunge ability that deals big damage & destroys buildings if it connects, it also gives knockback resistance (Reload or Mouse 3, xx% needed)

Or

An entire rework of the boss
Spoiler
This is just a suggestion, its basically a grain of sand that nobody cares about
Last edited by KnotRed on Wed May 16, 2018 2:39 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

User avatar
KnotRed
Posts: 233
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Thu May 17, 2018 12:50 am

Model Update suggestion for Demo link to make him look like actual Dark Link

GMOD Playermodel ~ https://steamcommunity.com/sharedfiles/ ... =646131400
This is just a suggestion, its basically a grain of sand that nobody cares about

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Rigby!
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Posts: 206
Joined: Wed Dec 21, 2016 9:08 pm
Location: New Mexico

Re: FF2 BOSS SUGGESTIONS

Postby Rigby! » Thu May 17, 2018 12:57 am

KnotRed wrote: Model Update suggestion for Demo link to make him look like actual Dark Link

GMOD Playermodel ~ https://steamcommunity.com/sharedfiles/ ... =646131400
Isn't that the whole comedy to dark link?
Someone take the exclamation mark out of my name, I'm not excited to be here.

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ShakSheep
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Joined: Wed Apr 25, 2018 6:33 pm
Location: Location, Location.

Re: FF2 BOSS SUGGESTIONS

Postby ShakSheep » Thu May 17, 2018 11:07 pm

Change the range of vegeta's final flash rage to be shorter and increase the splash damage range just a tiny bit.
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