FF2 BOSS SUGGESTIONS

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Thu Mar 22, 2018 10:07 pm

After taking some time off from making any boss suggestions, I've thought of this a few days ago;

Boss Name: Athena the Gladiator (Borderlands: The Pre-Sequel, also appeared in Borderlands 1 DLC: the Secret Armory of General Knoxx as an NPC)

Boss Info: Ex Atlas Corp. assassin turned mercenary for hire

GMOD Playermodel ~ http://steamcommunity.com/sharedfiles/f ... =329483976

Boss Class Type: Sniper
Boss Weapon: Kukri
Alt-Fire Ability: Super Jump
Reload Ability: Blood Rush, Low Damage Lunge that causes high bleed damage to players that are hit by the lunge [xx% rage needed, 40 sec cooldown]
Mouse 3 Ability: Epicenter, While jumping or knocked in the air press mouse 3 to slam down causing a gravitational pull that pulls players to you & bonk stuns players for 3-5 seconds [xx% rage needed, 60 sec cooldown]

Rage: Kinetic Aspis [xx/xxx% rage needed]
~Gains immunity to damage from the front (can still take damage from all other angles), after 8 seconds, will shoot a projectile at wherever you are looking at dealing the amount of damage that was absorded, she can still use her melee when using this rage

Themes:
1. The Vines - Black Dragon


2. Kongos - Come With Me Now

Spoiler
All of her abilities that I've suggested were from her skill trees in borderlands the pre-sequel, if anything needs to be changed about her, let me know
This is just a suggestion, its basically a grain of sand that nobody cares about

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Zethy
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Re: FF2 BOSS SUGGESTIONS

Postby Zethy » Sat Apr 21, 2018 6:59 pm

Change the mines on Gordon Freeman rage to Hopper Mines, because the behavior of the mines aren't what a Rollermine can do.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sun May 13, 2018 11:34 pm

Maybe give Captain Falcon an ability update like give him uber or resistance to some types of damage when using Falcon Punch, also what about giving him a Falcon Kick, Lunge ability that deals big damage & destroys buildings if it connects, it also gives knockback resistance (Reload or Mouse 3, xx% needed)

Or

An entire rework of the boss
Spoiler
This is just a suggestion, its basically a grain of sand that nobody cares about
Last edited by KnotRed on Wed May 16, 2018 2:39 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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KnotRed
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Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Thu May 17, 2018 12:50 am

Model Update suggestion for Demo link to make him look like actual Dark Link

GMOD Playermodel ~ https://steamcommunity.com/sharedfiles/ ... =646131400
This is just a suggestion, its basically a grain of sand that nobody cares about

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Rigby!
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Re: FF2 BOSS SUGGESTIONS

Postby Rigby! » Thu May 17, 2018 12:57 am

KnotRed wrote: Model Update suggestion for Demo link to make him look like actual Dark Link

GMOD Playermodel ~ https://steamcommunity.com/sharedfiles/ ... =646131400
Isn't that the whole comedy to dark link?
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Someone take the exclamation mark out of my name, I'm not excited to be here.

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ShakSheep
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Re: FF2 BOSS SUGGESTIONS

Postby ShakSheep » Thu May 17, 2018 11:07 pm

Change the range of vegeta's final flash rage to be shorter and increase the splash damage range just a tiny bit.
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Banners/Logos are for the weak...

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sun Jun 24, 2018 3:08 am

What about giving Red team revive makers when someone chooses Mewtwo or Static Shock, since they are a projectile based boss & don't have to be close to kill players, let me know your thoughts on this?
This is just a suggestion, its basically a grain of sand that nobody cares about

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Mon Jul 09, 2018 1:52 am

Boss Name: Castle Crashers

Character Models - https://steamcommunity.com/sharedfiles/ ... =156474149

Boss Class: Demoman (Boss size is the same as Meta-Knight)

Weapon: Eyelander

# of Lives: 4 (Red - Orange - Blue - Green)[Can be changed] (This is 1 boss, not 4 players)
Liveloss: rage changes to correspond to whatever color the knight is

Alt-fire ability: Super Jump
Reload Ability: (Only available for Red Castle Crasher)

Rages:
Red - Chain Lightning & Lightning Orbs
Orange - Fireballs & Meteors
Blue - Freeze & Disable Sentrys
Green - Plague & Slow Players

Themes:
Jumper - Castle Crashers
https://youtu.be/uhYYUAtc0UA

The Show - Castle Crashers
https://youtu.be/hsrjhl8_m_Q

Dark Skies - Castle Crashers
https://youtu.be/YeYaFJZH44g
Spoiler
if your gonna complain about this, I don't care
Last edited by KnotRed on Mon Jul 09, 2018 1:53 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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RevolverOceloto
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Re: FF2 BOSS SUGGESTIONS

Postby RevolverOceloto » Sat Jul 28, 2018 7:00 pm

Raiden & Bionic Commando model changes when? Raiden's sheath does not fit with his huge sword. Bionic commando looks like engie but in the future.
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Tue Jul 31, 2018 7:02 am

some new bosses made by a few friends on alliedmods, they are public bosses;

Epicman's Boss - https://forums.alliedmods.net/showthread.php?t=308399

Ganondorf
Image

Beast Ganon (Rage)
Image
Rage: Beast Ganon [Faster Speed and anyone that touches you will cause instant death](I'm unable to get the .cfg file to see how much damage it takes to get 100% rage)
+Gains Knockback Immunity
+Increased Movespeed
+Anyone that you run into while in Beast Ganon Form will die
+Everyone, who he touches, instantly dies

Class: Demoman
Weapon: Claidheamh Mòr (195-200 damage per hit)
Alt-Fire: Super Jump (6.0 sec cooldown)
# of Lives: 1
-----------------------------------------------------------------------------------------------------------------------------------
Lord Homicide's New Bosses - https://forums.alliedmods.net/showthread.php?t=303062

The Gambler
Image

Class: Spy
Weapon: Sharp Dresser
Alt-Fire: Super Jump
Passives: reduces incoming crit damage by 40%, increases incoming fire damage by 30% & grants a decorative Aces High effect
# of Lives: 3
HP Formula: (((880+n)*n)^1.04)/3
Base Movement Speed: 440 HU/s

Rage:
+Gains 8 second Uber
+Forces a random RTD effect upon all players, including himself

Psychadelic Doc
Image

Image
Ubercharged

Class: Medic
Weapon: Frying Pan
Alt-Fire: Teleport
# of Lives: 1
HP Formula: (((860+n)*n)^1.04)
Base Movement Speed: 320 HU/s
Passive: Psychadelic Doc features a passive, non-rage ability which consistently slows all enemies within a radius of 1200 hammer units of PD by 40%, and will begin to deal small amounts damage to players within said radius if they get too close to the doctor

Rage:On rage, Psychadelic Doc gains a twelve second ubercharge (with custom animated uber textures), stuns sentries for twelve seconds, and heavily drugs all opponents for twelve seconds, severely impairing their sight, aim, and mobility
+12 Sec Uber (Custom Uber Textures)
+12 Sec Sentry Stun
+Red Team is Drugged for 12 Sec

Links for the bosses lead to the creators site with download link for the bosses
Spoiler
Nobody even reads this suggestion page anyways
This is just a suggestion, its basically a grain of sand that nobody cares about


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