FF2 BOSS SUGGESTIONS

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Fri Sep 07, 2018 3:46 pm

Who likes the Persona game series?

New boss posted by Sadao on AlliedModders - https://forums.alliedmods.net/showthread.php?t=304777

Thanatos (Death Arcana)[Persona 3]
Image
https://www.dropbox.com/s/xrasrthtj66km ... s.rar?dl=0

Class: Sniper
Weapon: Half zatoishi // Does bleed damage
Rage: Crits and fog, invisbility and no knockback and also stun
Specials: Press R to shoot a beam that drains your rage!
Charge ability: Brave jump. // Dynamic.

Personal Notes: I would change the melee weapon to one of the Snipers melee weapons cause the Half-Zatoichi can be bugged with instant death for the boss
Last edited by KnotRed on Fri Sep 07, 2018 3:47 pm, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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KnotRed
Posts: 255
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sun Sep 09, 2018 7:46 pm

2 bosses created by MeeMFromHH for public use

Killing Mann (A boss voiced by MeeMFromHH himself)
Image
http://www.mediafire.com/file/9h62411y3 ... bly%29.rar

Class: Scout
Weapon: Three-Rune Blade
Abilities: Parkour, Lunge, Weighdown
2 lives: on life loss, Theme changes to a more action song

Parkour is his main method of transportation. To use it, either hit the wall with your melee, or press Alt-Fire near the wall
He has a lunge ability, which can be used by pressing the reload button. (20 seconds cooldown, costs 30% rage)
He can fire a random spell by pressing the Special Key Button. (Cooldown is 30 seconds and it costs 50% rage)
Passive: He damages everyone around him every .6 seconds (Deals around 3 damage)
Rage:
+gains knockback immunity
+deals bleed damage
+increases his speed
+gets some Flying Guillotines
======================================================================================

The Dragonborn
Image
http://www.mediafire.com/file/3skr0o0gp ... n.rar/file

Class: Demoman
Weapon: The Eyelander (with a damage penalty, deals 165 damage)
Abilities: Weighdown; Fire Breath; Shouts (AMS)
This boss does not have Super Jump. Instead, he only has an increased 75% jump height.
He also has 15% damage resistance against all ranged weapons.
With the right mouse, you can charge the Fire Breath ability, and use it at the cost of some rage.
The boss' melee deals a little reduced damage. That's because you are supposed to use your shouts to win.
Your available shouts are:
-Elemental Fury - Attack faster for a limited time. (50 rage)
-Dragon Aspect - Deal double the damage for a limited time. (65 rage)
-Marked for Death - Marks enemies for death in a distance. (25 rage)
-Whirlwind Sprint - Speed up for a limited time. (75 rage)
-Slow Time - Slow down time and move at an increased rate (slower than Whirlwind Sprint) while slowing your enemies down. (75 rage)
-Dismay - Stun your enemies in a long distance. (100 rage)

Remember that you don't have super jump and your melee's damage is a little reduced, so you're supposed to use your shouts to win. (This includes Fire Breath)
Spoiler
I'm not sure if Dismay works, but only time will tell if he gets added
Last edited by KnotRed on Sun Sep 09, 2018 7:50 pm, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Wed Sep 12, 2018 1:52 am

Boss Name: Dr. Zomboss (Plants vs Zombies series)

GMODModel - https://steamcommunity.com/sharedfiles/ ... 1316535765
Credit:
Model Rig by SAB64[sab64.deviantart.com]
Model Ripped by Mister Prawn
Model Ported to Gmod by A Paint Bucket Named Huey

Boss Class: Medic (Model bones rigged to Engineer)
Weapon: Bat Outta Hell
Alt-Fire: Teleportation or Point Teleport
Reload: Turn into a giant Fist of Steel Heavy Robot (Requires 50% rage to activate, Drains Rage quickly, Gains knockback Immunity, Increased Attack Speed, but increases size, hitbox & damage lowered to 55 per hit, when rage is empty or you press reload again you will return to original size)

Rage: ??? (Would like some suggestions regarding a unique rage for Dr. Zomboss)

Theme/s
1. https://youtu.be/viVjBqIQNUg [Plants Vs Zombies Zomboss Theme]
1. https://youtu.be/OUaiZN4VQws [Brainiac Maniac [Dr. Zomboss Theme] (Plants vs Zombies) - GaMetal Remix]
2. https://youtu.be/bRWoIXR8xLs [Plants Vs. Zombies 2 Music - Dr. ZomBoss Fight]
or
https://youtu.be/VnbuOtG_0kY [Plants vs. Zombies Metal Remix - Brainiac Maniac (Dr. Zomboss' Theme) - by GaMetal - Extended 1 hour]
Spoiler
private message me with thoughts about this idea or contact me through steam
Last edited by KnotRed on Wed Sep 12, 2018 3:37 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sat Sep 22, 2018 10:49 pm

2 bosses made by two different people on AlliedMods.net, download links for these bosses can be found on their respective page links

https://forums.alliedmods.net/showthread.php?t=310826

Boss: Spitter (Dead Space 2)
Image

"Plague Huff" ability, gains Plague Powerup, multi-jump, and knockback resistance. (Requires TFConditions and Server Item Kick)
Weighdown

RAGE: Instant teleport, sentry stun, and a new ability made for this boss, compatible with AMS!
Basically it applies a effect rocket "spit" that can be fired with Left Click.

PHP Code:

Code: Select all

"ability4"
    {
        "name" "rage_effectprojectile"

        "arg1"    "10"    // Rage Duration
        "arg2"    "2.5"    // Speed of the Rocket
        "arg3"    "25"    // Damage of the Rocket (don't forget about the crit multiplier and i guess FF2's 3x damage if the normal projectile would do under 160 damage, just take that into account)
        "arg4"    "models\gibs\antlion_gib_small_1.mdl"    // Model of the rocket (needs to be precached)
        "arg5"    "antlion_gib_01"    // Particle of the rocket

        "arg6"    "0"    // Add Jarate to the list of effects, the projectile can cause?
        "arg7"    "0"    // Duration of Jarate
        "arg8"    "0"    // Add Bleeding to the list of effects, the projectile can cause?
        "arg9"    "0"    // Duration of Bleeding
        "arg10"    "0"    // Add Fire to the list of effects, the projectile can cause?
        // Unlike Jarate and Bleeding, Valve didnt add an option to set the duration of the Fire :/
    "arg1001"    "0.0" // delay before first use
    "arg1002"    "0.0" // cooldown
    "arg1003"    "Effect Spit" // name
    "arg1004"    "Gain effect spit, throw it with left click" // description
    "arg1005"    "75.0" // rage cost
    "arg1006"    "0" // index for ability in the AMS menu
        "plugin_name"    "ff2_effectprojectile"
    }  
THE MODEL NEEDS TO BE PRECACHED!

Enjoy the boss!

Credits:

M7 for scripting the plugin.
JuegosPablo for rigging the model.
================================================================================
https://forums.alliedmods.net/showthread.php?t=307519 | this link also has a video link for Jackel Commanders abilities demonstration

Boss: Jackel Commander
Image

Class: Sniper
Weapon: Kukri

Stats:

Health: (((810+n)*n)^1.04)
Lives: 1
Rage Damage: 3600
Max Speed: 340
Damage per swing: 195

Abilities:

1. Rocket Boots - Stealing prototype rocket boots from CDA is no problem for Jackal. Convincing someone to strap them on is an entirely different story.

Force: 0.9
Cooldown: 8 seconds
Charge Time: about 1 second

RAGE: SMG-9 - Although you could consider him physically incompetent, that in no way takes away from the fact that the Jackal Commander considers himself an ace with any gun.

Clip Size: 15
Damage per shot: 62
Duration: Infinite
Uber Time: Gain an uber while loading in the clip

Special Thanks to...
AnubisTF2: For helping out with the server and boss sounds. 'preciate it

Sadao: For being an absolute champion and helping fix all the little problems with the boss, from the model to the .cfg
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KnotRed
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Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Wed Sep 26, 2018 3:15 am

Boss: NCR Ranger Veteran

Info: The pride of the New California Republic

Gmod Model - https://steamcommunity.com/sharedfiles/ ... 1179902731
Model Credit: Gonzo - https://steamcommunity.com/id/gonzomuppet

Class: Sniper
Weapon: Kukri
Alt-Fire: Super Jump
(Optional)Reload: ??? (haven't thought of anything)

Health Formula: (((700+n)*n)^1.04)
Total damage needed to activate rage: 2500
Movement Speed: 280 hu/s

Weapon Stats:
Kukri
(+180% damage bonus against players)
(+20% knockback Resistance)
(-30% damage penalty against buildings)

AWPer Hand
(+no movement penalty when scoped)
(30-50% slower charge time)
[uncharged shot deals 100 damage]

Rage: (AWPer Hand)
+Gain an AWPer Hand with 5 shots
+Spook Players & Sentries [650 Hmu]

Theme:


This can be changed to be more balanced
Spoiler
send me a private message or message me on steam with your thoughts about this idea
Last edited by KnotRed on Thu Oct 04, 2018 1:57 am, edited 1 time in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

Sadao
Posts: 1
Joined: Sat Aug 04, 2018 1:08 pm

Re: FF2 BOSS SUGGESTIONS

Postby Sadao » Thu Sep 27, 2018 8:08 pm

#1 Ninja scout
https://i.imgur.com/kHgnGUW.jpg

Health formula : "((((760.8+n)*(n-1))^1.0341)+2046)/3" (can be nerfed if you want)
Rage damage is default (can be also configured.)

Abilities :
Rage : On rage he stuns everyone for 5 seconds and gains uber for 5 seconds aswell, also gets 24 cleavers that has high attack speed and does criticals.
Brave jump ability : parkour ( can climb walls. )
Specials : IF you hold R he goes invisible while it drains his rage overtime.
On life loss: He summons clones and he gets fire magic spells for a limited amount of time.

Speed : 400

Weapon : Half zatoishi with 20% damage bonus and does minicrits midair ( Don't know why. )

#2 Silanos
https://i.imgur.com/icQvy6r.jpg

Health formula : "(((990+n)*n)^1.04)" (can be nerfed if you want to.)
Rage damage : 5000 (ik its too over powered, but you can nerf it if you want to. )
Speed : 383
Rage dist : max

Abilities:
Rage : He teleports to a random player on rage and stunning them for 4 seconds and stuns sentries for 7 seconds and receives knockback resistance and also get 30 clips of ambassador, and gets 6 point teleports which can be used on m3.
Specials : On pressing R it will hack a player and sends them to your team so they can fight along with the boss against RED.
Brave jump : Teleport.
Specials 2 : On holding m3 it will enable plague for the boss.


#3 Vernce
https://i.imgur.com/Kr0T13Y.jpg

Weapon: Spycicle and cloak

Health formula : ""((760+n)*n)^1.04/2"" (I don't know if this formula is too little or too high but increase it if his health is too low.)
Rage damage: 7000 (Nerf or buff it if you want.

Abilities:
Rage: He freezes every player for 4 seconds and gains invisbility with thieiving (able to steal primary weapons temporary) and also stun everyone ( also gets a revolver )
Lifeloss: Spawns ion cannon. (dmg 400) (defuse 2s)
Brave jump : dynamics.
Specials : gains agility on m3


#4 Thanatos
https://i.imgur.com/xmaWSj8.jpg

Weapon: half zatoishi

Health formula: (((990+n)*n)^1.04) (always can be nerfed if you want )

Abilities:
Rage: he timestops all players, uses gray fog everyone to blind his enemys, meanwhile hitting them it deals mini crits each hit, but he will also do low damage, and then the players take the damage after the timestop ends.
Special: press R to shoot a beam that consumes your rage and after deactivating it, it stuns him for a few seconds
brave jump: dynamic

This boss is from persona 3 kek xd

#5 MLG Spy
https://i.imgur.com/s0ngEYW.jpg
-custom uber https://i.imgur.com/6Jdr5vp.jpg

Weapon: Australium knife

Health formula: default ( can increase if you want )

Abilities:
Rage: He gains uber for a few seconds and gets bullets of australium ambassador that oneshots anyone who gets hit by it, just remember you need good aim for that.
P.S he also blinds people with a spooky overlay on rage.
Lifeloss : matrix for like 2.5 seconds
Specials: N/A
Bravejump : dynamics


That's it all for today.

i have my own allied modders website with all of my bosses with it, you can check it out.
https://forums.alliedmods.net/showthread.php?t=304777

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KnotRed
Posts: 255
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Sun Sep 30, 2018 6:26 am

Sadao wrote:
Thu Sep 27, 2018 8:08 pm
#1 Ninja scout
Image

Health formula : "((((760.8+n)*(n-1))^1.0341)+2046)/3" (can be nerfed if you want)
Rage damage is default (can be also configured.)

Abilities :
Rage : On rage he stuns everyone for 5 seconds and gains uber for 5 seconds aswell, also gets 24 cleavers that has high attack speed and does criticals.
Brave jump ability : parkour ( can climb walls. )
Specials : IF you hold R he goes invisible while it drains his rage overtime.
On life loss: He summons clones and he gets fire magic spells for a limited amount of time.

Speed : 400

Weapon : Half zatoishi with 20% damage bonus and does minicrits midair ( Don't know why. )

#2 Silanos
Image

Health formula : "(((990+n)*n)^1.04)" (can be nerfed if you want to.)
Rage damage : 5000 (ik its too over powered, but you can nerf it if you want to. )
Speed : 383
Rage dist : max

Abilities:
Rage : He teleports to a random player on rage and stunning them for 4 seconds and stuns sentries for 7 seconds and receives knockback resistance and also get 30 clips of ambassador, and gets 6 point teleports which can be used on m3.
Specials : On pressing R it will hack a player and sends them to your team so they can fight along with the boss against RED.
Brave jump : Teleport.
Specials 2 : On holding m3 it will enable plague for the boss.


#3 Vernce
Image

Weapon: Spycicle and cloak

Health formula : ""((760+n)*n)^1.04/2"" (I don't know if this formula is too little or too high but increase it if his health is too low.)
Rage damage: 7000 (Nerf or buff it if you want.

Abilities:
Rage: He freezes every player for 4 seconds and gains invisbility with thieiving (able to steal primary weapons temporary) and also stun everyone ( also gets a revolver )
Lifeloss: Spawns ion cannon. (dmg 400) (defuse 2s)
Brave jump : dynamics.
Specials : gains agility on m3


#4 Thanatos
Image

Weapon: half zatoishi

Health formula: (((990+n)*n)^1.04) (always can be nerfed if you want )

Abilities:
Rage: he timestops all players, uses gray fog everyone to blind his enemys, meanwhile hitting them it deals mini crits each hit, but he will also do low damage, and then the players take the damage after the timestop ends.
Special: press R to shoot a beam that consumes your rage and after deactivating it, it stuns him for a few seconds
brave jump: dynamic

This boss is from persona 3 kek xd

#5 MLG Spy
Image
-custom uber Image

Weapon: Australium knife

Health formula: default ( can increase if you want )

Abilities:
Rage: He gains uber for a few seconds and gets bullets of australium ambassador that oneshots anyone who gets hit by it, just remember you need good aim for that.
P.S he also blinds people with a spooky overlay on rage.
Lifeloss : matrix for like 2.5 seconds
Specials: N/A
Bravejump : dynamics


That's it all for today.

i have my own allied modders website with all of my bosses with it, you can check it out.
https://forums.alliedmods.net/showthread.php?t=304777
now the images can be seen
This is just a suggestion, its basically a grain of sand that nobody cares about

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Fire
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Re: FF2 BOSS SUGGESTIONS

Postby Fire » Mon Oct 01, 2018 3:22 am

I do read your suggestions from time to time. Thanks for posting idea. I have been inspired before from this thread. Even if I don't use your idea it's not pointless.
ImageImage

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KnotRed
Posts: 255
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Thu Oct 04, 2018 1:48 am

An idea for Weeping Angel, giving it the ability to turn players screens black by pressing reload or mouse 3 (Special key) [after used there is a cooldown to not be spammed every second], when they are blinded the boss can run at max speed besides using rage to move, since in Doctor Who they move when nobody is looking at or can't see them
Spoiler
just an idea, nothing else
Last edited by KnotRed on Thu Oct 04, 2018 1:49 am, edited 2 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about

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KnotRed
Posts: 255
Joined: Sat Sep 24, 2016 2:31 pm
Location: Freak Fortress 2 Server #'s 2 & 3

Re: FF2 BOSS SUGGESTIONS

Postby KnotRed » Fri Oct 05, 2018 7:52 am

Intro for Megaman


Spoiler
just an idea, nothing more
This is just a suggestion, its basically a grain of sand that nobody cares about


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