Murder Server

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Buttstab69
Posts: 22
Joined: Tue Nov 28, 2017 2:08 am
Location: Hiroshima, Japan

Re: Murder Server

Postby Buttstab69 » Thu May 16, 2019 7:18 pm

On the map Treasure Room I've found that as Jack the Ripper you are able to bypass the fence blocking off the other side of the map by jumping under it onto the island. If someone does this the sheriff will not be able to shoot them due to the fence and invisible wall, so someone could just screw around over there wasting everyone's time.


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Bisho
Posts: 2
Joined: Mon Mar 25, 2019 8:05 pm

Re: Murder Server

Postby Bisho » Wed May 22, 2019 1:25 am

Some Suggestions For Murder

1. First of them, a very discussed idea: Sheriff Roles. I've heard problems with non-one-shot-kill guns, well, instead of checking if the user Killed an innocent bystander, check if the user Shot an innocent bystander. If that's possible, we can continue with this:
  • First of all, the message would be {User} shot an innocent bystander!.
  • If an innocent bystander picks up a gun, load the DEFAULT class to not make it complicated.
  • First Sheriff Role Idea, a Support Sheriff. It applies Jarate (Or whatever it marks him) on the Murderer, if not shot at the murderer, lower karma, drop gun and blinding. The Jarate does not do damage, but the weapon shot does 15~30 damage. However, it can be easily countered and confused with The Hunter's Gun or Shinobi Caltrops. If people are smart, they can find the difference with Hunter poison and marked Murderers. IT DOES NOT HAVE TO NECESSARILY BE JARATE.
  • Second Sheriff Role Idea, a Multiple Shots Sheriff. It has 3 bullets on the weapon's clip, each one does 50~70 damage, but it has 10% less accuracy and a little bit more of reload time. For those people who are confident of their shots. Lowers Karma, Drops Gun and Blinds when shot at an innocent.
  • Third one, another Support Sheriff idea. The weapon does 40~60 damage and it slows down the Murderer for ~5 seconds. Has higher reload time and 5% less accurate. Again, lowers karma, drops gun and blinds when shot at an innocent.
  • THESE ARE ONLY IDEAS, THEY DO NOT HAVE TO NECESSARILY BE IMPLEMENTED. FEEDBACK IS ALWAYS WELCOME.
2. Some reworks on the murderer classes:
  • Hunter: Easy one, it's op. A viable nerf would be with its ESP: Only the people who were poisoned at some time, show on its ESP. About the speed, maybe lower the recharge time.
  • Cloaker: If it's going to be re-added (Probably not), remove its Dead Ringer. The idea of Cloaker I get its a class that can cloak for a long time, freaking people out, not him having 2 lives. Keep the higher regen speed and longer duration of its stock cloak watch.
  • Jack Frost: Its ability is broken. He can cloak and uncloak in less than 1 second, almost infinitely. I would put less duration on its cloak.
  • Agent: The cloak consume when it disguises is innecessary. Remove it.
  • Butcher: Its cleaver regen times seem a little slow, I would make it a little bit faster.
I'm just chilling. Do not disturb thanks.
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Mitch
Server Admin
Posts: 601
Joined: Thu Feb 23, 2012 1:41 am

Re: Murder Server

Postby Mitch » Wed May 22, 2019 9:29 pm

I would love to implement sheriff classes, seems you have some pretty good idea that gets around the whole "shooting every one to 'prove' those people are innocent." trope. Thank you for the suggestions. For the Jarate Sheriff it could be a milk effect which makes damage to the murderers increased, and will differ from the Poison effect.

I'll look into balancing those mentioned, they seem like logical changes.

If you want to brainstorm ideas for a new class one that I plan on working next is a Geomancer of types. (We already have Fire and Ice, might as well work on more elemental types..)

And possibly adding in one more class.
Last edited by Mitch on Wed May 22, 2019 9:34 pm, edited 1 time in total.
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MrFlovi
Posts: 2
Joined: Sun Oct 15, 2017 10:56 am

Re: Murder Server

Postby MrFlovi » Tue May 28, 2019 11:54 am

Is it possible that I just lost both the contributor and the supporter suffixes in the Murder server? I had them yesterday, and today they were gone, like poof!

Mitch
Server Admin
Posts: 601
Joined: Thu Feb 23, 2012 1:41 am

Re: Murder Server

Postby Mitch » Tue Jun 04, 2019 7:50 pm

MrFlovi wrote:
Tue May 28, 2019 11:54 am
Is it possible that I just lost both the contributor and the supporter suffixes in the Murder server? I had them yesterday, and today they were gone, like poof!
Both of those were going to be removed anyways in a future update. Most of the people who had the contributor role were accidental, since that was only meant for people who actually suggested classes, maps, and gameplay changes etc.
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Soup
Server Admin
Posts: 217
Joined: Fri Oct 21, 2016 1:01 am
Location: Des Moines, Iowa

Re: Murder Server

Postby Soup » Tue Jun 25, 2019 2:39 am

Is it possible to make it against the rules to constantly change your name to avoid callouts, including while being the murderer. I have noticed a lot while I have been on and it confuses the other people in the server who don't pay attention to the chat.

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Jasmine
Server Admin
Posts: 1381
Joined: Tue Nov 26, 2013 11:57 pm
Location: UK - Cardiff

Re: Murder Server

Postby Jasmine » Tue Jun 25, 2019 9:54 pm

It was told to admins to enforce this as it is making things unnecessarily hard and is a form of grieving.
Much love
Jasmine

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Soup
Server Admin
Posts: 217
Joined: Fri Oct 21, 2016 1:01 am
Location: Des Moines, Iowa

Re: Murder Server

Postby Soup » Thu Jun 27, 2019 5:10 am

Thanks Jasmine! I'll be sure to report it next time and let others know they can as well.

Ignatious
Posts: 21
Joined: Sat Aug 19, 2017 5:27 pm

Re: Murder Server

Postby Ignatious » Fri Aug 23, 2019 1:28 am

Murderer class suggestion:

Pugilist: a boxer. Comes equipped with both the Killing Gloves of Boxing and Gloves of Running Urgently depending on mode. No knife or other weapon. Starts at 50% health, hidden from innocents. When wearing the KGB he gets a 1 HP per second health regen, normal run speed. Punches to kill people on contact. When throwing a punch and missing, movement is slowed for a brief period (2-3 seconds). When wearing the GRU he has a high speed boost (running), same punching ability, and loses 4 HP per second, and takes 2.5x normal fall damage. When he punches someone they die, he gains 10 HP, and their body goes flying depending on angle of attack (can affect how stealthy they play or not). If possible, have a random voice line from the "Positive fate" list play at every kill. Special ability: Sports drink - Filled with 100% of your daily requirements of hormones, steroids, and vitamins, when drunk it makes you stationary for 3 seconds, then gives a temporary speed boost (7 seconds) and health regen up to full health (10 seconds). It is usable only once a round. Right-click changes gloves and R/reload key uses Sports drink.

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Soup
Server Admin
Posts: 217
Joined: Fri Oct 21, 2016 1:01 am
Location: Des Moines, Iowa

Re: Murder Server

Postby Soup » Sun Aug 25, 2019 7:15 pm

A few regulars and myself have noticed a bug where (as of now) if you are the Hunter class you'll flash blue when everyone receives their role thus letting others know you are the murderer. Some of the regulars tested it last night and it happened every time with that class and the person was always the murderer. I don't know if it can be fixed or not. This class is really popular and I don't want it to go but if you are paying attention you can see the quick change in color.


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